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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Dear Community v1.15.0-rc.3, an unstable release, can now be downloaded through the account manager. Thanks to everyone's thorough testing we have fixed a great many special cases bugs as well as usability issues with our newly introduced 1.15 features. You can now also craft inner and outer roof corners, roof tips, and a completely new set of bamboo roofing With these fixes complete, we hope to release v1.15 stable very soon. Game updates Feature: New blocks! Added bamboo roofing. Feature: New blocks! Added roofing tips, inner corners, and outer corners. Feature: Can now plant ferns in flower pots and planters. Fixed some plants not season/climate colored Feature: Added links to class-exclusive craftable items, accessible from the class traits menu. Feature: Added recipes for remaining roof ridges. Feature: Lots of improvements on the handbook texts. We added several new guides and updated existing ones Feature: Added attributes argument to commands /giveitem and /giveblock to allow assigning of itemstack attributes. Useful e.g. for spawning in tinted lanterns or meals. Needs to be added to the end of the command and in json syntax. Tweak: Updated all language files Tweak: Removed churn and fruitpress from creative inventory Tweak: The client now logs a game exit reason to the client-main.txt to help with debugging Tweak: Can now also use knife to cycle pie top crust styles Tweak: Creative mode block breaking no longer overrides block reinforcement Tweak: The new seraph voices system is now marked experimental and disabled by default. Tweak: Improved UI alignments in the character selector Tweak: Revert changes to the sun position. Will need a bigger rewrite in an upcoming version Tweak: Rough wooden doors now no longer break when opened and closed in Creative mode Fixed: Missing 256k size for world length Fixed: Unnecessary line breaks in loose ore block info Fixed: Should fix a crash related to pie Fixed: Minor memory leaks Fixed: Cementation furnace visual issues when filling Fixed: Submerged ebony seeds when dropped on the ground Fixed: Creative mode reinforced block oddities Fixed: Incorrect interaction help with the plumb&square Fixed: Creative mode middle mouse click on firewood piles and peat piles buggy Fixed: Missing block interaction help for ground storables Fixed: Pressing Cancel on developer mode switch redirected the player to the developer tab Fixed: Wrong GUI sizing on the customize world screen Fixed: Missing block interaction help for pies Fixed: Omok table top had material rock instead of wood Fixed: Overculling issues on sign posts Fixed: Issues with alum prospecting results Fixed: Game not remembering the configured sound output device Fixed: Durability syncing issue (1.15 issue), on replacing broken tools Fixed: Game still crashing from a missing wind pattern file Fixed: Game crashing from missing weather sound files Fixed: Game crashing on sound loading race condition (when sounds loaded slower than the main game. cause of Melchiors crash) Fixed: Some falling blocks spawned only white particles Fixed: Crucible with melted metal in them were stackable, causing various issues Fixed: Crash in some cases when placing firewood or peat Fixed: Reduce unwanted 30fps when FPS is set to 60, see Github #1133 Fixed: Strong wind player pushforce no longer applied when swimming Fixed: breaking a mix of bowls on the ground did not randomize block breaking particles Fixed: Pit kilns and spawner blocks (e.g. for traders) did not correctly check for chunk borders, causing undefined behavior Fixed: Adding/Removing armor to armor stands did not correctly synchronize to other players Fixed: Attempting to change a keybinding and clicking back button caused undefined behavior Fixed: Server view screen "Add to favorites" button overlapping with join button on some gui scales Fixed: Attempt to fix rare SnowAccum loading issue, also log for it Api Refactor: Consistent naming of y-scaling properties. CompositeShape.ScaleAdjust is now Scale, which defaults to 1 StorageProps.CbHeightMulFactor is now CbScaleYByLayer BakingProperties.StartHeightMul is now StartScaleY View full record
  2. Dear Community v1.15.0-rc.3, an unstable release, can now be downloaded through the account manager. Thanks to everyone's thorough testing we have fixed a great many special cases bugs as well as usability issues with our newly introduced 1.15 features. You can now also craft inner and outer roof corners, roof tips, and a completely new set of bamboo roofing With these fixes complete, we hope to release v1.15 stable very soon. Game updates Feature: New blocks! Added bamboo roofing. Feature: New blocks! Added roofing tips, inner corners, and outer corners. Feature: Can now plant ferns in flower pots and planters. Fixed some plants not season/climate colored Feature: Added links to class-exclusive craftable items, accessible from the class traits menu. Feature: Added recipes for remaining roof ridges. Feature: Lots of improvements on the handbook texts. We added several new guides and updated existing ones Feature: Added attributes argument to commands /giveitem and /giveblock to allow assigning of itemstack attributes. Useful e.g. for spawning in tinted lanterns or meals. Needs to be added to the end of the command and in json syntax. Tweak: Updated all language files Tweak: Removed churn and fruitpress from creative inventory Tweak: The client now logs a game exit reason to the client-main.txt to help with debugging Tweak: Can now also use knife to cycle pie top crust styles Tweak: Creative mode block breaking no longer overrides block reinforcement Tweak: The new seraph voices system is now marked experimental and disabled by default. Tweak: Improved UI alignments in the character selector Tweak: Revert changes to the sun position. Will need a bigger rewrite in an upcoming version Tweak: Rough wooden doors now no longer break when opened and closed in Creative mode Fixed: Missing 256k size for world length Fixed: Unnecessary line breaks in loose ore block info Fixed: Should fix a crash related to pie Fixed: Minor memory leaks Fixed: Cementation furnace visual issues when filling Fixed: Submerged ebony seeds when dropped on the ground Fixed: Creative mode reinforced block oddities Fixed: Incorrect interaction help with the plumb&square Fixed: Creative mode middle mouse click on firewood piles and peat piles buggy Fixed: Missing block interaction help for ground storables Fixed: Pressing Cancel on developer mode switch redirected the player to the developer tab Fixed: Wrong GUI sizing on the customize world screen Fixed: Missing block interaction help for pies Fixed: Omok table top had material rock instead of wood Fixed: Overculling issues on sign posts Fixed: Issues with alum prospecting results Fixed: Game not remembering the configured sound output device Fixed: Durability syncing issue (1.15 issue), on replacing broken tools Fixed: Game still crashing from a missing wind pattern file Fixed: Game crashing from missing weather sound files Fixed: Game crashing on sound loading race condition (when sounds loaded slower than the main game. cause of Melchiors crash) Fixed: Some falling blocks spawned only white particles Fixed: Crucible with melted metal in them were stackable, causing various issues Fixed: Crash in some cases when placing firewood or peat Fixed: Reduce unwanted 30fps when FPS is set to 60, see Github #1133 Fixed: Strong wind player pushforce no longer applied when swimming Fixed: breaking a mix of bowls on the ground did not randomize block breaking particles Fixed: Pit kilns and spawner blocks (e.g. for traders) did not correctly check for chunk borders, causing undefined behavior Fixed: Adding/Removing armor to armor stands did not correctly synchronize to other players Fixed: Attempting to change a keybinding and clicking back button caused undefined behavior Fixed: Server view screen "Add to favorites" button overlapping with join button on some gui scales Fixed: Attempt to fix rare SnowAccum loading issue, also log for it Api Refactor: Consistent naming of y-scaling properties. CompositeShape.ScaleAdjust is now Scale, which defaults to 1 StorageProps.CbHeightMulFactor is now CbScaleYByLayer BakingProperties.StartHeightMul is now StartScaleY
  3. Dear Community v1.15.0-rc.1, an unstable release, can now be downloaded through the account manager. [Edit:] Also released rc.2 to fix a major crash with pit kilns and fix double dropping of pies! As noted in the previous release, we tried our best to follow the theme of homesteading, and although we failed to deliver some of the listed features, we believe we still managed to squeeze a lot of great content in this update. Several of these feature that didn't make it are actually partially complete and we would like to complete some of them in the next major update. As with the last major update I will only list everything new since pre.1 and then for the first stable release present you with a complete feature list again. But without further ado, here's v1.15-rc.1! Known issues that we want to address still: - Some of the new tree logs are difficult to acquire in bulk - The new crop death mechanic likely needs to become more predictable for players - The new Seraph voices are a bit derpy. We still plan to fine tune them or offer alternatives with a more serious tone Game updates Everything listed in the pre.1 blog post + tons of bugfixes for all the new features Feature: Cave art. You can now use charcoal, chalk, limonite or hematite to draw from a selection of around 30 images. Feature: Added tailor class! Has the ability to craft a better clothing repair item as well as a few clothes. (don't worry, all classes will eventually be able to make clothes) Feature: Added new meal type - scrambled eggs. 2 eggs base, can be garnished with cheese and vegetables Feature: Added bald cypress trees, from which the new cypress wood can be obtained from. They only grow in warm and wet climates and only inside shallow lakes. Feature: Added custom rope ladder