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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Dear Players v1.16.5, a stable release, can now be downloaded through the account manager. As mentioned, here the stable version of 1.16.5. Only bugfixes in this release. All updates since 1.16.4 Fixed: Should fix some fruit trees never fruiting Fixed: Fruit trees harvestable multiple times Fixed: Worldedit import tool "Replace all" mode did not replace air Fixed: Game crashing when it cannot log to file Fixed: Dressing/Undressing backpacks sometimes not showing the backpack visually on the player Fixed: White storm dust particles that are not supposed to be there Fixed: Oversized poults Fixed: Breaking Ladder did not cascade break the entire stack Fixed: Infinite liquid drinking dupe bug Fixed: Able to add crust on baked pies Fixed: Not able to place filled jugs and bowls Fixed: Itemstack tooltip box some title text got linebreaked unecessarily Fixed: Should fix a rare crash with beds. Might break other things. Fixed: Should fix half generated trader carts Fixed: Breaking damaged refractory brick dropped 3 to 5 bricks, the same amount required to replace them, on average Fixed: Harvesting pomegranate trees dropped breadfruit Fixed: Clicking on the crate in the handbook did not direct to the crate page Api Fixed: Two bugs in OnBlockExploded() Changes since 1.16.5-rc.1 Tweak: Added ".clientconfig selectedBlockOutline" to disable the selected block outline renderer, for Mac OS users on M1 chips, so they can verify if that is the cause of the disappearing GUI issue Tweak: Block reinforcement loading errors are now logged into server-debug.txt instead of server-main.txt Fixed: "/group info" not working Fixed: Tiny memory leak with scythes Fixed: Server mod downloader did not distinguish servers by port Fixed: Deleting the serverconfig.json could cause instances where creating a new player group would cause some players to be already in that group Api Tweak: Fix a crash with modded crates Api Fixed: Incorrect lang entries in block info hud for decor blocks Api Fixed: Crash when trying to craft on certain recipes
  2. 1. try `/bir list` or `/iir list` 2. that should already be printed to the server-debug.txt and client-debug.txt Is there a way to reproduce this?
  3. I'll add a config option "selectedBlockOutline" that you can disable to see if that is the cause.
  4. It was using the invisible reCaptcha, i now changed it to reCaptcha v2. Lets see if that helps. It might not be automated bots but actual humans creating these accounts, though.
  5. Sure can do, I submitted the form, thanks for the tip
  6. Members can now post again.
  7. Dear Players v1.16.5-rc.1, a unstable release, can now be downloaded through the account manager. Been a month since I last posted so it's about time for an update. Here's whats happened so far. 1.16.5-rc.1 minor game update This update brings a few essential bugfixes, as an unstable release to be on the safe side. Should become stable in a few days. I feel 99% certain this will be the last 1.16.x update. Ukraine Charity From the 27th until the 6th of March we have donated 100% of our revenue to humanitarian aid for Ukraine, amounting to over 5000 Eur. We have seen increased sales during that time period - thank you everyone for participating! Vintagehosting update As of yesterday, our Vintagehosting servers now allow a maximum player count of 8 players at no additional cost (previously 5 was the limit). Existing server owners may need to restart their game server for changes to take effect. 2022 Feature Trailer Additions Currently we are focused on creating a new, 3 minute long main game trailer. In the process we add new visual effects and small details to help visualize the games mechanics and in-game experience. Most of them will become a permanent part of the game in the next main update. I've posted several of this changes on our Discord. Here's a few of them Player and Creature frost overlay. Freezing players will look frosted and have a freezing animation. You'll be able to sit down on a block edge Improved Lava visuals Layered gravel (from panning), Sea shells and loose stones will be submersible. Added flowering lily variant Upcoming Updates Beyond the aforementioned visual updates, the topic of 1.17 is "De-Jank". This means we'd like to improve some of the existing game mechanics and finish some of the currently incomplete ones. I don't want to go into specifics but I do can reveal some broad de-janks topics which we plan to work on, which are: Armor system, Immersive First Person Mode, Seraph Voices, Mouse/Keyboard controls, Prospecting, Meal cooking. Once the game trailer and 1.17 is complete, we'd like to finally make major advances around the games lore in 1.18. This will include lots of new ruins and ruin contents. We've also been working on a long term plan for a full story arch with different endings, all of them majorly affecting game play in a certain way, which is something I'm personally very excited about. I do hope we can add it all this decade still Till next time! 1.16.5-rc.1 Game updates Fixed: Should fix some fruit trees never fruiting Fixed: Fruit trees harvestable multiple times Fixed: Worldedit import tool "Replace all" mode