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Wandour

Very supportive Vintarian
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Everything posted by Wandour

  1. AYYY, If you guys need any extra help I WILL BE HAPPY TO ( free of charge, cuz I'm learning VSMC ) I'm good at, textures, Sprite 2d animations, drawing, and concept art. Learning to use VSMC to adapt from my past blockbench haibts hit me up on discord borgarz I'm down to help you clear small tasks to save time andspeed up the process, THANK YOU TYRON been in love with VS since 2020
  2. hmm but any hint of the size/radius compared to vanilla? because it has 3 levels to it, so I'm thinking, since it works for picks without prospecting pick in can like lvl 1 lower then vanilla radius lvl 2 similar to the vanilla radius lvl 3 is bigger the vanilla radius that way it keeps it somewhat balanced while giving you the node search in a pickaxe but if you ever want it to be a speciality skill you can just keep it on the prospecting pick but increase the radius from vanilla each lvl so it's a prospecting speciality skill (these are just suggestions, by no means are demands, I just like sharing idea's)
  3. what's the difference between node prospecting searching and geologist skill?
  4. how does cellar ice mechanic work exactly? does stacking it make it last longer? is it x3 3z 2y ? or x3 2y 3z? how does the piling work?
  5. god that's still genius man you inspiring me to learn
  6. xandu you devil i noticed you made it so extensive farming doesn't proc when shifting resulting in fixing the problem with furrowed land from primitive survival and farming skill THAT'S GENIUS, it's so simple it's genius
  7. well damn, its best dmg tester
  8. I have noticed in the latest version damage multipliers aren't working in 0.8.0 rc2 I have tested falx and Spears at lvl 0 and lvl 20 lvl 3 warrior no damage difference on straw dummies
  9. it's "innovative" if it's radical and works, no such thing as stupid when providing a solution to a problem that works
  10. do you think it's possible to disable furrowed soil feature for skills skill to work?
  11. hello yes we have mods like skills, primal survival, useful stuff, i can't think of one that changes it really and I'm using steel hoe
  12. I noticed extensive farming skill does not work where it should give hoes tool modes it's not working on the latest version v0.8.0 rc2
  13. wait like firepit? does it work? i never knew that
  14. sorry but like there is literaly no guide to how soups stews are made?
  15. It's multiplayer EDIT: i was on 1.16.4 wher ei crashed the crash was fixed after i updated the game to 1.16.5 (stable) so its all good
  16. uhm after todays update i can't seem to join my world i get this crash Running on 64 bit Windows with 16 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: acorns@0.5.1, chiseltools@1.5.0, civbooks@1.3.4, expandedfoods@1.5.3-pre.10, fancydoors@1.1.1, HumanSkinTones@0.0.1, primitivesurvival@2.9.3, shinglesandthethings@1.0.1, spyglass@0.4.5, thecritterpack@0.7.6, tradeomat@1.6.1, visibleore@1.0.1, game@1.16.4, zoombuttonreborn@1.2.0, captureanimals@2.1.1, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, gasapi@1.0.2, hudclock@2.7.0, petai@1.4.4, playercorpse@1.3.1, prospectorinfo@3.1.2, stepup@1.2.0, tprunes@1.0.5, usefulstuff@2.3.2, creative@1.16.4, survival@1.16.4, workbenchexpansion@1.4.1, xrowboat@0.0.3, cobexclusives@1.3.0, wildcraft@1.2.3 5/29/2022 2:13:25 PM: Critical error occurred System.Exception: Don't know how to instantiate collectible behavior of class 'XSkillsCarcass' did you forget to register a mapping? at Vintagestory.Common.ClassRegistry.CreateCollectibleBehavior(CollectibleObject collectible, String code) at Vintagestory.Common.BlockTypeNet.ReadBlockTypePacket(_A1oClULOCEj4s2RtiXvbRAocH0N packet, IWorldAccessor world, ClassRegistry registry) at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssetsStep1() at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _eaiE9OWXDVmX2r6n7JaWPscBEkO._LvzIyYpsQCoC78JubjSO0HCjtTg(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
  17. aw maaan it's only single player
  18. Question regarding lumiferous I noticed my friends can't see me glowing but only i can see the glow does that mean it's a mere cosmetic that doesn't do anything beside change my visual???? like do monsters spawn around me if i dont have any light source on beside lumiferious glowing in a game for example?
  19. I think it would be so much easier if you moved to Vintage story mods database so everyone can keep with update smoothly i love your mod
  20. Awesome!!!
  21. It might be a good idea to change or be able to change mobs xp drops because from how much i played combat seems the most tedious to grind especially on servers that has custom mobs and no temporal stability or underground monsters only
  22. Maybe we should gain xp from cutting cattails / papyrus and that type of plants in forestry
  23. Please update if it worked thank you
  24. Hello! there is an issue i nthe latest version Unlearn skills aren't working properly and when you try to unlearn something and close O it just reset
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