behavior. Can only down-stack, but therefore can right click pick up from the top Feature: Added craftable tree seed necklaces. Just grab an acorn and some rope! Feature: Major game mechanic changes All clay products are no longer fireable in the fire pit. They now require a pit kiln The crucible can now only hold small pieces of metal. Full ingots now need to be broken down into bits with a chisel to be placeable in a crucible. Crops with an accumulated heat/cold damage of more than 48 hours will now die. Dead crops will still drop reduced yields and seeds. The accumulated damage slowly fades over time if the growing conditions are normal again. Feature: Updated trader buying/selling lists Fixes several traders no longer buying/selling bread. Many pricings adjusted. The buildmaterials trader now sells quartz pillar, all 4 variants of shingles and wallpapers The clothing trader sells the new sewn clothing The commodities trader now sells alum The foods trader now sells seeds, cheese and soil The furniture trader sells 2 new paintings, iron doors and brass torch holders The treasure hunter and luxuries trader now sells forlorn armor and sword (broken) The survival goods traders now sells long and recurve bows.Fixed: Breaking damaged cropped and then replanting a new crop kept the damage modifier Feature: New Spring themed music track that plays during Spring. This completes our goal of having one special track for each season. Feature: Added ability to split/merge stacks fluently with CTRL+MouseWheel while hovering over a slot Feature: Added a new ore to world generation - Alum. For future dying uses. Several other bits and pieces were added for clothes crafting Feature: New blocks slanted roof ridges Feature: New blocks marble-topped tables Feature: The blackguard class can now craft a Blackguard shortsword Feature: The /emote's wave, nod, rage, shrug, facepalm and laugh now makes the seraph talk in his voice Feature: Added two new paintings. Feature: More tightly integrated chiseled blocks Now have the block sounds of the first used material Now take on the mining speeds and other block material properties of the first used material Now count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the blocks volume must be retained, you still need to use the right materials, e.g. stone for cellars. Feature: Limited temporal gear respawns. Respawn points can now expire. Can be configured in the customize world screen. Default settings: Normal Survival and Exploration Mode: Infinite Wilderness survival: 2 times Feature: The players body temperature is now affected by the temperature of consumed meals (meals only right now) Feature: Shingles are now ground storable Feature: Olivine deposits now can also spawn olivine crystal vugs Feature: Added woad flower. Used for blue dye. Feature: Minimalistic ability to share world configurations The edit world screen now has a copy-to-clipboard button to export a world configuration You can now hit CTRL+V in the customize world screen to import a configuration. Does not work on existing worlds. Feature: Replaced a few main menu backgrounds with new, fancier ones Feature: Chandelier updates: Now has a small attachment area for chiseled block attaching. Has a new hit/break sound. Will now fall and kill players if the supporting block is broken. Feature: Improved handbook guidance, such as a page on cheese making Feature: Large troughts can now be filled with most vegetables Feature: New "LodBiasFar" setting in client settings, controls distant rendering of small features e.g. grass Feature/Fixed: Handbook not showing the required tool for obtaining a block/item when breaking a block Tweak: Replaced winter resonance archive track with "The invention" track Tweak: Can now stack pileables (bricks, shingles, planks, etc.) on top of a different material pile Tweak: Replaced borky sun angle simulation with a less borky sun angle simulation (less broken polar days/nights now) Tweak: Flying 30k up into the sky now fades out the atmosphere and fog effects. Space game here we gooooo Tweak: Support for keyboard input for switches and buttons Tweak: Nicer snow walking particles Tweak: Cranked up water bioluminescence effect intensity Tweak: Added various missing entries in the hand book (Iron and steel anvils, hardened fire clay, pit kiln and cave art) Tweak: Increase tool durability costs when crafting mechanical blocks Tweak: Reduced hewn fence gate output quantity from 4 to 2 Tweak: Speleothems now drop stones when broken. Tweak: Mitigate trees generating in front of trader caravans which made entering impossible Tweak: Haydens music tweaks to cultured tavern and quirky tavern Tweak: Berry bushes will now stop ripening (>30 °C) and also revert its growth (>35 °C) if the temperature is too hot Tweak: Changed default lod bias from 25% to 33% Tweak: Halved grass coverage growth speed Tweak: Block reinforcement tweaks Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced Fixed able to pick up some reinforced blocks Tweak: made "/role [rolename] spawnpoint" easier to use. No longer needs absolute coords can use flexible coords i.e. ~ ~ ~ or =absx =absy =absz or x y z. Tweak: Moved worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning Tweak: Added player empty-handed block interact animation/pose Tweak: Increased block breaking time for refractorybrick, but gave pickaxes a miningspeed bonus for ceramic materials Tweak: Remap dialog Create Backup option is now off by default Tweak: Beenades, scrap weapon kits, flint, and most shoes can now be placed on a shelf or in a display case. Time to work on your shoe closet! Tweak: Blackguard armor, Forlorn Hope armor, and the Forlorn Hope Estoc can now be found underground. Broken and damaged variants can be restored via the crafting grid. Tweak: Increased charred bread freshness to near 18 days spoilage time + 2.5 days to rot Tweak: Haybales now required 8 dry grass instead of 6 Tweak: Anvils can now be scrapped using any chisel (so long as it has enough remaining durability the same amount as a new chisel of the same material as the anvil) Tweak: Right-click pick-up on loose items (such as sticks and stones) now available if the same item is already held, as well as empty handed Tweak: Developer mode tab is now hidden by default. Developer mode on/off switch now moved to the interface tab Tweak: Added chalk drawing sounds Tweak: Removed lichen and moss covered stone brick and polished stone from creative inventory, these will be removed in v1.16, as they will become obsolete Tweak: Clay item tooltips no longer show firing temperature, but instead show that a Pit kiln is required Tweak: Added multiple keyword search to handbook using " or " Tweak: Liquids that are surrounded by 3 liquid source blocks now also turn into a liquid source block. This should mitigate the forever flowing lakes issues a bit. Tweak: Disabled body cooling from cold meals for now Tweak: Not yet implemented items now removed from handbook and creative inventory: Boiled eggs, raw/cooked/salted fish, pressed mash, juices-, ciderand spirit liquids Tweak: /land info for admins more human readable Tweak: Changes to armor recipes to conform to general ratio of 2/6/3 (head/body/legs). Chain, scale, and plate costs reduced 10% overall. Brigandine was already at correct ratio, so did not change. Tweak: The Mudbrick recipes both now accept medium dirt, in addition to low. Fixed: World map player icon too small on 4k screens Fixed: Placing a work item on an anvil with a work item deleted the work item Fixed: Water deleting several blocks without dropping them, such as torch holders Fixed: Mixed berry jam not named as such Fixed: Should fix breaking a pickaxe was autorefilling with a propick Fixed: Vintage meat tp hand transform huge Fixed: Seraph hair no longer clips through hats. Fixed: Removed a couple typos from the long list of clothing. Fixed: Multiple issues with chiseled block rotations and snow covered chiseled block rotations when placed from schematics (e.g. trader carts) Fixed: Ruins and other surface structures sometimes generating floating or inside blocks Fixed: Mitigate distant wildvine flicker a bit Fixed: Deleting a waypoint that overlaps another causes a black square on the screen Fixed: Unintuitive default screenshot capturing settings. Taking a screenshot will now be more "WYSIWYG". Reduced default mega screenshot multiplier from 4 to 2 Fixed: Seraph hurt animation not pronounced enough Fixed: Necklaces are now properly visible when held in hand Fixed: Air bubble particles only disappearing in air blocks but e.g. not in grass or waterlily blocks Fixed: Ladder placed based on look direction instead of aimed at face Fixed: Game crashing during smithing, if a metal voxel is at a specific block corner Fixed: Mitigate items forever bouncy when dropped on non-full blocks Fixed: Luxuries trader not telling which lore book he wants to buy Fixed: Server crashing on invalid playerswhitelisted.json Fixed: Chalk cobble skull twice in creative inventory Fixed: Some dialog focusing oddities Fixed: Handbook hotkey 'H' sometimes not opening the currently hovered item/block detail page Fixed: Duplicates in the list of audio output devices Fixed/Tweak: Increased snowaccum robustness against invalid rain height map values, which apparently can happen sometimes Fixed: Trader cart Ladders popping of at the sides of half slabs. Ladders are no attachable to Up/Down halfslabs Fixed: Anvil part dupe bug Fixed: Harvested mushroom still showing harvest interaction help Fixed: Lag when opening certain blocks in the handbook (technical info: Recipes with lots of wildcards no longer resolve into every possible recipe variant, instead the unnamed recipe ingredients cycle through the variants independent from the other ingredients) Fixed: Might fix an incomplete TCP connection attempt to the server locking it up forever Fixed: Baked shingles were bakeable Fixed: Rawhide mantle remapping from 1.14 was the wrong way round Fixed: Consuming a meal in a bowl did not return the bowl if your inventory was completely full (and similar cases) Fixed: Block remapping assistant not applying