did not replace air Fixed: Game crashing when it cannot log to file Fixed: Dressing/Undressing backpacks sometimes not showing the backpack visually on the player Fixed: White storm dust particles that are not supposed to be there Fixed: Oversized poults Fixed: Breaking Ladder did not cascade break the entire stack Fixed: Infinite liquid drinking dupe bug Fixed: Able to add crust on baked pies Fixed: Not able to place filled jugs and bowls Fixed: Itemstack tooltip box some title text got linebreaked unecessarily Fixed: Should fix a rare crash with beds. Might break other things. Fixed: Should fix half generated trader carts Fixed: Breaking damaged refractory brick dropped 3 to 5 bricks, the same amount required to replace them, on average Fixed: Harvesting pomegranate trees dropped breadfruit Fixed: Clicking on the crate in the handbook did not direct to the crate page Api Fixed: Two bugs in OnBlockExploded()
  8. Dear Players v1.16.5-rc.1, a unstable release, can now be downloaded through the account manager. Been a month since I last posted so it's about time for an update. Here's whats happened so far. 1.16.5-rc.1 minor game update This update brings a few essential bugfixes, as an unstable release to be on the safe side. Should become stable in a few days. I feel 99% certain this will be the last 1.16.x update. Ukraine Charity From the 27th until the 6th of March we have donated 100% of our revenue to humanitarian aid for Ukraine, amounting to over 5000 Eur. We have seen increased sales during that time period - thank you everyone for participating! Vintagehosting update As of yesterday, our Vintagehosting servers now allow a maximum player count of 8 players at no additional cost (previously 5 was the limit). Existing server owners may need to restart their game server for changes to take effect. 2022 Feature Trailer Additions Currently we are focused on creating a new, 3 minute long main game trailer. In the process we add new visual effects and small details to help visualize the games mechanics and in-game experience. Most of them will become a permanent part of the game in the next main update. I've posted several of this changes on our Discord. Here's a few of them Player and Creature frost overlay. Freezing players will look frosted and have a freezing animation. You'll be able to sit down on a block edge Improved Lava visuals Layered gravel (from panning), Sea shells and loose stones will be submersible. Added flowering lily variant Upcoming Updates Beyond the aforementioned visual updates, the topic of 1.17 is "De-Jank". This means we'd like to improve some of the existing game mechanics and finish some of the currently incomplete ones. I don't want to go into specifics but I do can reveal some broad de-janks topics which we plan to work on, which are: Armor system, Immersive First Person Mode, Seraph Voices, Mouse/Keyboard controls, Prospecting, Meal cooking. Once the game trailer and 1.17 is complete, we'd like to finally make major advances around the games lore in 1.18. This will include lots of new ruins and ruin contents. We've also been working on a long term plan for a full story arch with different endings, all of them majorly affecting game play in a certain way, which is something I'm personally very excited about. I do hope we can add it all this decade still Till next time! 1.16.5-rc.1 Game updates Fixed: Should fix some fruit trees never fruiting Fixed: Fruit trees harvestable multiple times Fixed: Worldedit import tool "Replace all" mode did not replace air Fixed: Game crashing when it cannot log to file Fixed: Dressing/Undressing backpacks sometimes not showing the backpack visually on the player Fixed: White storm dust particles that are not supposed to be there Fixed: Oversized poults Fixed: Breaking Ladder did not cascade break the entire stack Fixed: Infinite liquid drinking dupe bug Fixed: Able to add crust on baked pies Fixed: Not able to place filled jugs and bowls Fixed: Itemstack tooltip box some title text got linebreaked unecessarily Fixed: Should fix a rare crash with beds. Might break other things. Fixed: Should fix half generated trader carts Fixed: Breaking damaged refractory brick dropped 3 to 5 bricks, the same amount required to replace them, on average Fixed: Harvesting pomegranate trees dropped breadfruit Fixed: Clicking on the crate in the handbook did not direct to the crate page Api Fixed: Two bugs in OnBlockExploded() View full record
  9. Registering an account was already a requirement, invisible captcha was also enabled, i think this one - https://developers.google.com/recaptcha/docs/invisible
  10. I'll enable non buyer posting again in a week or two, lets see if the spam botting has died down by then
  11. k k, will disable non buyer posting
  12. Yea, if it gets too bad i'll add more restrictions.
  13. Just to be clear, we checked with the charity that the money is used for humatarian aid, not for weapons (or monetary transfers): I'll add that to the banner for clarification. Beyond that, my stance is pretty much what @junawood already wrote.
  14. oh, thats definitely a viable option
  15. Oh, it was the intention of those being a temporary healing item.
  16. yea that loss is unfortunate. Perhaps we can get it back somehow.
