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Streetwind

Very Important Vintarian
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Everything posted by Streetwind

  1. Yes, anyone and everyone is free to join Discord At the top of the website, next to the Forum tab, there is a Chat tab. It takes you right to the Discord server.
  2. I like the concept of both of these tools! But if it was me, I'd probably make the seed bag recipe require a linen sheet instead of individual yarns. It just feels more logical to make a bag out of actual cloth.
  3. You might be too close on the third sample, resulting in the attempt being unsuccessful. There must be at least three blocks between the first and the second sample, another three blocks between the second and the third sample, and at least three blocks between the first and the third sample. Most people take the first sample, walk forwards, break the fourth block to get their second sample, walk forwards again, and again break the fourth block for the third sample.
  4. The default pole-equator distance is 100k blocks in a Standard or Wilderness Survival setup, and 50k in an Exploration or Creative setup. So for a full cycle (where you get back to the climate you started in), you'd have to walk 200k blocks in the first case, or 100k blocks in the second.
  5. The very first time I installed and ran Vintage Story, the very first world I generated - I spawned on a 2x5 block sand island off of the coast of a major lake, which had exactly one tree, two cattails, and one wolf. Needless to say, I was dead before I even got to properly take notice of those four objects. I did not, however, generate a different world afterwards. I just pressed respawn, and tried agin. Died. Respawned, tried again - and got away. I went on to play over 80 hours in that world. 80 very successful hours, during which I explored almost all the content currently in the game, perhaps with the exception of translocators, of which I somehow could not find a single one. Unlucky, I guess. The point is: that is the kind of playstyle this game expects out of you. It throws adversity at you, and expects you to try again, and learn from it. Fighting or escaping wolves is actually pretty doable, once you figure it out - and that's without cheap tricks like dirt-pillaring yourself up. I have mediocre hand-eye coordination at best, and play with reduced player movement speed and dirt blocks affected by gravity, and I don't even remember the last time a wolf got me. But perhaps this playstyle simply isn't for you. I've seen you post repeatedly around the forums, and every single one has been openly negative. It sounds like there is nothing at all that you find engaging about Vintage Story. In that case, the team is very generous with refunds. There's no time limit like there is on Steam or anything. If you don't like it, you can have your money back, no questions asked.
  6. Note that bushmeat is not a valid ingredient for cooking. Only redmeat and poultry works. You probably tried bushmeat.
  7. You won't be able to find copper where all copper has been mined. Now, if the server has been running for a while with a lot of people on it, chances are that several translocators will have been discovered. These are found in ruins all over the world, and basically let you teleport long distances once they have been repaired (which takes some uncommon materials). Often, the players on the server will work together to track and document which translocator leads where. I recommend asking your fellow players about translocators. If they can point you to a known translocator route that leads to an area where very few people have explored or settled, you can build your base over there. You'll have the advantage of unexploited resources around you while still having a connection back to where everyone else is, so you can visit or be visited.
  8. It is just a visual effect. The smoke particles will in fact slowly fade away over time even if they are stuck under a block, so you will not fill up your room either. I mean, it's always possible that there is something planned with smoke for the future, but I highly doubt it in this case.
  9. It does not, no - unless you play online. A singleplayer world will be stopped and closed while you are not in it. A multiplayer server halts its time progression while nobody is online, but will progress time normally for all players while even a single person is online.
  10. Fences are good enough in my save. I was offering multiple suggestions so they are aware of all their options and can choose by their own sense of aesthetics - not yours.
  11. Rabbits are eating your crops. Fence them in, surround them by a trench or a wall, and other such things. As for the copper deposit things... I can only speculate, since I didn't see your gameplay. Surface deposits may spawn as many as 10 blocks of rock (not counting dirt!) down. I also recommend marking the rough middle point of all the copper-bearing stones before you break them to collect the nuggets. Better chances of hitting the disc if you dig straight down in the center.
  12. Did you actually type [4], or did you leave the brackets off? You're not supposed to write the brackets. They're just there to note that "radius" is a placeholder, not a part of the command. So what you should actually use is: /worldConfig propickNodeSearchRadius 4
  13. You don't need to That's just some extra information might be relevant in some cases - namely, where the ore you are searching for occurs only in your top stone layer, but the top stone layer may not actually go down far enough to reach the depth where the ore can spawn. Checking your sea level allows you to determine the actual block height at which the ore can spawn, so you can see if there is still the right stone at that depth. In practical application, it has never been relevant in my gameplay. Might have been luck, but that's how it went. If you do want to pay attention to it: find any large body of water and check your height coordinate. That's your sea level. No calculation necessary. The math starts when trying to figure out the spaw height limits for ore (as in, "60% of sea level" and such). As for the node search mode: any config changes you make via chat command only apply after exiting and reloading the world (or restarting the server). You most likely cannot switch to node search mode because you only just entered the command and haven't reloaded yet. Press C to bring up your character window, where you can see equipment slots. The three leftmost slots are the armor slots. Drag and drop the armor there. You can also equip any armor piece by having it selected in your hotbar and pressing rightclick.
  14. I think she means a specific server.
  15. Note: all worldconfig changes made via chat commands only begin applying after quitting and reloading the world (or restarting the server).
  16. The node search mode (secondary mode) displays what is actually there - or at least within the configured search radius. If you mine it all out, the propick should report no nearby ore.
  17. It would help if you could take your screenshot when it's daylight, so we can see the whole picture, and without the taskbar covering up your ingame hotbar, so we can see what kinds of stones you're trying to use. (Not all stones are valid for knapping.)
  18. No, as far as I am aware there is no mechanic that adds ores after a chunk is initially generated. You can force one or more chunks to regenerate, but it requires an admin command and does not happen naturally.
  19. Yes, you currently cannot cancel this selection menu. If you try to get out of it without choosing anything, it auto-selects whatever recipe is in the top left position (arrowheads in this case). The clayforming selector is the same.
  20. Very nice, more variety in player outfits is great for servers.
  21. - Because the game is made by the same people who originally made a Minecraft mod called VintageCraft (before getting fed up with the limitations of Minecraft) - TerrafirmaCraft is one of many inspirations, not the only one. Don't judge the whole game by the first ten minutes. - Full-price games nowadays are $70 plus paid DLC plus ingame microtransactions. Vintage Story costs $17 and has no paid DLC and no ingame microtransactions. Sounds perfectly fair for an Early Access title.
  22. - You currently cannot drown; it isn't implemented yet. So being AFK underwater is weird, but not dangerous. - The best food to eat is the food you have. Maybe not the answer you were looking for, but it's true. At the start of the game, you're eating individual food items, and no matter which one you look at, none of them is "good". Only when you start cooking in a claypot, you get into properly good food. And the cooking recipes are somewhat freeform (within boundaries). So again, you can use whatever you have on hand. It's generally more important to look for variety (filling up your four nutrition meters) rather than raw statiation value. - Yes, early metal ingots can be melted down again if you want to cast a tool. It stops working with iron, though, because (1) iron has too high a melting point for you to be able to get it liquid, and (2) iron tools are forged, not cast.
  23. ...unless that was changed in 1.13, and I'm pretty sure it wasn't because I stalk the changelogs, that my good sir is a mod Namely Lazy Warlock's Tweaks.
  24. Yes, it should run. Vintage Story should generally give you more FPS than Minecraft at the same resolution and view distance while simultaneously looking better. On my computer at least, it does all this. Versus Minecraft with mods (either performance-enhancing or performance-lowering ones), I have no comparison. The new SSAO feature does gobble performance, but then again, Minecraft doesn't even have that, so that's not a fair comparison And you can just leave it off if it turns out to be a problem.
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