remappings after performing a backup Fixed: Local players getting kicked from their own servers due to a ping timeout Fixed: Basket in "small-5" caravan outpost crashing the game when opened Fixed: Block dialogs with movable positioning still occupied one of the 6 left/right grid spaces Fixed: Derpy third person hand wobble when the seraph ignites stuff with a torch in hands Fixed: Might fix a crash in ItemOre that Tels experienced Fixed: Handbook section "ingredient for" missing some entries (e.g. on milk portions) Fixed: Trader clothing restock did not avoid duplicates Fixed: Unintuitive "/player privilege" grant behavior. List of granted privs did not exclude denied privileges, grant command did not remove a privilege deny Fixed: Black bronze pulverizer caps shown as tin bronze Fixed: Creatures stuck mid-water when dead. Now they sink to the bottom Fixed: Low chance of fixing black chunks generation issue Fixed: Should fix a client side crash related to the world map (technical info: GameCalendar.YearRel got negative i think?) Fixed: Chiseled block attachable properties not updated when being rotated Fixed: Firepits not ejecting the cooking slot contents when the input slot was exchanged with another item/block Fixed: Water placed by a bucket not spreading Fixed: Dying did not eject the crafting grid inventory contents Fixed: Avoid a crash in 'open to internet', will report as failed now instead Fixed: Creature pathfinding fixes. Should greatly improve chances that hens find their food sources and henboxes Fixed: Placing a block over a snow covered chiseled block did not properly clear snow Fixed: Sealed attribute not removed from crock in some cases Fixed: Deleting a file in assets/game/config/windpatterns crashing the game Fixed: Correct density for Metal parts and Metal scraps Fixed: Should fix game crashing when another player places chiseled blocks or pie in view direction Fixed: Sideways Block physics underwhelming API Updates since v1.15-pre.1 Feature: Added velocity argument to SpawnCubeParticles() Feature: Added ability to make trees generate in 1 or 2 deep water (see bald cypress as example) Feature: Added .svg file loader by Nexrem and Lyrthras Feature: Added random rotation support for decors Feature: Placing decor blocks is now easier to do through world.BlockAccessor.AddDecor Feature: New api method api.Render.Render2DTexture with a MeshRef arg so one can adjust UVs if necessary Feature: Implemented the CompatiblityLib mod by DArkHekRoMaNT into the vanilla game Feature: Added Size3f Collectible.Dimensions property. Added InventoryBase.MaxContentDimensions. If set, will verify if given item fits inside the inventory. Feature: Added .debug normalview. Lets you look at vertex normals and does not discard transparent pixels. That can help figuring out when a model does not render correctly if the model is missing or the texture is missing. Feature: Added CompositeTexture.Alpha lets you change the opacity of a texture in code (still consumes a texture atlas position however). Feature: New callback method Collectible.OnCollected() Feature: scaleAdjust option added to shapes in blockType, itemType and entity JSONs. Default is 0; a negative decimal reduces the rendered size; a positive decimal increases the rendered size Refactor: Move block/dairy and block/meal textures into block/food/dairy and block/food/meal Refactor: Removed InventoryGeneric.IsEmpty there is already InventoryBase.Empty Refactor: all block/items with CombustibleProperties.SmeltingType Fire now require a kiln Refactor: "selectiveElements" requires full path for each element; element name can end with a wildcard Tweak/fixed: sapi.Event.ChunkColumnUnloaded and sapi.Event.MapRegionUnloaded are now also called on all loaded chunks/regions on server shutdown Tweak: Made generation taming rate configurable for the ai tasks idle, flee and melee tack (name tamingGenerations, default value 10) Tweak: Cave art now implemented through behavior ArtPigment, easy to mod Tweak: Added debug command /debug helddurability [arg] to set the durability of a held item Tweak: New EntityBehaviorMultiplyBase, has the food requirements but not much else; used for egg-layers Fixed: mapregion.SetModdata and mapregion.RemoveModdata now marks the region dirty for saving, so it actually writes those changes to disk Fixed: Incorrect use of ConsumeQuantity property in barrel recipes Fixed: BlockFacing.FromNormal(vec3i) returned wrong values in some cases Fixed: Weird oddities with recipe groups in the handbook, seems to be related on how RichTextComponentBase.MarginTop and .PaddingLeft were handled, not they function a bit more intuitively I hope? might break other stuff. Fixed: block/item/entity json properties code, variantgroups, skipvariants, allowedvariands and enabled were not case insensetive Fixed: Should fix the melee attack and seek entity AI tasks crashing when hunting Entities that are not of type EntityAgent Fixed: Server exception when a json patch did not specify a file New/Changed since v1.15-pre.12 Feature: Handbook additions, including cheese making Feature: Large troughs can be filled with most types of vegetables. Also the tool tip now indicates contents and which animals can eat it Tweak: Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced Tweak: Worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning Tweak: Mitigate game server connecting issues (Technical info: Ignore SRV record lookup if it times out) Tweak: Rebuff charred bread - doubled the satiety value and now 1.5 times more stackable (32 => 48) Tweak: Increased seed drop rate from greenspire cypress leaves Tweak: Updated Henbox description in Handbook for clearer info on broody hens Fixed: Able to pick up some reinforced blocks Fixed: Deleting a file in assets/game/config/windpatterns crashing the game Fixed: Certain bowls with meal crashing other players Fixed: Some grid recipes in the handbook no longer showing stack size Fixed: Developer mode tab in settings not hidden Fixed: Text formatting back in /land info Fixed: Forgot to also disable lichen and moss covered polished rock Fixed: Invisible arrowheads Fixed: Correct density for Metal parts and Metal scraps Fixed: A crash when another player places a pie Fixed: Crashing "Create a new world with this world seed" button Fixed: Cooking pots turning into crocks when filling their contents to crocks
  4. As written on discord, there's only one endpoint to which you have the url now
  5. Dear Community v1.15.0-rc.1, an unstable release, can now be downloaded through the account manager. [Edit:] Also released rc.2 to fix a major crash with pit kilns and fix double dropping of pies! As noted in the previous release, we tried our best to follow the theme of homesteading, and although we failed to deliver some of the listed features, we believe we still managed to squeeze a lot of great content in this update. Several of these feature that didn't make it are actually partially complete and we would like to complete some of them in the next major update. As with the last major update I will only list everything new since pre.1 and then for the first stable release present you with a complete feature list again. But without further ado, here's v1.15-rc.1! Known issues that we want to address still: - Some of the new tree logs are difficult to acquire in bulk - The new crop death mechanic likely needs to become more predictable for players - The new Seraph voices are a bit derpy. We still plan to fine tune them or offer alternatives with a more serious tone Game updates Everything listed in the pre.1 blog post + tons of bugfixes for all the new features Feature: Cave art. You can now use charcoal, chalk, limonite or hematite to draw from a selection of around 30 images. Feature: Added tailor class! Has the ability to craft a better clothing repair item as well as a few clothes. (don't worry, all classes will eventually be able to make clothes) Feature: Added new meal type - scrambled eggs. 2 eggs base, can be garnished with cheese and vegetables Feature: Added bald cypress trees, from which the new cypress wood can be obtained from. They only grow in warm and wet climates and only inside shallow lakes. Feature: Added custom rope ladder behavior. Can only down-stack, but therefore can right click pick up from the top Feature: Added craftable tree seed necklaces. Just grab an acorn and some rope! Feature: Major game mechanic changes All clay products are no longer fireable in the fire pit. They now require a pit kiln The crucible can now only hold small pieces of metal. Full ingots now need to be broken down into bits with a chisel to be placeable in a crucible. Crops with an accumulated heat/cold damage of more than 48 hours will now die. Dead crops will still drop reduced yields and seeds. The accumulated damage slowly fades over time if the growing conditions are normal again. Feature: Updated trader buying/selling lists Fixes several traders no longer buying/selling bread. Many pricings adjusted. The buildmaterials trader now sells quartz pillar, all 4 variants of shingles and wallpapers The clothing trader sells the new sewn clothing The commodities trader now sells alum The foods trader now sells seeds, cheese and soil The furniture trader sells 2 new paintings, iron doors and brass torch holders The treasure hunter and luxuries trader now sells forlorn armor and sword (broken) The survival goods traders now sells long and recurve bows.Fixed: Breaking damaged cropped and then replanting a new crop kept the damage modifier Feature: New Spring themed music track that plays during Spring. This completes our goal of having one special track for each season. Feature: Added ability to split/merge stacks fluently with CTRL+MouseWheel while hovering over a slot Feature: Added a new ore to world generation - Alum. For future dying uses. Several other bits and pieces were added for clothes crafting Feature: New blocks slanted roof ridges Feature: New blocks marble-topped tables Feature: The blackguard class can now craft a Blackguard shortsword Feature: The /emote's wave, nod, rage, shrug, facepalm and laugh now makes the seraph