  17. Dear Homesteaders v1.16.4, a stable release, can now be downloaded through the account manager. All game updates since 1.16.3 Feature: Vintagehosting: Added ability to kill an unresponsive server Tweak: Rifts sounds volume is now reduced by 85% when the player is not in direct line-of-sight of them Tweak: Distant rifts are now less visible Tweak: Can now do increment time via command in months and years /time add 2 years or /time add 2 months Tweak: Reduced creature aggro sound rate if they cannot find a path. Should mitigate endless drifter growling around your base. Tweak: Gameplay balancing Halved produce drop rate on wild crops (they were doubled in 1.16, unintentionally) Acacia trees now also spawn resin Reduced mushroom spawning during worldgen by 20% and they stay harvestable less longer (30 days -> 20 days) The Bell alarm mob spawning rate now scales with the amount of nearby players The hacking spear can now also be made from bisbronze and tinbronze Increased fruit tree cutting growth chance (25% -> 40%) Increase resin spawn chance 2.5-fold Increased rusty gear drop rate for drifters (normal: 0% -> 1%, deep: 2% -> 3%, tainted 5%->7%, corrupt 7%->10%, nightmare 10%->20%) Beds now stack (1 -> 2) Tweak/Fixed: Avoid game crashing on corrupted chiseled blocks Tweak: More informative fruitpress block info hud text Tweak: Further optimized entity physics simulation for overall improved game performance when lots of entities are loaded (Technical info: Skip loading all nearby block collision boxes if entity didn't move a full block since last tick) Tweak: Scythe rework New (default) tool mode: Trim grass. Will leave behind short grass that regrows. The 2nd tool mode restores old behavior. Fixed desync issues with long duration tool interactions causing scything to sometimes have no effect 3rd person scythe animation a bit more in sync with the fp animation Fine tune timings a bit The action no longer cancel when player looks at another grass block mid-swing. Added icons. Tweak: Can now dry items on tool racks and chests. Can now place bow staves on tool racks. Bow staves show drying rate in the item tooltip. Tweak: Added "Tree state" info to fruit tree blocks to help debug non-fruiting trees. A correctly behaving tree should loop through these states throughout a year: Young, Flowering, Fruiting, Ripe, Empty, EnterDormancy, Dormant, DormantVernalized. Please help me figure out where it gets stuck. Tweak: Increased growth speed of fruit trees by about 37% Tweak: Free-floating vines now slowly disappear over time Tweak: Crocks now use vegetable labels for meals that have 3 or 4 of the same ingredient Tweak: Mitigate clayforming lagspikes. Disabling the block interaction help while clay forming might reduce the lag even more now. Tweak: Small server performance optimization related to entity spawning Tweak: Rough hewn fence recipe a bit less generous (12 -> 8 fences) Tweak: Added a new "arctic supplies" cracked vessel (not yet in worldgen). Tweak: Right-click placing fuel into a firepit now plays a sound Tweak: Arrows now show break chance on impact in their tooltip Tweak: Increased fleeing distance on most creatures Tweak: Improved teleporting behavior of hacked locusts Tweak: Mitigate locust wall climbing derps Tweak: Mitigate creatures forever stuck running into a wall Tweak: Disabled unused bellows block Fixed: Animal weight system not working at all since 1.16 Fixed: Able to circumvent block reinforcements with ore bombs Fixed: Might fix some trader carts cut in half on world generation Fixed: Should fix game no longer launching on MacOS Fixed: Able to add chiseled blocks as material on chiseled blocks, producing unknown textures Fixed: All spaces gone in english texts if the language was set to Japanese Fixed: Mitigate issues with copying text to clipboards from various in-game buttons Fixed: Retrieving buckets of juice or dairy from the creative inventory gave you buckets of rot instead in some cases Fixed: Various oddities when sleeping in a bed and logging out / shutting down the server Fixed: Dairy liquids yielding huge amounts of rot Fixed: Block reinforcement system: Non reinforcable blocks could still be reinforced but had no effect Fixed: Putting fruits 1-by-1 into the fruit press allowed you to get way more juice Fixed: Able to relight burned out torches Fixed: Able to mix items in the crate using a chute Fixed: Harvesting lychee trees yielded breadfruit Fixed: Cider and Juice not spoiling Fixed: Placing firewood in claimed areas placed a firewood pile on the client side Fixed: Wrong Playstyle selector hover texts on the create world screen Fixed: Coke oven doors and chute sections floating on water Fixed: Crushed olivine and quartz not smeltable into glass IMPORTANT NOTICE FOR MODDERS: If you override Block.OnBlockExploded() and don't call the base method you now must manually delete the block with "world.BulkBlockAccessor.SetBlock(0, pos);" or your block will become a source of infinite drops Fixed: Hitting creatures with a torch did not ignite them on occasion Fixed: Should fix multiplayer animation derp when a player has a torch in hands and similar Fixed: Itemstack tooltips sizing derps on sub-8 gui scales Fixed: Consuming liquids played the eat sound instead of the drink sound in some cases Fixed: Server disk space checks after the server has been started were failing silently, potentially causing loss of many hours of progress Fixed: Dropped Shields sinking into the ground Fixed: Player floating in air when breaking the block below and not moving (1.16.4-rc.1 bug) Fixed: Small memory leak in crates Fixed: Some derp with fruit tree branches not regrowing after being cut Fixed: Pathfinding