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DArkHekRoMaNT

Vintarian
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Everything posted by DArkHekRoMaNT

  1. Strange. Corpse is entity. I'll try to reproduce it, but maybe the new corpse has move higher or lower and you didn't notice it? If it's not difficult, can you send me the logs if they remained or if you do it again?
  2. You can also check moddb. Moreover, it has an api through which it can be checked automatically.
  3. @Tech_Rabbit Try this version, I added a little more debug info PlayerCorpse_v1.14.7_v1.0.3-pre.1.zip
  4. It is very strange. The error happens here api.World.AllPlayers.FirstOrDefault(p => p.PlayerName.ToLower() == args[0].ToLower()); No players on the server? Can I have more context?
  5. Please change your modid (in modinfo and other places) from Katana to katana. Modid must be lowercase, your mod does not work on Linux/macOS now
  6. Are you changing Val? Also are you doing edit -> save -> close editor -> load world? HasHealth: { Comment: "Has 100 hp, can be broken by another player", Default: false, Val: false -> true }
  7. %appadata%/VintagestoryData/ModConfig/helvehammerextensions.json (created after the first load of the world)
  8. Not enough mineral dyes. Everything works. Perhaps there is a conflict with some other mod or the mod did not load at all? Do other crafts work? https://imgur.com/OGZKo4O And why did you reply to my post in Grave Mod topic?
  9. VintagestoryData/ModConfig/playercorpse.json
  10. v1.4.13: Fixed rime planter recipe (@luette) Added painting recipes and enabled small pelt recipe Added fern tree disassemble recipe Added wallpaper recipes
  11. v1.0.2: Fixed waypoints at world border
  12. Thanks, fixed. Apparently I broke it when I was fixing patches that didn't work at all
  13. @luette PlayerCorpse_v1.14.7_v1.0.2-pre.2.zip
  14. Meh. Dot and comma. I think it culture decimal separator problem. I'll just round the numbers, I think this will help.
  15. @Kai Effelsberg @luette Try this version (added additional log and possibly fixed the problem with waypoints) PlayerCorpse_v1.14.7_v1.0.2-pre.1.zip
  16. You should have loose pieces. Considering that the maximum is 3 ingots in height, anvil crafting will be strange
  17. v1.0.2: Fixed helve hammer workable anvil parts by default
  18. Also, now releases require a unique modid/version combination, Tyron in Discord #moddb said that some of the mod releases are now invalid, including cobbandits (I don't know what your discord nickname is )
  19. @Kai Effelsberg Typo? ModDB link is https://mods.vintagestory.at/show/mod/162
  20. Use long for miliseconds. But any way, double has very large max number ~e300 (with a loss of precision).
  21. Basically, the mod only adds recipes (or drops, as a way to get a block). The only exceptions are crates that have an inventory added. The quiver, mining bag and storage vessels have slots initially. A problem with plant torches is the lack of such mineral dyes ¯\_(ツ)_/¯
  22. Try look at its itemtype json (variantgroups property)
  23. You can look at it in game. Settings -> Dev -> Enable Debug -> Enable Show Debug Info
  24. Disable preview: .pconfig enabled false
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