talk in his voice Feature: Added two new paintings. Feature: More tightly integrated chiseled blocks Now have the block sounds of the first used material Now take on the mining speeds and other block material properties of the first used material Now count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the blocks volume must be retained, you still need to use the right materials, e.g. stone for cellars. Feature: Limited temporal gear respawns. Respawn points can now expire. Can be configured in the customize world screen. Default settings: Normal Survival and Exploration Mode: Infinite Wilderness survival: 2 times Feature: The players body temperature is now affected by the temperature of consumed meals (meals only right now) Feature: Shingles are now ground storable Feature: Olivine deposits now can also spawn olivine crystal vugs Feature: Added woad flower. Used for blue dye. Feature: Minimalistic ability to share world configurations The edit world screen now has a copy-to-clipboard button to export a world configuration You can now hit CTRL+V in the customize world screen to import a configuration. Does not work on existing worlds. Feature: Replaced a few main menu backgrounds with new, fancier ones Feature: Chandelier updates: Now has a small attachment area for chiseled block attaching. Has a new hit/break sound. Will now fall and kill players if the supporting block is broken. Feature: Improved handbook guidance, such as a page on cheese making Feature: Large troughts can now be filled with most vegetables Feature: New "LodBiasFar" setting in client settings, controls distant rendering of small features e.g. grass Feature/Fixed: Handbook not showing the required tool for obtaining a block/item when breaking a block Tweak: Replaced winter resonance archive track with "The invention" track Tweak: Can now stack pileables (bricks, shingles, planks, etc.) on top of a different material pile Tweak: Replaced borky sun angle simulation with a less borky sun angle simulation (less broken polar days/nights now) Tweak: Flying 30k up into the sky now fades out the atmosphere and fog effects. Space game here we gooooo Tweak: Support for keyboard input for switches and buttons Tweak: Nicer snow walking particles Tweak: Cranked up water bioluminescence effect intensity Tweak: Added various missing entries in the hand book (Iron and steel anvils, hardened fire clay, pit kiln and cave art) Tweak: Increase tool durability costs when crafting mechanical blocks Tweak: Reduced hewn fence gate output quantity from 4 to 2 Tweak: Speleothems now drop stones when broken. Tweak: Mitigate trees generating in front of trader caravans which made entering impossible Tweak: Haydens music tweaks to cultured tavern and quirky tavern Tweak: Berry bushes will now stop ripening (>30 °C) and also revert its growth (>35 °C) if the temperature is too hot Tweak: Changed default lod bias from 25% to 33% Tweak: Halved grass coverage growth speed Tweak: Block reinforcement tweaks Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced Fixed able to pick up some reinforced blocks Tweak: made "/role [rolename] spawnpoint" easier to use. No longer needs absolute coords can use flexible coords i.e. ~ ~ ~ or =absx =absy =absz or x y z. Tweak: Moved worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning Tweak: Added player empty-handed block interact animation/pose Tweak: Increased block breaking time for refractorybrick, but gave pickaxes a miningspeed bonus for ceramic materials Tweak: Remap dialog Create Backup option is now off by default Tweak: Beenades, scrap weapon kits, flint, and most shoes can now be placed on a shelf or in a display case. Time to work on your shoe closet! Tweak: Blackguard armor, Forlorn Hope armor, and the Forlorn Hope Estoc can now be found underground. Broken and damaged variants can be restored via the crafting grid. Tweak: Increased charred bread freshness to near 18 days spoilage time + 2.5 days to rot Tweak: Haybales now required 8 dry grass instead of 6 Tweak: Anvils can now be scrapped using any chisel (so long as it has enough remaining durability the same amount as a new chisel of the same material as the anvil) Tweak: Right-click pick-up on loose items (such as sticks and stones) now available if the same item is already held, as well as empty handed Tweak: Developer mode tab is now hidden by default. Developer mode on/off switch now moved to the interface tab Tweak: Added chalk drawing sounds Tweak: Removed lichen and moss covered stone brick and polished stone from creative inventory, these will be removed in v1.16, as they will become obsolete Tweak: Clay item tooltips no longer show firing temperature, but instead show that a Pit kiln is required Tweak: Added multiple keyword search to handbook using " or " Tweak: Liquids that are surrounded by 3 liquid source blocks now also turn into a liquid source block. This should mitigate the forever flowing lakes issues a bit. Tweak: Disabled body cooling from cold meals for now Tweak: Not yet implemented items now removed from handbook and creative inventory: Boiled eggs, raw/cooked/salted fish, pressed mash, juices-, ciderand spirit liquids Tweak: /land info for admins more human readable Tweak: Changes to armor recipes to conform to general ratio of 2/6/3 (head/body/legs). Chain, scale, and plate costs reduced 10% overall. Brigandine was already at correct ratio, so did not change. Tweak: The Mudbrick recipes both now accept medium dirt, in addition to low. Fixed: World map player icon too small on 4k screens Fixed: Placing a work item on an anvil with a work item deleted the work item Fixed: Water deleting several blocks without dropping them, such as torch holders Fixed: Mixed berry jam not named as such Fixed: Should fix breaking a pickaxe was autorefilling with a propick Fixed: Vintage meat tp hand transform huge Fixed: Seraph hair no longer clips through hats. Fixed: Removed a couple typos from the long list of clothing. Fixed: Multiple issues with chiseled block rotations and snow covered chiseled block rotations when placed from schematics (e.g. trader carts) Fixed: Ruins and other surface structures sometimes generating floating or inside blocks Fixed: Mitigate distant wildvine flicker a bit Fixed: Deleting a waypoint that overlaps another causes a black square on the screen Fixed: Unintuitive default screenshot capturing settings. Taking a screenshot will now be more "WYSIWYG". Reduced default mega screenshot multiplier from 4 to 2 Fixed: Seraph hurt animation not pronounced enough Fixed: Necklaces are now properly visible when held in hand Fixed: Air bubble particles only disappearing in air blocks but e.g. not in grass or waterlily blocks Fixed: Ladder placed based on look direction instead of aimed at face Fixed: Game crashing during smithing, if a metal voxel is at a specific block corner Fixed: Mitigate items forever bouncy when dropped on non-full blocks Fixed: Luxuries trader not telling which lore book he wants to buy Fixed: Server crashing on invalid playerswhitelisted.json Fixed: Chalk cobble skull twice in creative inventory Fixed: Some dialog focusing oddities Fixed: Handbook hotkey 'H' sometimes not opening the currently hovered item/block detail page Fixed: Duplicates in the list of audio output devices Fixed/Tweak: Increased snowaccum robustness against invalid rain height map values, which apparently can happen sometimes Fixed: Trader cart Ladders popping of at the sides of half slabs. Ladders are no attachable to Up/Down halfslabs Fixed: Anvil part dupe bug Fixed: Harvested mushroom still showing harvest interaction help Fixed: Lag when opening certain blocks in the handbook (technical info: Recipes with lots of wildcards no longer resolve into every possible recipe variant, instead the unnamed recipe ingredients cycle through the variants independent from the other ingredients) Fixed: Might fix an incomplete TCP connection attempt to the server locking it up forever Fixed: Baked shingles were bakeable Fixed: Rawhide mantle remapping from 1.14 was the wrong way round Fixed: Consuming a meal in a bowl did not return the bowl if your inventory was completely full (and similar cases) Fixed: Block remapping assistant not applying remappings after performing a backup Fixed: Local players getting kicked from their own servers due to a ping timeout Fixed: Basket in "small-5" caravan outpost crashing the game when opened Fixed: Block dialogs with movable positioning still occupied one of the 6 left/right grid spaces Fixed: Derpy third person hand wobble when the seraph ignites stuff with a torch in hands Fixed: Might fix a crash in ItemOre that Tels experienced Fixed: Handbook section "ingredient for" missing some entries (e.g. on milk portions) Fixed: Trader clothing restock did not avoid duplicates Fixed: Unintuitive "/player privilege" grant behavior. List of granted privs did not exclude denied privileges, grant command did not remove a privilege deny Fixed: Black bronze pulverizer caps shown as tin bronze Fixed: Creatures stuck mid-water when dead. Now they sink to the bottom Fixed: Low chance of fixing black chunks generation issue Fixed: Should fix a client side crash related to the world map (technical info: GameCalendar.YearRel got negative i think?) Fixed: Chiseled block attachable properties not updated when being rotated Fixed: Firepits not ejecting the cooking slot contents when the input slot was exchanged with another item/block Fixed: Water placed by a bucket not spreading Fixed: Dying did not eject the crafting grid inventory contents Fixed: Avoid a crash in 'open to internet', will report as failed now instead Fixed: Creature pathfinding fixes. Should greatly improve chances that hens find their food sources and henboxes Fixed: Placing a block over a snow covered chiseled block did not properly clear snow Fixed: Sealed attribute not removed from crock in some cases Fixed: Deleting a file in assets/game/config/windpatterns crashing the game Fixed: Correct density for Metal parts and Metal scraps Fixed: Should fix game crashing when another player places chiseled blocks or pie in view direction Fixed: Sideways Block physics underwhelming API Updates since v1.15-pre.1 Feature: Added velocity argument to SpawnCubeParticles() Feature: Added ability to make trees generate in 1 or 2 deep water (see bald cypress as example) Feature: Added .svg file loader by Nexrem and Lyrthras Feature: Added random rotation support for decors Feature: Placing decor blocks is now easier to do through world.BlockAccessor.AddDecor Feature: New api method api.Render.Render2DTexture with a MeshRef arg so one can adjust UVs if necessary Feature: Implemented the CompatiblityLib mod by DArkHekRoMaNT into the vanilla game Feature: Added Size3f Collectible.Dimensions property. Added InventoryBase.MaxContentDimensions. If set, will verify if given item fits inside the inventory. Feature: Added .debug normalview. Lets you look at vertex normals and does not discard transparent pixels. That can help figuring out when a model does not render correctly if the model is missing or the texture is missing. Feature: Added CompositeTexture.Alpha lets you change the opacity of a texture in code (still consumes a texture atlas position however). Feature: New callback method Collectible.OnCollected() Feature: scaleAdjust option added to shapes in blockType, itemType and entity JSONs. Default is 0; a negative decimal reduces the rendered size; a positive decimal increases the rendered size Refactor: Move block/dairy and block/meal textures into block/food/dairy and block/food/meal Refactor: Removed InventoryGeneric.IsEmpty there is already InventoryBase.Empty Refactor: all block/items with CombustibleProperties.SmeltingType Fire now require a kiln Refactor: "selectiveElements" requires full path for each element; element name can end with a wildcard Tweak/fixed: sapi.Event.ChunkColumnUnloaded and sapi.Event.MapRegionUnloaded are now also called on all loaded chunks/regions on server shutdown Tweak: Made generation taming rate configurable for the ai tasks idle, flee and melee tack (name tamingGenerations, default value 10) Tweak: Cave art now implemented through behavior ArtPigment, easy to mod Tweak: Added debug command /debug helddurability [arg] to set the durability of a held item Tweak: New EntityBehaviorMultiplyBase, has the food requirements but not much else; used for egg-layers Fixed: mapregion.SetModdata and mapregion.RemoveModdata now marks the region dirty for saving, so it actually writes those changes to disk Fixed: Incorrect use of ConsumeQuantity property in barrel recipes Fixed: BlockFacing.FromNormal(vec3i) returned wrong values in some cases Fixed: Weird oddities with recipe groups in the handbook, seems to be related on how RichTextComponentBase.MarginTop and .PaddingLeft were handled, not they function a bit more intuitively I hope? might break other stuff. Fixed: block/item/entity json properties code, variantgroups, skipvariants, allowedvariands and enabled were not case insensetive Fixed: Should fix the melee attack and seek entity AI tasks crashing when hunting Entities that are not of type EntityAgent Fixed: Server exception when a json patch did not specify a file New/Changed since v1.15-pre.12 Feature: Handbook additions, including cheese making Feature: Large troughs can be filled with most types of vegetables. Also the tool tip now indicates contents and which animals can eat it Tweak: Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced Tweak: Worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning Tweak: Mitigate game server connecting issues (Technical info: Ignore SRV record lookup if it times out) Tweak: Rebuff charred bread - doubled the satiety value and now 1.5 times more stackable (32 => 48) Tweak: Increased seed drop rate from greenspire cypress leaves Tweak: Updated Henbox description in Handbook for clearer info on broody hens Fixed: Able to pick up some reinforced blocks Fixed: Deleting a file in assets/game/config/windpatterns crashing the game Fixed: Certain bowls with meal crashing other players Fixed: Some grid recipes in the handbook no longer showing stack size Fixed: Developer mode tab in settings not hidden Fixed: Text formatting back in /land info Fixed: Forgot to also disable lichen and moss covered polished rock Fixed: Invisible arrowheads Fixed: Correct density for Metal parts and Metal scraps Fixed: A crash when another player places a pie Fixed: Crashing "Create a new world with this world seed" button Fixed: Cooking pots turning into crocks when filling their contents to crocks View full record
  6. Thanks for putting your code under MIT license. This mod is now integrated into the vanilla game by v1.15-pre.4
  7. Hehe, thats indeed the right spot, nice find. That makes the room test too lax though. I've added proper support now for this in v1.15-pre.3. Chiseled blocks should get recognized as solid wall if the inside facing side is solid and the total volume of the block does not go below 50%.
  8. Epic, what a variety of valuable submissions! Thanks everyone and sorry for the delay I've carefully read through of all of them and while there are no objective best ones, these 2 sections by @Rummbottom and @carolita I find a most fitting for the smell and feel of the scene (and something that could potentially be proceduraly generated). I'll DM you both a game key. Also, great idea, @Beau! That sounds like am idea way to convey such information without getting in the way of the experience. Hopefully this will find its way in to the game one day.
  9. Dear Community v1.15.0-pre.1, a preview release, can now be downloaded through the account manager. (section "Other Goodies"). As the community requested by popular vote, for v1.15 are adding new content centered around the topic of Homesteading. If you voted you might notice that a significant portion of the originally planned feature set for the Homesteading Update is not yet implemented! This was in part due to me getting "a tiny bit" side-tracked with two entirely new services - Vintagehosting and VS ModDB. We are delighted that both are flourishing - there are, at the time of writing, 192 mods in the ModDB, each made with love and care, huge thanks to our awesome modding community! We will be adding a few more features to 1.15 over the coming weeks, up to the stage of the first release candidate. It still will not be everything that was originally planned, but we want to get it released. On the other hand, I'd like to believe we have also added some really really nice content that we did not announce during the v1.15 poll. We hope you'll enjoy the new updates. Thanks for playing and sharing your experiences and screenshots with us Please notice 1. This is an unfinished update, mostly intended for modders and very adventurous players. You will encounter major bugs, incomplete features, performance issues and crashes. 2. New "pre" updates will only be posted in discord #news and not on the blog. A new v1.15 blog post will come when the first release candidate is ready. Screenshots Decor system: Carpets, Wallpapers and other quasi-blocks that do not obstruct normal blocks! Slanted roof blocks: Diagonal never looked so good! Diagonal is the new square! Square is so last century... Pies! Craft lovely looking pastry (WIP) Epic tree update: 6 new tree variants with new logs and planks. 2x2 logs for redwood trees. Tropics update: New farmable tropical crops, new ferns, improved world generation for bamboo, ferntrees and more Tropics update: Bamboo sways in the wind Farming update: Many new crops, improved crop information and upgraded fertilizers New crafting mechanic: Clay oven bread baking. The perfect bread needs a perfect bake. New crafting mechanic: Pit kilns. Will replace firing of clay products in firepits (WIP) Even more new building blocks: Like full metal blocks - Steampunky metal builds here we goooooo Prettier trader carts: Now with actual wheels! Experimental rope simulation (VERY WIP) Henboxes - chickens now realistically lay eggs in boxes and brood them into little chicklets Smooth Stair Stepping Weapon and Tool update: 2 new higher end bows (one is archer exclusive), bones can now be used as handles for stone age axes and knifes Improved seasonal foliage: Brings more colors to the world \o/ Game updates Feature: Decor system - place blocks inside blocks! Carpets, Linen, Rushmats, Wallpaper, Wool and fallen leaves can now be attached to any block without occupying that block space. Fallen leaves and wallpaper are creative mode only currently. Feature: Slanted roof blocks - added slanted roofing for clay shingles, copper, slate, thatch and straw Feature: Pies! Craft lovely pastry from any fruit, vegetable or meat Right click with dough in hands on a table to begin crafting pastry, add filling, and lastly you may still add one of three covers - repeated clicks lets you select the type of pastry. WIP: You cant properly cook or eat them yet, will be in pre.2 Feature: Epic music update Some music tracks now play based on season+latitude Added 3 new seasonal tracks for Summer and Fall. Tweaked Winter track to play during winter. New main menu track "Roots" "Through the grass at night" now also plays in survival and creative mode Fixed many music tracks not playing in the exploration and wilderness survival mode Feature: Replaced the seraph's Tyron-voice with Instrumental player voices. 