issues: Entities that have fall damage would be willing to fall from greater heights instead of the opposite effect (but did add a reckless attribute so drifters still fall from large heights) Creatures believed they could walk through diagonal openings. Should mitigate cases where drifters bunch up in corners Potentially fixes hares "leaping" fences in winter when they should not [Detail: fixes a pathfinding issue where creatures believed they could step high off a low block such as snow layer] Chickens looking for a Henbox to lay in are now less likely to give up when half-way there Fixed: Rifts not affected by fog Fixed: Dense fog causing fog even at very near distances. Should mitigate heavy fog inside homes a bit Fixed: Should greatly mitigate melee attacks not registered when attacking a fleeing creature Fixed: Teleport-on-lag is now off when AntiAbuse mode is off. Multiplayer players rejoice! Fixed: Strange behavior when sleeping in a bed and right clicking on another bed Fixed: Vintagehosting a failed request was displayed as sucessful in some cases Fixed: Rare server freeze when running /stop in the same moment as a player joins Fixed: Sawblade locust emitting light Fixed: Particles glitching through blocks, such as snow particles Fixed: Worldedit bug doing Undo and Redo on a placed schematic deleted all block entity data Fixed: Some Z-fighting issues with chiseled block materials Fixed: Player entered sneak mode when walking through doors and fence gates Fixed: Player knockback not synced to other players on death Fixed: Somewhat awkward first person animation when attacking with a spear while looking downwards Fixed: Down faces of all roof blocks are now considered solid sides Fixed: Snow breaking sound not attenuated over distance Fixed: Rare client side crash related to particles Fixed: Should fix .tfedit not using correct decimal seperator for numbers Fixed: Current tool mode hud icon not scaling with the gui scale Fixed: Rare rendering issue with X-ray vision on snow layer sides after snow melted nearby Fixed: Rendering issues below snow-covered fences (etc.) with certain blocks Fixed: Forest floor blocks now also have snowy grass sides if snow-covered Fixed: Might fix a rare crash when connecting to a server Fixed: A crash on heavily modded games when looking at soil/rock in the handbook Fixed: Might fix rare glowing fruit mash glitch Fixed: Should fix yet another liquid dupe glitch Fixed: Mushrooms not spawning in the wilderness survival mode Fixed: Unknown texture when putting solder ingots on forges Fixed: Should fix the server mod downloader deleting manually installed mods that are outdated Changed since v1.16.4-rc.3 (also listed above) Tweak: Even smoother scything action. The action no longer cancel when player looks at another grass block mid-swing. Added icons. Tweak: Can now dry items on tool racks and chests. Can now place bow staves on tool racks. Bow staves show drying rate in the item tooltip. Tweak: Added "Tree state" info to fruit tree blocks to help debug non-fruiting trees. A correctly behaving tree should loop through these states throughout a year: Young, Flowering, Fruiting, Ripe, Empty, EnterDormancy, Dormant, DormantVernalized. Please help me figure out where it gets stuck. Tweak: Increased growth speed of fruit trees by about 37% Fixed: Forest floor blocks now also have snowy grass sides if snow-covered Fixed: Current tool mode hud icon not scaling with the gui scale Fixed: Rare rendering issue with X-ray vision on snow layer sides after snow melted nearby Fixed: Rendering issues below snow-covered fences (etc.) with certain blocks Fixed: Might fix a rare crash when connecting to a server Fixed: A crash on heavily modded games when looking at soil/rock in the handbook Fixed: Clay forming grid not visible in some cases (1.16.4-rc.3 bug) Fixed: Might fix rare glowing fruit mash glitch Fixed: Should fix yet another liquid dupe glitch Fixed: Mushrooms not spawning in the wilderness survival mode Fixed: Unknown texture when putting solder ingots on forges View full record
  18. Dear Homesteaders v1.16.4, a stable release, can now be downloaded through the account manager. All game updates since 1.16.3 Feature: Vintagehosting: Added ability to kill an unresponsive server Tweak: Rifts sounds volume is now reduced by 85% when the player is not in direct line-of-sight of them Tweak: Distant rifts are now less visible Tweak: Can now do increment time via command in months and years /time add 2 years or /time add 2 months Tweak: Reduced creature aggro sound rate if they cannot find a path. Should mitigate endless drifter growling around your base. Tweak: Gameplay balancing Halved produce drop rate on wild crops (they were doubled in 1.16, unintentionally) Acacia trees now also spawn resin Reduced mushroom spawning during worldgen by 20% and they stay harvestable less longer (30 days -> 20 days) The Bell alarm mob spawning rate now scales with the amount of nearby players The hacking spear can now also be made from bisbronze and tinbronze Increased fruit tree cutting growth chance (25% -> 40%) Increase resin spawn chance 2.5-fold Increased rusty gear drop rate for drifters (normal: 0% -> 1%, deep: 2% -> 3%, tainted 5%->7%, corrupt 7%->10%, nightmare 10%->20%) Beds now stack (1 -> 2) Tweak/Fixed: Avoid game crashing on corrupted chiseled blocks Tweak: More informative fruitpress block info hud text Tweak: Further optimized entity physics simulation for overall improved game performance when lots of entities are loaded (Technical info: Skip loading all nearby block collision boxes if entity didn't move a full block since last tick) Tweak: Scythe rework New (default) tool mode: Trim