l33tmaan Posted November 28, 2020 Report Posted November 28, 2020 Minor compatibility issue: This mod and Simple Elevator both require you to grind a temporal gear in a quern to get temporal dust. The problem is that you can only make one kind of dust and each mod requires a different kind. Could one of you get a patch out for that?
ZigTheHedge Posted November 28, 2020 Author Report Posted November 28, 2020 This day has come ok, I’ll think about possible solution.
l33tmaan Posted December 3, 2020 Report Posted December 3, 2020 I dunno if you and @DArkHekRoMaNT got in touch about this yet, but I'm working on my own temporal dust stuff and they told me a good idea would to put all the dust-related stuff into the game folder so all our mods can overwrite one another, and your dust can just have a recipe to be converted into their dust, and vice versa. Would that be feasible?
Sophorose Posted December 8, 2020 Report Posted December 8, 2020 Hello, This is a great mod! While testing it out, I found a few bugs in 1.14.0. - Curtain opening can cause curtains to vanish (video) - Icebox spoil speed remains at 0.1 even after all the ice has melted - Placing a candle on a candle holder crashes the client
ZigTheHedge Posted December 8, 2020 Author Report Posted December 8, 2020 Hey! Thanks for the reports! I’ll look into it.
ZigTheHedge Posted December 8, 2020 Author Report Posted December 8, 2020 1.2.4-B: - Fixed candleholder crash on 1.14.0 stable - Fixed Freezer server sync - Fixed Curtains not behave when placed in a corner manner
l33tmaan Posted December 8, 2020 Report Posted December 8, 2020 Hey! Do you think you can do a plain wooden variant of your chairs? I'd like to have my pub look nice, but not too modern. Plus I think they could double as outdoor wooden benches, which is nice.
ZigTheHedge Posted December 9, 2020 Author Report Posted December 9, 2020 (edited) 12 hours ago, l33tmaan said: Do you think you can do a plain wooden variant of your chairs? I'd like to have my pub look nice, but not too modern. Enjoy, my friend Edited December 9, 2020 by ZigTheHedge 1 1
Aleksandr Chekalin Posted December 11, 2020 Report Posted December 11, 2020 this mod broke the clothes fix!!! 1
Serj Java Posted December 12, 2020 Report Posted December 12, 2020 Greetings, I have the same problem. 1
Blanc Posted December 12, 2020 Report Posted December 12, 2020 Would also like to report some issues me and a friend are having on our server. - As stated above the new types of linen can't be used to fix clothes. - The current way to light candle seems to be a bit wonky or just broken, no matter how I try to light them it always seems to cause blocks around it to also light on fire. Personally feel it'd just be better (and safer for my poor house) if either the candles are always just light or a safer way was added to light them. - Curtains have to have blocks behind them to be placed (even though you can just remove the blocks after) and have a weird invisible pole on the inner side of them that you can't walk pass. I know it's probably not the intended use but I find them to look really nice as a cover for doorways, but due to the weird invisible pole you have to walk more to the sides or you can't walk through them. Other then those things am really loving the mod so far and hope to see more stuff added. 1
Streetwind Posted December 12, 2020 Report Posted December 12, 2020 Since candles are automatically lit in stock VS, it seems perfectly fine for the candleholders to not need lighting. I mean, if someone desires an unlit candle for decoration... maybe RMB toggles on/off?
Stefano Da Giau Posted December 12, 2020 Report Posted December 12, 2020 I'm also here to report clothing repair being hindered by your mod, I thoroughly checked and it prevents linen from being used to repair clothing items, flax twine still works fine 1
Minnigin Posted December 12, 2020 Report Posted December 12, 2020 oh good, if flax still works I'm good til a fix, I just started a new world
DArkHekRoMaNT Posted December 12, 2020 Report Posted December 12, 2020 I think problem in patches/survival-blocktypes-cloth-linen.json: [ { "file": "game:blocktypes/cloth/linen.json", "op": "add", "path": "/attributes", "value": { "canChisel": true, "chiselShapeFromCollisionBox": true } } ] 1
ZigTheHedge Posted December 13, 2020 Author Report Posted December 13, 2020 (edited) 1.2.7-B: - Fixed Curtains weird collision box - Fixed Candle Holders lit mechanics (no more fires hopefully!) and particle emission - Fixed Candle Holders drop incorrect variant - Fixed Linen unable to be used as a repair tool for clothes (added this ability to my colored linens as a bonus) - Fixed animation glitches with Tall Lockers and Nightstands (thanks, Tyron!) Quote - Curtains have to have blocks behind them to be placed (even though you can just remove the blocks after) They shouldn't Just place them underneath rod or another curtain (standing below and looking up). Edited December 13, 2020 by ZigTheHedge 2
Rufferto Posted December 19, 2020 Report Posted December 19, 2020 Still getting a crash on placing a candle on a candleholder in 1.14.2 Running on 64 bit Windows with 16 GB RAM Version: v1.14.2 (Stable)12/19/2020 12:46:18 PM: Critical error occurred System.MissingMethodException: Method not found: 'Void Vintagestory.API.Common.IWorldAccessor.SpawnItemEntity(Vintagestory.API.Common.ItemStack, Vintagestory.API.MathTools.Vec3d, Vintagestory.API.MathTools.Vec3d)'. at zeekea.src.candleholder.CandleHolder.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _uWwiuXC8cGTH1JnsWiUY9FUaXOo._X2niSFpb8ndF6zWsCcobp5QBcvO(Single ) at _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single ) at _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] ) at _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart )
Rufferto Posted December 19, 2020 Report Posted December 19, 2020 Until I read the latest bugfix on this mod, I had no idea how to repair clothing. Thank you! 1
ZigTheHedge Posted December 19, 2020 Author Report Posted December 19, 2020 Hey, @Rufferto! Are you absolutely sure that you're running the latest version of the mod? I've just checked it again, and everything works as intended.
Rufferto Posted December 20, 2020 Report Posted December 20, 2020 I had to do a full start instead of use the reload mods, now working as you intended. I also discovered that grass will burn when covered with snow, which is amusing. Thanks again!
ZigTheHedge Posted January 3, 2021 Author Report Posted January 3, 2021 1.2.8-B: - Fixed memory leak (thanks @Rhonen) - Added workaround for Tall Lockers and Nightstands so it won't crash a client if some mod adds broken textured shape. 1
Tech_Rabbit Posted January 4, 2021 Report Posted January 4, 2021 Any way we could get a config to turn on/off features? I want all of it minus the doorbell, freezer, and night light
ZigTheHedge Posted January 5, 2021 Author Report Posted January 5, 2021 @Tech_Rabbit Unfortunately I have no idea how to programmatically disable items and blocks, I have to do a proper research and then I'll answer "yes"
Recommended Posts