6 voices + selection in the character selector (test via command .charsel). Experimental! Needs a lot more tweaking. Feature: Epic tree update Tree leaves no longer drop saplings, but plantable seeds, which grow into saplings Added new tree types cypress, purple heartwood, ebony, crimson king maple, walnut and larch Ebony and Purpleheart logs will be a rare valuable resource as these are rare and difficult to propagate trees The 2x2 redwood trees now have actual 2x2 trunks The world configuration "sapling growth days" as been changed into "sapling growth rate". This means if you have a custom setting (or play exploration / wilderness survival) you have to re-apply the config via /worldConfig saplingGrowthRate [0.1 20]. It's now a growth speed multiplier with 1 being the normal rate. Maple seeds swirl when they fall, Walnuts are edible Richer seasonal leaf colors Feature: Tropics update! Improved bamboo! Richer leaves, the canes now sway in the wind, improved wind sway for bamboo leaves Added 4 new varieties of ferns - Deer fern, Eagle fern, Cinnamon fern, Hart's tongue (some also spawn in temperate zones) Much improved bamboo generation - added more leaves, now grow in larger patches, greater height variety and spawns bamboo shoots Improved fern tree generation - they now also spawn in groups Improved kapok tree generation - added a few different generators, greater height variation More luscious leaf colors Feature: Farming update New crops: There's now Pineapple, Cassava, Amaranth, Sunflower and Peanuts Added new food types - Pineapple jam, 3 new bread types for Cassava, Amaranth and Sunflower Cassava is a versatile crop that can be either used as vegetable or grain, depending on how it is prepared. Includes an extensive preparation process. Farmland improvements Applying potash permanently increases max k fertility on farmland by 15% (only once) Increased nutrient release from fertilized soil Improved farmland info text. Made moisture levels a stronger factor in the crop growth Rot in barrel now produces compost items for instead of full blocks, can be used as fertilizer or to craft full compost blocks New crafting mechanic: The clay oven New baking mechanic for creating bread and baking pies Dough cooked on a firepit now only produces charred bread New crafting mechanic: Pit Kilns (WIP) Can be used to bulk fire clay products Will eventually replace firing in the firepit Feature: Chicken immersion update Hens now lay eggs in henboxes Broody hens will sit on henboxes for several days to hatch the eggs Chicks now hatch from those eggs instead of the old ‘pregnancies’! If henboxes are unavailable, hens will still lay eggs on the ground but these will not hatch! Chicks grow in size as they get older New juvenile stage (pullets and cockerels) before chickens reach adulthood: juveniles look like small adults, but do not lay eggs or fight. Feature: Baby animals update Baby animals grow in size as they age Most baby animals (apart from hares) are now a bit smaller when newborn Feature: 3D Models update! All player belts are now 3D Models All powdered/crushed resources are now 3D Flax twine and flax fibers Fat and beeswax Cattail and Papyrus roots Other stuff Feature: Smooth stair stepping (thanks to @noname) Feature: Mega Performance update - over 100 smaller and larger tweaks to improve performance, focused on chunk loading speed as well as cpu, memory and graphics overhead. We still need to measure exact values, but it should be plenty to offset the performance cost of all newly added features. Game loading time is also a few seconds faster, especially single player. Feature: Trader outpost aesthetic update: All trader carts now come with much prettier wheels and a Arkan-polished exterior Feature: More New blocks Drystone blocks and Drystone fences for each rock type + one very fancy mixed stone variant Full metal blocks, made from 6 metal plates Pre copper age doors called a Rough door. Can be made without saw, but also has a 10% chance of breaking. Added polished rock variants for suevite and kimberlite Rope ladders (WIP) 8 new paintings 5 new tapestries Added 1 new flower: Cornflower 2 types of cart wheels (for creative mode) Generic wood block (for creative mode) Feature: More piles We've rewritten how ground storage works, so that in the future we can much more easily make stuff "ground storable" Clay and stone bricks can now be piled up like ingots Feature: Experimental cloth and rope simulation The survival crafted rope can now be used to attach animals and fence posts in various ways Disclaimer: Highly experimental! Very WIP! Ropes are not synced to other players and are not stored with the save game right now Feature: Bow & Spear rebalance Added longbow and recurve bow as a new tier of missile weapon. Longbow has highest durability, but recurve has better damage. Requires sawing and drying a bowstave before you can craft either Reduced break chance for all arrows to half of their current values Improved damage and durability for ornate spears. They're now the strongest spears in game, but they can only be purchased via trader Feature: Improved 4k Monitor support Background textures now scale with gui scale and pre-selects a higher gui scale on first startup. If the screen width is over 3000 pixels, the gui scale slider max value increases to from 16 to 24 Fixed wrong sizing of the 'confirm remapping' dialog non large or small gui scales Fixed wrong padding inside icon buttons (e.g. world edit toolbar) Fixed non vertical centered texts in the world edit guis, hover colors if drop downs and number inputs were off as well, no embossing on the number input buttons. Fixed unsharp text in the crash reporter Fixed button texts not vertically centered, most notable on 4k monitors Some parts of the handbook not scaling with UI Scale, most apparent on 4k monitors Feature: Added Traits tab to the player character gui - so you can see the features of your chosen character class any time Feature: Improved fall foliage: Many foliage types now got their own seasonal colors and some others received some fine tuning Feature: Bone handle tools. Some stone age tools now be crafted with bones as handles for a bit of extra durability Feature: Added termites (spawn as item from breaking termite mounds) Feature: Added silver solder and lead solder ingots with alloy recipe, to be used to craft the distillery in v1.15-rc.1 Feature: Added powdered sulfur; sulfur-based recipes now require that instead of the sulfur chunk. Sulfur chunk needs to be ground in the quern before being used in recipes. To compensate, the poultice recipes require less sulfur. Feature: Papyrus now drops papyrus tops and roots Feature: Auto-Replace behavior from the Spear now applied to all tools as well. If a tool breaks and there is one extra in the players inventory, it is placed into the now empty slot. Feature: New sounds for metal doors Feature: SSAO support for cube particles Feature: Added SRV record support for multiplayer hosts Feature: Some plants (Fern, Tree Fern, Croton, Rafflesia) now rendered with random size Feature: Added new worldedit flood fill option: "/we trl [0-9999]" lets you set the replacable level (default 6000). Set to 9000 to not replace water Feature: Fuller flower models for Heather, Dwarf Furze and Orange Mallow Feature: Added ability to disable death messages (/worldconfigcreate bool disableDeathMessages true) Tweak: Increased tool durability costs for crafting mechanical blocks Tweak: Changed various stack sizes, including most mechanical parts, and many non-mold clay items, as well as anvil, bed, and quern. Tweak: Chert is now a knappable stone Tweak: Polished horizontal tabs ui element Tweak: Renamed foods trader to agriculture trader. Now also sells seeds. Tweak: Added alternate ladder recipe that requires less sticks Tweak: Omok table top now falls if the table falls Tweak: Disabling developer mode now disables all the debug settings, as one would expect it to do Tweak: Crash the game if the graphics card reports being out of memory instead of silently erroring - a crash is preferable to a screen freeze which cannot be exited from Tweak: Mitigate dark spots caused by SSAO (cheaply capped to 67% min brightness) Tweak: Added "/player [name] entity temp" subcommand to read body temperature Tweak: Bees no longer actively produce honey or fly around below 0°C. And timers reset below -10° Tweak: Increase Bouncy effect for hail particles (and any other bouncy particles) Tweak: Various wordings and spelling improvements Tweak: Some blocks (eg mechanicals) now have custom hitboxes for snow and other particles Tweak: Making a screenshot checks for folder write access, maybe helps us narrow down screenshotting issues Tweak: Renamed /clear command to /clearinv Fixed: Ruined villages not seed-determistic Fixed: drop down list menu scrollbar not scrolling all the way down? Fixed: Wrong SSAO on chicken toes Fixed: Breaking beds left players in a sleeping position Fixed: Attempt to fix z-fighting on middle-distance Glacier Ice next to Snow blocks Fixed: Worldedit: Moving or Rotating a selection with chiseled block corrupts the build in various ways Fixed: Small cumulative performance leak in the character dialog Fixed: Server crash when adding and removing a mod that adds lots of item ids Fixed: Could use /waypoint commands when maps were disabled Fixed: Could find out coordinates using land claiming when showing coordinate HUD was disabled Fixed: Dupe bug with crafting inventory on death Fixed: Rare issue where game crashed if (corrupted?) save file contained no blocks data for a chunk API Updates Feature: New datastructure: CollectibleBehavior - allows to define behaviors that can be applied to blocks and items. First collectible behavior: GroundStorable Feature: Generic ground storage system: Can now easily make an item "ground storable" by adding a collectible behavior to it in the itemtype/blocktype, no programming required Feature: Added class GuiDialogCharacterBase to the api to allow modding of the character dialog. Moved the environnment and stats dialog code from the vanilla game into the survival mod (CharacterExtraDialogs). Feature: Added grid recipe property "recipeGroup" allows you to visually separate grid recipes in the handbook, see ladder recipe as example Feature: Added "/debug blockcodes" to export a full list of all block codes Feature: 3 new treegen parameters (for branches: randomWidthLoss, widthLossCurve; for treeBlocks: leaveslevels) Feature: New shapes JSON element property: disableRandomDrawOffset (used for Coopers Reed in ice) Feature: New shapes JSON element property: foliageWaveSpecial (used for custom foliage wind wave shaders for crops) Feature: New blocktype property: randomSizeAdjust used similarly to randomRotation, see Croton or Tree Fern for examples Feature: In blocktype, to enable swaying like bamboo canes, set VertexFlags { WindSway = true } In code this can also be achieved in VertexFlags by setting both grassWindWave