ZigTheHedge Posted January 25, 2021 Report Share Posted January 25, 2021 (edited) They seek, they roam, they are hungry. Be prepared to meet your new neighbours from parallel plane, but don't expect the warm welcome. Why are these strange beings here for? Are they eager to capture the land? Or maybe they are just lost? The one thing that is known - they are vile and tough. So, be very careful when dealing with your new neighbours. The mod adds five fantasy entities to make your survival harder and more interesting.Use the file TheNeighboursConfig.json in your VintagestoryData/ModConfig folder to disable monsters which are too scary for your gameplay. File generates automatically after the first game run. Tickling: Tall slow bipedal with huge horn-like outgrowths. It seems that he has no eyes, but he doesn't need it to catch its prey. Parameters: Height: 3.2 Width: 1.2 Health points: 40 Attack Strength: 12 Attack Tier: 3 Shintorickae: Small sharp-tailed insect with a pair of cute eyes which are glows in the dark. The fastest creature of them all and the most dangerous. Can kill you on sight, or run away from you if it feel danger. Parameters: Height: 0.7 Width: 1.8 Health points: 40 Attack Strength: 8 Attack Tier: 3 Brayer: This cold-blooded reptile isn't aggressive. Of course, if left alone. Otherwise, you can check a sharpness of its teeth. Parameters: Height: 0.5 Width: 1.6 Health points: 30 Attack Strength: 6 Attack Tier: 2 Turtor: This one looks like usual Turtle. And it prefers to stay in water all the time. Doesn't like to be chased, so, it's kinda challenge to catch one if you urgently want to eat something unusual. Parameters: Height: 0.4 Width: 0.8 Health points: 30 Glowshroom: This mushroom glows in a darkness, emitting blueish particles and making strange sounds. Effects beside this is currently unknown. Ampel: The only being, which appear with its family. Ampel females are larger than males and more aggressive. Children however are calm and friendly most of time as long as you're leaving them alone. Ampels are natural enemies to wolves, so if you're lucky enough, you can watch that deadly battle and stay alive... before winner decide to pursue his next victim. Parameters (male/female/child): Height: 1.3/1.5/0.9 Width: 0.9/1.0/0.6 Health points: 40/50/20 And a something special for collectors That's it for now. Keep your eyes open not to miss any updates on this! And I didn't reveal all the secrets Latest release (1.15.2): https://mods.vintagestory.at/download?fileid=1996 (forum doesn't allow me to upload this version directly, so, it's located at my website for now) (1.14.0+): theneighbours_v1.14.0-0.4.8.zip Changelog: 0.4.10: - Possibly fixed the crash when touching Glowshrooms Spoiler 0.4.9: - Compatibility fixes for 1.15-pre.1 - Fixed incorrect texturing of Ampels 0.4.8: - Added Ampel family with corresponding rare drop (and a usage for it - Added Mob Pedestals for all vanilla "monsters" and all the Neighbours as well. Chance to get one is really tiny (1%). 0.4.6-B: - Added Reptile Skin Armor (pretty cheap craft, but low durability/protection) - Shintorickae no longer leaves a corpse after death (it shouldn't) - Glowshroom can now be held by left hand - Glowshroom now acts like a tiny trampoline (just like a bed is) 0.4.5-B: - Added config file which allows to disable certain mod content - Sound radius of Glowshrooms has been lowered at half (now 16 blocks). Edited July 25, 2021 by ZigTheHedge 8 1 1 1 2 2 Link to comment Share on other sites More sharing options...
l33tmaan Posted January 25, 2021 Report Share Posted January 25, 2021 What inspired these... things? 1 Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted January 25, 2021 Report Share Posted January 25, 2021 (edited) Cold you add a config like in zeekea that enables us to choose the content we like to have on the server? e.g. i like the mushrooms, tickling and shintorickae, but dont want the other 2 animals. Edit: I believe that the radius of the mushroom plop sound should be lowered. Edited January 25, 2021 by Kai Effelsberg Link to comment Share on other sites More sharing options...
Tech_Rabbit Posted January 25, 2021 Report Share Posted January 25, 2021 22 minutes ago, l33tmaan said: What inspired these... things? Nightmares. Lots of nightmares Link to comment Share on other sites More sharing options...
l33tmaan Posted January 25, 2021 Report Share Posted January 25, 2021 WOW THOSE GLOW IN THE DARK EYES SURE ARE SPOOKY Link to comment Share on other sites More sharing options...
Metal_Witch Posted January 25, 2021 Report Share Posted January 25, 2021 Awesome mod, and just what this game needed. More creatures will make the world feel that much more alive, and by the looks of them, will add some more interesting challenge as well. Great work! 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted January 25, 2021 Report Share Posted January 25, 2021 Do Ticklings always travel in pairs or is my spawn generation just weird? Seriously though, cockroaches with glowing human eyes is some scary stuff. Nothing else in the game has eyes that actually look sorta human, so watching those come at me with intent is both cartoonish and bugs me out. It doesn't help that they're really fast. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 26, 2021 Author Report Share Posted January 26, 2021 8 hours ago, l33tmaan said: Do Ticklings always travel in pairs or is my spawn generation just weird? You’re just lucky ) Link to comment Share on other sites More sharing options...
Spear and Fang Posted January 27, 2021 Report Share Posted January 27, 2021 (edited) Wow! This is incredible @ZigTheHedge! Such original, creative content. And the presentation is top notch. Great stuff! Edited January 27, 2021 by Spear and Fang 1 Link to comment Share on other sites More sharing options...