grass. Will leave behind short grass that regrows. The 2nd tool mode restores old behavior. Fixed desync issues with long duration tool interactions causing scything to sometimes have no effect 3rd person scythe animation a bit more in sync with the fp animation Fine tune timings a bit The action no longer cancel when player looks at another grass block mid-swing. Added icons. Tweak: Can now dry items on tool racks and chests. Can now place bow staves on tool racks. Bow staves show drying rate in the item tooltip. Tweak: Added "Tree state" info to fruit tree blocks to help debug non-fruiting trees. A correctly behaving tree should loop through these states throughout a year: Young, Flowering, Fruiting, Ripe, Empty, EnterDormancy, Dormant, DormantVernalized. Please help me figure out where it gets stuck. Tweak: Increased growth speed of fruit trees by about 37% Tweak: Free-floating vines now slowly disappear over time Tweak: Crocks now use vegetable labels for meals that have 3 or 4 of the same ingredient Tweak: Mitigate clayforming lagspikes. Disabling the block interaction help while clay forming might reduce the lag even more now. Tweak: Small server performance optimization related to entity spawning Tweak: Rough hewn fence recipe a bit less generous (12 -> 8 fences) Tweak: Added a new "arctic supplies" cracked vessel (not yet in worldgen). Tweak: Right-click placing fuel into a firepit now plays a sound Tweak: Arrows now show break chance on impact in their tooltip Tweak: Increased fleeing distance on most creatures Tweak: Improved teleporting behavior of hacked locusts Tweak: Mitigate locust wall climbing derps Tweak: Mitigate creatures forever stuck running into a wall Tweak: Disabled unused bellows block Fixed: Animal weight system not working at all since 1.16 Fixed: Able to circumvent block reinforcements with ore bombs Fixed: Might fix some trader carts cut in half on world generation Fixed: Should fix game no longer launching on MacOS Fixed: Able to add chiseled blocks as material on chiseled blocks, producing unknown textures Fixed: All spaces gone in english texts if the language was set to Japanese Fixed: Mitigate issues with copying text to clipboards from various in-game buttons Fixed: Retrieving buckets of juice or dairy from the creative inventory gave you buckets of rot instead in some cases Fixed: Various oddities when sleeping in a bed and logging out / shutting down the server Fixed: Dairy liquids yielding huge amounts of rot Fixed: Block reinforcement system: Non reinforcable blocks could still be reinforced but had no effect Fixed: Putting fruits 1-by-1 into the fruit press allowed you to get way more juice Fixed: Able to relight burned out torches Fixed: Able to mix items in the crate using a chute Fixed: Harvesting lychee trees yielded breadfruit Fixed: Cider and Juice not spoiling Fixed: Placing firewood in claimed areas placed a firewood pile on the client side Fixed: Wrong Playstyle selector hover texts on the create world screen Fixed: Coke oven doors and chute sections floating on water Fixed: Crushed olivine and quartz not smeltable into glass IMPORTANT NOTICE FOR MODDERS: If you override Block.OnBlockExploded() and don't call the base method you now must manually delete the block with "world.BulkBlockAccessor.SetBlock(0, pos);" or your block will become a source of infinite drops Fixed: Hitting creatures with a torch did not ignite them on occasion Fixed: Should fix multiplayer animation derp when a player has a torch in hands and similar Fixed: Itemstack tooltips sizing derps on sub-8 gui scales Fixed: Consuming liquids played the eat sound instead of the drink sound in some cases Fixed: Server disk space checks after the server has been started were failing silently, potentially causing loss of many hours of progress Fixed: Dropped Shields sinking into the ground Fixed: Player floating in air when breaking the block below and not moving (1.16.4-rc.1 bug) Fixed: Small memory leak in crates Fixed: Some derp with fruit tree branches not regrowing after being cut Fixed: Pathfinding issues: Entities that have fall damage would be willing to fall from greater heights instead of the opposite effect (but did add a reckless attribute so drifters still fall from large heights) Creatures believed they could walk through diagonal openings. Should mitigate cases where drifters bunch up in corners Potentially fixes hares "leaping" fences in winter when they should not [Detail: fixes a pathfinding issue where creatures believed they could step high off a low block such as snow layer] Chickens looking for a Henbox to lay in are now less likely to give up when half-way there Fixed: Rifts not affected by fog Fixed: Dense fog causing fog even at very near distances. Should mitigate heavy fog inside homes a bit Fixed: Should greatly mitigate melee attacks not registered when attacking a fleeing creature Fixed: Teleport-on-lag is now off when AntiAbuse mode is off. Multiplayer players rejoice! Fixed: Strange behavior when sleeping in a bed and right clicking on another bed Fixed: Vintagehosting a failed request was displayed as sucessful in some cases Fixed: Rare server freeze when running /stop in the same moment as a player joins Fixed: Sawblade locust emitting light Fixed: Particles glitching through blocks, such as snow particles Fixed: Worldedit bug doing Undo and Redo on a placed schematic deleted all block entity data Fixed: Some Z-fighting issues with chiseled block materials Fixed: Player entered sneak mode when walking through doors and fence gates Fixed: Player knockback not synced to other players on death Fixed: Somewhat awkward first person animation when attacking with a spear while