and leavesWindWave (together) to true Feature: Two new FaceCullMode options for blocks: FlushExceptTop (example: farmland or path) and Stairs Feature: Renamed FaceCullMode MergeIce to ”Callback”. Calls method Block.ShouldMergeFace() for custom face culling Feature: Added server events MapRegionLoaded, MapRegionUnloaded Refactor: Renamed BlockEntityBehavior.FromTreeAtributes to BlockEntityBehavior.FromTreeAttributes Refactor: The block entity BEFire is now BEBehaviorBurning Refactor: Add method Block.GetBlockMaterial() as a partial replacement over querying Block.BlockMaterial. Implemented for miningspeeds, blast resistances & heat retention. Not implemented for face culling, worldgen, leaf decay, snow related stuff and similar. Refactor: All of Vintage Story now references .Net Framework 4.6.1 Refactor: Huge refactor of all leaves and wood related assets. Refactor: musicconfig.json Removed "playstyle" property, replaced with "onPlayList" property Refactor: Playstyles now have a new property "playListCode" Refactor: The mechpower shaders are now renamed into "instanced" and also used by the rope system Refactor: Full rewrite of runtime texture reloading The behavior of "atlas.InsertTextureCached" changed as a consequence These textures now get automatically reloaded by the game engine. Modders no longer need to manually reload those. Subsequent calls to this methods with the same arguments now updates the texture at runtime, instead of allocating yet another new area A runtime texture reload can now only happen between same resolution texture files. You can not runtime reload a texture with changed textures sizes This should fix all previous issues related to runtime texture reloading Reload about 2 to 5 times faster \o/ Refactor: Moved the data structures JsonObject, IntDataMap2D, FloatDataMap3D, Rectangled, Rectanglef, StackMatrix4, RotatableCube, ListDictionary and the interface IBlockFlowing into the correct namespace Notice: In AssetLocation, the domain and path should always be lowercase; the core game engine automatically sets them to lowercase if creating an AssetLocation from a filename on disk, or from a domain:path element in a JSON file Tweak: AssetLocation.Domain: harmonise code, use supplied methods such as .Create and .BeginsWith where appropriate Tweak: Block.OnJsonTesselation parameters changed, old version deprecated Tweak: Removed obsolete method GameMath.FastSqrt Tweak: JsonObject.AsBool/AsInt/AsFloat/etc. did not set the default value properly if it couldn't parse the value from string Tweak: Block.DoEmitSideAo() and Block.DoEmitSaidAoByFlag() parameters changed Tweak: Added map region arg to MapRegionUnloaded event Tweak: Added Get/Set/RemoveModData methods to IMapRegion Tweak: Added 2 new tree gen properties: "bool noLog" and "NatFloat sizeVar" Tweak: Renamed physics entity property airDragFallingFactor to airDragFactor, but the old one will still work Tweak: Better error reporting and ability to set a domain for workitem basematerials so modders can have custom ingots in their own mod domain Tweak: MeshData.RenderPasses is now obsolete, use RenderPassesAndExtraBits instead Tweak: Added property sapi.WorldManager.CurrentPlayStyle Tweak: Added api.Shader.GetProgramByName() Tweak: Added SerializerUtil.DeserializeInto() Fixed: Various naming inconsistencies (wattlefence<->hewnfence, incorrect naming schemes, etc.) Fixed: Subsequent calls to RegisterBlockEntityType not overwriting the registered block entity Fixed: Non-contigous ore maps for default scaled ores. 1.5 scale ones are still broken I think. Fixed: Runtime texture reloading should no longer crash now and is notably faster Fixed: Some oddities when using shape { voxelizeTexture: true } Fixed: Several crashes/issues with the survival mod disabled Fixed: SaveGameCreated event never called Fixed: Various issues and crashes with the survival mod disabled Fixed: The playstyles of disabled mods now no longer show up in the Create World screen Fixed: Entity weight property not synced to client Fixed: Should finally fix mesh.data normals not working properly (mostly because facing.PackedNormal was borky) Fixed: Slot.CanTakeFrom() not passing the priority arg during stack merges from Collectible.TryMergeStacks Fixed: RequiredOnClient = false not loading mod on client Fixed: Logging special characters no longer crashes the game
  10. So while tinkering on the game I had a random notion. We can't really convey smell, temperature, humidity or touch in game. But maybe some imaginative text can! Describe me in 200 words or less, how would it feel to be in this place For reference, this area currently experiences a strong breeze, 28.8°C temp and 80% or so humidity The winner gets a free game key! \o/ Submission end: May 27 3:30 PM GMT+2
  11. https://www.google.com/search?client=firefox-b-d&q=block+hosts+windows+10
  12. You can log in once, then block auth.vintagestory.at in your hosts file and the game should run just fine forever. Your local login session does not expire.
  13. Dear Community v1.15.0-pre.1, a preview release, can now be downloaded through the account manager. (section "Other Goodies"). As the community requested by popular vote, for v1.15 are adding new content centered around the topic of Homesteading. If you voted you might notice that a significant portion of the originally planned feature set for the Homesteading Update is not yet implemented! This was in part due to me getting "a tiny bit" side-tracked with two entirely new services - Vintagehosting and VS ModDB. We are delighted that both are flourishing - there are, at the time of writing, 192 mods in the ModDB, each made with love and care, huge thanks to our awesome modding community! We will be adding a few more features to 1.15 over the coming weeks, up to the stage of the first release candidate. It still will not be everything that was originally planned, but we want to get it released. On the other hand, I'd like to believe we have also added some really really nice content that we did not announce during the v1.15 poll. We hope you'll enjoy the new updates. Thanks for playing and sharing your experiences and screenshots with us Please notice 1. This is an unfinished update, mostly intended for modders and very adventurous players. You will encounter major bugs, incomplete features, performance issues and crashes. 2. New "pre" updates will only be posted in discord #news and not on the blog. A new v1.15 blog post will come when the first release candidate is ready. Screenshots Decor system: Carpets, Wallpapers and other quasi-blocks that do not obstruct normal blocks! Slanted roof blocks: Diagonal never looked so good! Diagonal is the new square! Square is so last century... Pies! Craft lovely looking pastry (WIP) Epic tree update: 6 new tree variants with new logs and planks. 2x2 logs for redwood trees. Tropics update: New farmable tropical crops, new ferns, improved world generation for bamboo, ferntrees and more Tropics update: Bamboo sways in the wind Farming update: Many new crops, improved crop information and upgraded fertilizers New crafting mechanic: Clay oven bread baking. The perfect bread needs a perfect bake. New crafting mechanic: Pit kilns. Will replace firing of clay products in firepits (WIP) Even more new building blocks: Like full metal blocks - Steampunky metal builds here we goooooo Prettier trader carts: Now with actual wheels! Experimental rope simulation (VERY WIP) Henboxes - chickens now realistically lay eggs in boxes and brood them into little chicklets Smooth Stair Stepping Weapon and Tool update: 2 new higher end bows (one is archer exclusive), bones can now be used as handles for stone age axes and knifes Improved seasonal foliage: Brings more colors to the world \o/ Game updates Feature: Decor system - place blocks inside blocks! Carpets, Linen, Rushmats, Wallpaper, Wool and fallen leaves can now be attached to any block without occupying that block space. Fallen leaves and wallpaper are creative mode only currently. Feature: Slanted roof blocks - added slanted roofing for clay shingles, copper, slate, thatch and straw Feature: Pies! Craft lovely pastry from any fruit, vegetable or meat Right click with dough in hands on a table to begin crafting pastry, add filling, and lastly you may still add one of three covers - repeated clicks lets you select the type of pastry. WIP: You cant properly cook or eat them yet, will be in pre.2 Feature: Epic music update Some music tracks now play based on season+latitude Added 3 new seasonal tracks for Summer and Fall. Tweaked Winter track to play during winter. New main menu track "Roots" "Through the grass at night" now also plays in survival and creative mode Fixed many music tracks not playing in the exploration and wilderness survival mode Feature: Replaced the seraph's Tyron-voice with Instrumental player voices. 