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DArkHekRoMaNT

Vintarian
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Everything posted by DArkHekRoMaNT

  1. It is very strange. The error happens here api.World.AllPlayers.FirstOrDefault(p => p.PlayerName.ToLower() == args[0].ToLower()); No players on the server? Can I have more context?
  2. Please change your modid (in modinfo and other places) from Katana to katana. Modid must be lowercase, your mod does not work on Linux/macOS now
  3. Are you changing Val? Also are you doing edit -> save -> close editor -> load world? HasHealth: { Comment: "Has 100 hp, can be broken by another player", Default: false, Val: false -> true }
  4. %appadata%/VintagestoryData/ModConfig/helvehammerextensions.json (created after the first load of the world)
  5. Not enough mineral dyes. Everything works. Perhaps there is a conflict with some other mod or the mod did not load at all? Do other crafts work? https://imgur.com/OGZKo4O And why did you reply to my post in Grave Mod topic?
  6. VintagestoryData/ModConfig/playercorpse.json
  7. v1.4.13: Fixed rime planter recipe (@luette) Added painting recipes and enabled small pelt recipe Added fern tree disassemble recipe Added wallpaper recipes
  8. v1.0.2: Fixed waypoints at world border
  9. @luette PlayerCorpse_v1.14.7_v1.0.2-pre.2.zip
  10. Meh. Dot and comma. I think it culture decimal separator problem. I'll just round the numbers, I think this will help.
  11. @Kai Effelsberg @luette Try this version (added additional log and possibly fixed the problem with waypoints) PlayerCorpse_v1.14.7_v1.0.2-pre.1.zip
  12. You should have loose pieces. Considering that the maximum is 3 ingots in height, anvil crafting will be strange
  13. v1.0.2: Fixed helve hammer workable anvil parts by default
  14. Also, now releases require a unique modid/version combination, Tyron in Discord #moddb said that some of the mod releases are now invalid, including cobbandits (I don't know what your discord nickname is )
  15. @Kai Effelsberg Typo? ModDB link is https://mods.vintagestory.at/show/mod/162
  16. Use long for miliseconds. But any way, double has very large max number ~e300 (with a loss of precision).
  17. Basically, the mod only adds recipes (or drops, as a way to get a block). The only exceptions are crates that have an inventory added. The quiver, mining bag and storage vessels have slots initially. A problem with plant torches is the lack of such mineral dyes ¯\_(ツ)_/¯
  18. Try look at its itemtype json (variantgroups property)
  19. You can look at it in game. Settings -> Dev -> Enable Debug -> Enable Show Debug Info
  20. v1.2.0: Added Harmony patch for use dependsOn in json-patches (see readme or first post for more info)
  21. You changed AnvilTier. Did you change this in the mod config on the server, or only on the client? It looks like you only changed this on the client. Therefore, you have a visual part but the item is not actually created.
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