looking downwards Fixed: Down faces of all roof blocks are now considered solid sides Fixed: Snow breaking sound not attenuated over distance Fixed: Rare client side crash related to particles Fixed: Should fix .tfedit not using correct decimal seperator for numbers Fixed: Current tool mode hud icon not scaling with the gui scale Fixed: Rare rendering issue with X-ray vision on snow layer sides after snow melted nearby Fixed: Rendering issues below snow-covered fences (etc.) with certain blocks Fixed: Forest floor blocks now also have snowy grass sides if snow-covered Fixed: Might fix a rare crash when connecting to a server Fixed: A crash on heavily modded games when looking at soil/rock in the handbook Fixed: Might fix rare glowing fruit mash glitch Fixed: Should fix yet another liquid dupe glitch Fixed: Mushrooms not spawning in the wilderness survival mode Fixed: Unknown texture when putting solder ingots on forges Fixed: Should fix the server mod downloader deleting manually installed mods that are outdated Changed since v1.16.4-rc.3 (also listed above) Tweak: Even smoother scything action. The action no longer cancel when player looks at another grass block mid-swing. Added icons. Tweak: Can now dry items on tool racks and chests. Can now place bow staves on tool racks. Bow staves show drying rate in the item tooltip. Tweak: Added "Tree state" info to fruit tree blocks to help debug non-fruiting trees. A correctly behaving tree should loop through these states throughout a year: Young, Flowering, Fruiting, Ripe, Empty, EnterDormancy, Dormant, DormantVernalized. Please help me figure out where it gets stuck. Tweak: Increased growth speed of fruit trees by about 37% Fixed: Forest floor blocks now also have snowy grass sides if snow-covered Fixed: Current tool mode hud icon not scaling with the gui scale Fixed: Rare rendering issue with X-ray vision on snow layer sides after snow melted nearby Fixed: Rendering issues below snow-covered fences (etc.) with certain blocks Fixed: Might fix a rare crash when connecting to a server Fixed: A crash on heavily modded games when looking at soil/rock in the handbook Fixed: Clay forming grid not visible in some cases (1.16.4-rc.3 bug) Fixed: Might fix rare glowing fruit mash glitch Fixed: Should fix yet another liquid dupe glitch Fixed: Mushrooms not spawning in the wilderness survival mode Fixed: Unknown texture when putting solder ingots on forges
  19. Oi, thanks, will fix! Hit F for tool mode, as with other tools.
  20. Dear Homesteaders v1.16.4-rc.3, a unstable release, can now be downloaded through the account manager. I should probably stop playing VS myself, because I keep finding imbalances and issues instead of working on the new trailer and the next major update Played with my family for quite some hours, but still only in the bronze age Game updates Tweak: Scythe rework New (default) tool mode: Trim grass. Will leave behind short grass that regrows. The 2nd tool mode restores old behavior. Fixed desync issues with long duration tool interactions causing scything to sometimes have no effect 3rd person scythe animation a bit more in sync with the fp animation Fine tune timings a bit Tweak: Free-floating vines now slowly disappear over time Tweak: Crocks now use vegetable labels for meals that have 3 or 4 of the same ingredient Tweak: Mitigate clayforming lagspikes. Disabling the block interaction help while clay forming might reduce the lag even more now. Tweak: Small server performance optimization related to entity spawning Tweak: Rough hewn fence recipe a bit less generous (12 -> 8 fences) Tweak: Added a new "arctic supplies" cracked vessel (not yet in worldgen). Tweak: Right-click placing fuel into a firepit now plays a sound Tweak: Arrows now show break chance on impact in their tooltip Tweak: Increased fleeing distance on most creatures Tweak: Improved teleporting behavior of hacked locusts Tweak: Mitigate locust wall climbing derps Tweak: Mitigate creatures forever stuck running into a wall Tweak: Disabled unused bellows block Fixed: Should greatly mitigate melee attacks not registered when attacking a fleeing creature Fixed: Teleport-on-lag is now off when AntiAbuse mode is off. Multiplayer players rejoice! Fixed: Strange behavior when sleeping in a bed and right clicking on another bed Fixed: Vintagehosting a failed request was displayed as sucessful in some cases Fixed: Rare server freeze when running /stop in the same moment as a player joins Fixed: Sawblade locust emitting light Fixed: Particles glitching through blocks, such as snow particles Fixed: Worldedit bug doing Undo and Redo on a placed schematic deleted all block entity data Fixed: Some Z-fighting issues with chiseled block materials Fixed: Player entered sneak mode when walking through doors and fence gates Fixed: Player knockback not synced to other players on death Fixed: Somewhat awkward first person animation when attacking with a spear while looking downwards Fixed: Down faces of all roof blocks are now considered solid sides Fixed: Snow breaking sound not attenuated over distance Fixed: Rare client side crash related to particles Fixed: Should fix .tfedit not using correct decimal seperator for numbers Fixed: Should fix the server mod downloader deleting manually installed mods that are outdated Fixed: Unecessary line break in itemstack tooltips in some cases (bug in 1.16.4-rc.2)