Julius van Vern Posted January 28, 2021 Report Share Posted January 28, 2021 Awesome. Really good work. 1 Link to comment Share on other sites More sharing options...
Nozarati Posted January 29, 2021 Report Share Posted January 29, 2021 This is fantastic. Been using this on the server and I gotta say: the turturs and brayers really add a lot to the jungles and southern biomes due to the great soundwork and constant chirping and what not. Great mod, game needs more wildlife like this. 1 Link to comment Share on other sites More sharing options...
Tech_Rabbit Posted January 29, 2021 Report Share Posted January 29, 2021 @ZigTheHedgeYou never disappoint with your mods! 1 Link to comment Share on other sites More sharing options...
Hrafn Rune Posted January 29, 2021 Report Share Posted January 29, 2021 Yeah I would really love a config. I love the glowshroom, brayer, and turturs. Really adds life to the game. but the two bug-like mobs are an issue because I play with a insectaphobe. Link to comment Share on other sites More sharing options...
Rufferto Posted February 1, 2021 Report Share Posted February 1, 2021 I still have Wild Goblins on, but this is way more in line with the world. Thank you! Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 1, 2021 Author Report Share Posted February 1, 2021 Per requests of @Kai Effelsberg and @Hrafn Rune: 0.4.5-B: - Added config file which allows to disable certain mod content. - Sound radius of Glowshrooms has been lowered at half (now 16 blocks). 1 Link to comment Share on other sites More sharing options...
Hrafn Rune Posted February 1, 2021 Report Share Posted February 1, 2021 15 minutes ago, ZigTheHedge said: Per requests of @Kai Effelsberg and @Hrafn Rune: 0.4.5-B: - Added config file which allows to disable certain mod content. - Sound radius of Glowshrooms has been lowered at half (now 16 blocks). You wonderful person, you! Link to comment Share on other sites More sharing options...
Avos Cast Posted February 7, 2021 Report Share Posted February 7, 2021 (edited) So, I love this mod but those Shintorikae guys attack me through some walls and all fences, they murdered all of my chickens... And the ticklings spawn rate is way too high, having to kill 3 or 4 every time I walk outside, multiple times a day is too much. Everything has too high of a spawn rate really compared to everything else. With the combat improvements to the game not in place yet, it's just too much to deal with. Like I said, I love love love this mod, but the spawn rates, and things just camping my house literally all day makes it unplayable =( also... ugh, a whole flock of chickens just shredded through the fence by those shintorkae guys... tooks me hours to get them Edited February 7, 2021 by Avos Cast Link to comment Share on other sites More sharing options...
l33tmaan Posted February 7, 2021 Report Share Posted February 7, 2021 Is it even possible to chase the Shintorickae if they decide to start fleeing you? Even when I do somehow manage to trap and kill them, the reward never feels worth it. They're just... kind of a nuisance that make me super paranoid when walking through bushes or around hills. 1 Link to comment Share on other sites More sharing options...
Avos Cast Posted February 7, 2021 Report Share Posted February 7, 2021 (edited) No, I tried to take both mobs out by editing the folders in the mod with them but it just killed my world. *sigh* The mobs are a bit too overpowered for something that spawns at all hours, are super hard to kill, hostile.. and can out run you completely. it takes me 2 to 3 spears to kill one of those ticks.. they constantly spawn... every day. Edited February 7, 2021 by Avos Cast Link to comment Share on other sites More sharing options...
l33tmaan Posted February 7, 2021 Report Share Posted February 7, 2021 If I were you I'd move somewhere they didn't spawn. I hate those things. Link to comment Share on other sites More sharing options...
Avos Cast Posted February 8, 2021 Report Share Posted February 8, 2021 Where exactly do they spawn? because I have made 3 worlds and they always just seem to spawn outside my house and/or behind me Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 8, 2021 Author Report Share Posted February 8, 2021 Guys, this mod is made for players who want some hardcore combat and for whom those weak drifters are just not enough. So, it’s meant to be hard and painful. But, if you really want, don’t forget about the config, which allow to disable certain mobs. Link to comment Share on other sites More sharing options...
l33tmaan Posted February 8, 2021 Report Share Posted February 8, 2021 Hardcore combat with what benefits? Because there's little pleasure in this game's combat, so when I spent literally 3 minutes chasing a bug that can 2-shot me and I finally kill it, I get nothing but a sense of disappointment, especially knowing the buggers will just respawn in the same area. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 8, 2021 Author Report Share Posted February 8, 2021 11 minutes ago, l33tmaan said: Hardcore combat with what benefits? With a given possibility to really survive of course! To think about possible wall-defenses, traps, to lighten your backyard, to craft armor, and to choose the weapon wisely. To build strong and tall fences to protect your animals. To make the game interesting for those who seek this kind of play-style. Because you actually don't need any armor or weapon to fight against weak and stupid drifters and wolves. Link to comment Share on other sites More sharing options...
l33tmaan Posted February 8, 2021 Report Share Posted February 8, 2021 I guess... the game seems a bit underdeveloped for that at the moment, though. I could do all of that, or I could move 100 blocks away and never have to deal with them because they just spawn in and randomly move around the same area for a while. Like, I want to do that, but it seems like a self-imposed challenge instead of anything that arises naturally from gameplay. I could do all that stuff you described, or I could jump into the 10x10 pond next to my house and kill anything I want with a dozen flint spears and achieve the same result. I think these cool enemies are too advanced for the game's current state, is all. Like, ticklers aren't going to formulate plans to attack my base or anything, they're just going to randomly spawn somewhere and stand around until I get too close to them. Link to comment Share on other sites More sharing options...
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