  21. Dear Homesteaders v1.16.4-rc.3, a unstable release, can now be downloaded through the account manager. I should probably stop playing VS myself, because I keep finding imbalances and issues instead of working on the new trailer and the next major update Played with my family for quite some hours, but still only in the bronze age Game updates Tweak: Scythe rework New (default) tool mode: Trim grass. Will leave behind short grass that regrows. The 2nd tool mode restores old behavior. Fixed desync issues with long duration tool interactions causing scything to sometimes have no effect 3rd person scythe animation a bit more in sync with the fp animation Fine tune timings a bit Tweak: Free-floating vines now slowly disappear over time Tweak: Crocks now use vegetable labels for meals that have 3 or 4 of the same ingredient Tweak: Mitigate clayforming lagspikes. Disabling the block interaction help while clay forming might reduce the lag even more now. Tweak: Small server performance optimization related to entity spawning Tweak: Rough hewn fence recipe a bit less generous (12 -> 8 fences) Tweak: Added a new "arctic supplies" cracked vessel (not yet in worldgen). Tweak: Right-click placing fuel into a firepit now plays a sound Tweak: Arrows now show break chance on impact in their tooltip Tweak: Increased fleeing distance on most creatures Tweak: Improved teleporting behavior of hacked locusts Tweak: Mitigate locust wall climbing derps Tweak: Mitigate creatures forever stuck running into a wall Tweak: Disabled unused bellows block Fixed: Should greatly mitigate melee attacks not registered when attacking a fleeing creature Fixed: Teleport-on-lag is now off when AntiAbuse mode is off. Multiplayer players rejoice! Fixed: Strange behavior when sleeping in a bed and right clicking on another bed Fixed: Vintagehosting a failed request was displayed as sucessful in some cases Fixed: Rare server freeze when running /stop in the same moment as a player joins Fixed: Sawblade locust emitting light Fixed: Particles glitching through blocks, such as snow particles Fixed: Worldedit bug doing Undo and Redo on a placed schematic deleted all block entity data Fixed: Some Z-fighting issues with chiseled block materials Fixed: Player entered sneak mode when walking through doors and fence gates Fixed: Player knockback not synced to other players on death Fixed: Somewhat awkward first person animation when attacking with a spear while looking downwards Fixed: Down faces of all roof blocks are now considered solid sides Fixed: Snow breaking sound not attenuated over distance Fixed: Rare client side crash related to particles Fixed: Should fix .tfedit not using correct decimal seperator for numbers Fixed: Should fix the server mod downloader deleting manually installed mods that are outdated Fixed: Unecessary line break in itemstack tooltips in some cases (bug in 1.16.4-rc.2) View full record
  22. It uses the same scaling as for other mobs, server config value "spawnCapPlayerScaling", which is 75% by default. So 1 player = 100%, 2 player = 175%, 3 player = 250%, etc.
  23. Dear Homesteaders v1.16.4-rc.2, a unstable release, can now be downloaded through the account manager. We did some thorough playtesting and found several spots where the game felt unbalanced. So this minor update will grow into a somewhat larger balancing patch. I'm sure many of you will be happy with those changes For our Vintagehosting customers: This update also adds the ability to force stop a unresponsive server. If you do have an unresponsive server on occasion, please make sure to update to version 1.16.3 or newer. Game updates Feature: Vintagehosting Added ability to kill an unresponsive server Tweak: Gameplay balancing Halved produce drop rate on wild crops (they were doubled in 1.16, unintentionally) Acacia trees now also spawn resin Reduced mushroom spawning during worldgen by 20% and they stay harvestable less longer (30 days -> 20 days) The Bell alarm mob spawning rate now scales with the amount of nearby players The hacking spear can now also be made from bisbronze and tinbronze Increased fruit tree cutting growth chance (25% -> 40%) Increase resin spawn chance 2.5-fold Increased rusty gear drop rate for drifters (normal: 0% -> 1%, deep: 2% -> 3%, tainted 5%->7%, corrupt 7%->10%, nightmare 10%->20%) Beds now stack (1 -> 2) Tweak: Rifts sounds volume is now reduced by 85% when the player is not in direct line-of-sight of them Tweak: Distant rifts are now less visible Tweak: Can now do increment time via command in months and years /time add 2 years or /time add 2 months Tweak: Reduced creature aggro sound rate if they cannot find a path. Should mitigate endless drifter growling around your base. Fixed: Hitting creatures with a torch did not ignite them on occasion Fixed: Should fix multiplayer animation derp when a player has a torch in hands and similar Fixed: Itemstack tooltips sizing derps on sub-8 gui scales Fixed: Consuming liquids played the eat sound instead of the drink sound in some cases Fixed: Server disk space checks after the server has been started were failing silently, potentially causing loss of many hours of progress Fixed: Dropped Shields sinking into the ground Fixed: Player floating in air when breaking the block below and not moving (1.16.4-rc.1 bug) Fixed: Small memory leak in crates Fixed: Some derp with fruit tree branches not regrowing after being cut Fixed: Pathfinding issues: Entities that have fall damage would be willing to fall from greater heights instead of the opposite effect (but did add a reckless attribute so drifters still fall from large heights) Creatures believed they could walk through diagonal openings. Should mitigate cases where drifters bunch up in corners Potentially fixes hares "leaping" fences in winter when they should not [Detail: fixes a pathfinding issue where creatures believed they could step high off a low block such as snow layer] Chickens looking for a Henbox to lay in are now less likely to give up when half-way there Fixed: Rifts not affected by fog Fixed: Dense fog causing fog even at very near distances. Should mitigate heavy fog inside homes a bit
  24. Dear Homesteaders v1.16.4-rc.2, a unstable release, can now be downloaded through the account manager. We did some thorough playtesting and found several spots where the game felt unbalanced. So this minor update will grow into a somewhat larger balancing patch. I'm sure many of you will be happy with those changes For our Vintagehosting customers: This update also adds the ability to force stop a unresponsive server. If you do have an unresponsive server on occasion, please make sure to update to version 1.16.3 or newer. Game updates Feature: Vintagehosting Added ability to kill an unresponsive server Tweak: Gameplay balancing Halved produce drop rate on wild crops (they were doubled in 1.16, unintentionally) Acacia trees now also spawn resin Reduced mushroom spawning during worldgen by 20% and they stay harvestable less longer (30 days -> 20 days) The Bell alarm mob spawning rate now scales with the amount of nearby players The hacking spear can now also be made from bisbronze and tinbronze Increased fruit tree cutting growth chance (25% -> 40%) Increase resin spawn chance 2.5-fold Increased rusty gear drop rate for drifters (normal: 0% -> 1%, deep: 2% -> 3%, tainted 5%->7%, corrupt 7%->10%, nightmare 10%->20%) Beds now stack (1 -> 2) Tweak: Rifts sounds volume is now reduced by 85% when the player is not in direct line-of-sight of them Tweak: Distant rifts are now less visible Tweak: Can now do increment time via command in months and years /time add 2 years or /time add 2 months Tweak: Reduced creature aggro sound rate if they cannot find a path. Should mitigate endless drifter growling around your base. Fixed: Hitting creatures with a torch did not ignite them on occasion Fixed: Should fix multiplayer animation derp when a player has a torch in hands and similar Fixed: Itemstack tooltips sizing derps on sub-8 gui scales Fixed: Consuming liquids played the eat sound instead of the drink sound in some cases Fixed: Server disk space checks after the server has been started were failing silently, potentially causing loss of many hours of progress Fixed: Dropped Shields sinking into the ground Fixed: Player floating in air when breaking the block below and not moving (1.16.4-rc.1 bug) Fixed: Small memory leak in crates Fixed: Some derp with fruit tree branches not regrowing after being cut Fixed: Pathfinding issues: Entities that have fall damage would be willing to fall from greater heights instead of the opposite effect (but did add a reckless attribute so drifters still fall from large heights) Creatures believed they could walk through diagonal openings. Should mitigate cases where drifters bunch up in corners Potentially fixes hares "leaping" fences in winter when they should not [Detail: fixes a pathfinding issue where creatures believed they could step high off a low block such as snow layer] Chickens looking for a Henbox to lay in are now less likely to give up when half-way there Fixed: Rifts not affected by fog Fixed: Dense fog causing fog even at very near distances. Should mitigate heavy fog inside homes a bit View full record
  25. Dear Homesteaders v1.16.4-rc.1, a unstable release, can now be downloaded through the account manager. This release fixes some more minor imbalances, performance leaks, crashes, annoyances and other loose ends in 1.16.1. Should be particularly helpful for server owners who had their server crash or their players crash on connect. Screenshot&Build by Arkan Game updates Tweak: Updated community translations Tweak/Fixed: Avoid game crashing on corrupted chiseled blocks Tweak: More informative fruitpress block info hud text Tweak: Further optimized entity physics simulation for overall improved game performance when lots of entities are loaded (Technical info: Skip loading all nearby block collision boxes if entity didn't move a full block since last tick) Fixed: Animal weight system not working at all since 1.16 Fixed: Able to circumvent block reinforcements with ore bombs Fixed: Might fix some trader carts cut in half on world generation Fixed: Should fix game no longer launching on MacOS Fixed: Able to add chiseled blocks as material on chiseled blocks, producing unknown textures Fixed: All spaces gone in english texts if the language was set to Japanese Fixed: Mitigate issues with copying text to clipboards from various in-game buttons Fixed: Retrieving buckets of juice or dairy from the creative inventory gave you buckets of rot instead in some cases Fixed: Various oddities when sleeping in a bed and logging out / shutting down the server Fixed: Dairy liquids yielding huge amounts of rot Fixed: Block reinforcement system: Non reinforcable blocks could still be reinforced but had no effect Fixed: Putting fruits 1-by-1 into the fruit press allowed you to get way more juice Fixed: Able to relight burned out torches Fixed: Able to mix items in the crate using a chute Fixed: Harvesting lychee trees yielded breadfruit Fixed: Cider and Juice not spoiling Fixed: Placing firewood in claimed areas placed a firewood pile on the client side Fixed: Wrong Playstyle selector hover texts on the create world screen Fixed: Coke oven doors and chute sections floating on water Fixed: Crushed olivine and quartz not smeltable into glass IMPORTANT NOTICE FOR MODDERS: If you override Block.OnBlockExploded() and don't call the base method you now must manually delete the block with "world.BulkBlockAccessor.SetBlock(0, pos);" or your block will become a source of infinite drops
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