6 voices + selection in the character selector (test via command .charsel). Experimental! Needs a lot more tweaking. Feature: Epic tree update Tree leaves no longer drop saplings, but plantable seeds, which grow into saplings Added new tree types cypress, purple heartwood, ebony, crimson king maple, walnut and larch Ebony and Purpleheart logs will be a rare valuable resource as these are rare and difficult to propagate trees The 2x2 redwood trees now have actual 2x2 trunks The world configuration "sapling growth days" as been changed into "sapling growth rate". This means if you have a custom setting (or play exploration / wilderness survival) you have to re-apply the config via /worldConfig saplingGrowthRate [0.1 20]. It's now a growth speed multiplier with 1 being the normal rate. Maple seeds swirl when they fall, Walnuts are edible Richer seasonal leaf colors Feature: Tropics update! Improved bamboo! Richer leaves, the canes now sway in the wind, improved wind sway for bamboo leaves Added 4 new varieties of ferns - Deer fern, Eagle fern, Cinnamon fern, Hart's tongue (some also spawn in temperate zones) Much improved bamboo generation - added more leaves, now grow in larger patches, greater height variety and spawns bamboo shoots Improved fern tree generation - they now also spawn in groups Improved kapok tree generation - added a few different generators, greater height variation More luscious leaf colors Feature: Farming update New crops: There's now Pineapple, Cassava, Amaranth, Sunflower and Peanuts Added new food types - Pineapple jam, 3 new bread types for Cassava, Amaranth and Sunflower Cassava is a versatile crop that can be either used as vegetable or grain, depending on how it is prepared. Includes an extensive preparation process. Farmland improvements Applying potash permanently increases max k fertility on farmland by 15% (only once) Increased nutrient release from fertilized soil Improved farmland info text. Made moisture levels a stronger factor in the crop growth Rot in barrel now produces compost items for instead of full blocks, can be used as fertilizer or to craft full compost blocks New crafting mechanic: The clay oven New baking mechanic for creating bread and baking pies Dough cooked on a firepit now only produces charred bread New crafting mechanic: Pit Kilns (WIP) Can be used to bulk fire clay products Will eventually replace firing in the firepit Feature: Chicken immersion update Hens now lay eggs in henboxes Broody hens will sit on henboxes for several days to hatch the eggs Chicks now hatch from those eggs instead of the old ‘pregnancies’! If henboxes are unavailable, hens will still lay eggs on the ground but these will not hatch! Chicks grow in size as they get older New juvenile stage (pullets and cockerels) before chickens reach adulthood: juveniles look like small adults, but do not lay eggs or fight. Feature: Baby animals update Baby animals grow in size as they age Most baby animals (apart from hares) are now a bit smaller when newborn Feature: 3D Models update! All player belts are now 3D Models All powdered/crushed resources are now 3D Flax twine and flax fibers Fat and beeswax Cattail and Papyrus roots Other stuff Feature: Smooth stair stepping (thanks to @noname) Feature: Mega Performance update - over 100 smaller and larger tweaks to improve performance, focused on chunk loading speed as well as cpu, memory and graphics overhead. We still need to measure exact values, but it should be plenty to offset the performance cost of all newly added features. Game loading time is also a few seconds faster, especially single player. Feature: Trader outpost aesthetic update: All trader carts now come with much prettier wheels and a Arkan-polished exterior Feature: More New blocks Drystone blocks and Drystone fences for each rock type + one very fancy mixed stone variant Full metal blocks, made from 6 metal plates Pre copper age doors called a Rough door. Can be made without saw, but also has a 10% chance of breaking. Added polished rock variants for suevite and kimberlite Rope ladders (WIP) 8 new paintings 5 new tapestries Added 1 new flower: Cornflower 2 types of cart wheels (for creative mode) Generic wood block (for creative mode) Feature: More piles We've rewritten how ground storage works, so that in the future we can much more easily make stuff "ground storable" Clay and stone bricks can now be piled up like ingots Feature: Experimental cloth and rope simulation The survival crafted rope can now be used to attach animals and fence posts in various ways Disclaimer: Highly experimental! Very WIP! Ropes are not synced to other players and are not stored with the save game right now Feature: Bow & Spear rebalance Added longbow and recurve bow as a new tier of missile weapon. Longbow has highest durability, but recurve has better damage. Requires sawing and drying a bowstave before you can craft either Reduced break chance for all arrows to half of their current values Improved damage and durability for ornate spears. They're now the strongest spears in game, but they can only be purchased via trader Feature: Improved 4k Monitor support Background textures now scale with gui scale and pre-selects a higher gui scale on first startup. If the screen width is over 3000 pixels, the gui scale slider max value increases to from 16 to 24 Fixed wrong sizing of the 'confirm remapping' dialog non large or small gui scales Fixed wrong padding inside icon buttons (e.g. world edit toolbar) Fixed non vertical centered texts in the world edit guis, hover colors if drop downs and number inputs were off as well, no embossing on the number input buttons. Fixed unsharp text in the crash reporter Fixed button texts not vertically centered, most notable on 4k monitors Some parts of the handbook not scaling with UI Scale, most apparent on 4k monitors Feature: Added Traits tab to the player character gui - so you can see the features of your chosen character class any time Feature: Improved fall foliage: Many foliage types now got their own seasonal colors and some others received some fine tuning Feature: Bone handle tools. Some stone age tools now be crafted with bones as handles for a bit of extra durability Feature: Added termites (spawn as item from breaking termite mounds) Feature: Added silver solder and lead solder ingots with alloy recipe, to be used to craft the distillery in v1.15-rc.1 Feature: Added powdered sulfur; sulfur-based recipes now require that instead of the sulfur chunk. Sulfur chunk needs to be ground in the quern before being used in recipes. To compensate, the poultice recipes require less sulfur. Feature: Papyrus now drops papyrus tops and roots Feature: Auto-Replace behavior from the Spear now applied to all tools as well. If a tool breaks and there is one extra in the players inventory, it is placed into the now empty slot. Feature: New sounds for metal doors Feature: SSAO support for cube particles Feature: Added SRV record support for multiplayer hosts Feature: Some plants (Fern, Tree Fern, Croton, Rafflesia) now rendered with random size Feature: Added new worldedit flood fill option: "/we trl [0-9999]" lets you set the replacable level (default 6000). Set to 9000 to not replace water Feature: Fuller flower models for Heather, Dwarf Furze and Orange Mallow Feature: Added ability to disable death messages (/worldconfigcreate bool disableDeathMessages true) Tweak: Increased tool durability costs for crafting mechanical blocks Tweak: Changed various stack sizes, including most mechanical parts, and many non-mold clay items, as well as anvil, bed, and quern. Tweak: Chert is now a knappable stone Tweak: Polished horizontal tabs ui element Tweak: Renamed foods trader to agriculture trader. Now also sells seeds. Tweak: Added alternate ladder recipe that requires less sticks Tweak: Omok table top now falls if the table falls Tweak: Disabling developer mode now disables all the debug settings, as one would expect it to do Tweak: Crash the game if the graphics card reports being out of memory instead of silently erroring - a crash is preferable to a screen freeze which cannot be exited from Tweak: Mitigate dark spots caused by SSAO (cheaply capped to 67% min brightness) Tweak: Added "/player [name] entity temp" subcommand to read body temperature Tweak: Bees no longer actively produce honey or fly around below 0°C. And timers reset below -10° Tweak: Increase Bouncy effect for hail particles (and any other bouncy particles) Tweak: Various wordings and spelling improvements Tweak: Some blocks (eg mechanicals) now have custom hitboxes for snow and other particles Tweak: Making a screenshot checks for folder write access, maybe helps us narrow down screenshotting issues Tweak: Renamed /clear command to /clearinv Fixed: Ruined villages not seed-determistic Fixed: drop down list menu scrollbar not scrolling all the way down? Fixed: Wrong SSAO on chicken toes Fixed: Breaking beds left players in a sleeping position Fixed: Attempt to fix z-fighting on middle-distance Glacier Ice next to Snow blocks Fixed: Worldedit: Moving or Rotating a selection with chiseled block corrupts the build in various ways Fixed: Small cumulative performance leak in the character dialog Fixed: Server crash when adding and removing a mod that adds lots of item ids Fixed: Could use /waypoint commands when maps were disabled Fixed: Could find out coordinates using land claiming when showing coordinate HUD was disabled Fixed: Dupe bug with crafting inventory on death Fixed: Rare issue where game crashed if (corrupted?) save file contained no blocks data for a chunk API Updates Feature: New datastructure: CollectibleBehavior - allows to define behaviors that can be applied to blocks and items. First collectible behavior: GroundStorable Feature: Generic ground storage system: Can now easily make an item "ground storable" by adding a collectible behavior to it in the itemtype/blocktype, no programming required Feature: Added class GuiDialogCharacterBase to the api to allow modding of the character dialog. Moved the environnment and stats dialog code from the vanilla game into the survival mod (CharacterExtraDialogs). Feature: Added grid recipe property "recipeGroup" allows you to visually separate grid recipes in the handbook, see ladder recipe as example Feature: Added "/debug blockcodes" to export a full list of all block codes Feature: 3 new treegen parameters (for branches: randomWidthLoss, widthLossCurve; for treeBlocks: leaveslevels) Feature: New shapes JSON element property: disableRandomDrawOffset (used for Coopers Reed in ice) Feature: New shapes JSON element property: foliageWaveSpecial (used for custom foliage wind wave shaders for crops) Feature: New blocktype property: randomSizeAdjust used similarly to randomRotation, see Croton or Tree Fern for examples Feature: In blocktype, to enable swaying like bamboo canes, set VertexFlags { WindSway = true } In code this can also be achieved in VertexFlags by setting both grassWindWave and leavesWindWave (together) to true Feature: Two new FaceCullMode options for blocks: FlushExceptTop (example: farmland or path) and Stairs Feature: Renamed FaceCullMode MergeIce to ”Callback”. Calls method Block.ShouldMergeFace() for custom face culling Feature: Added server events MapRegionLoaded, MapRegionUnloaded Refactor: Renamed BlockEntityBehavior.FromTreeAtributes to BlockEntityBehavior.FromTreeAttributes Refactor: The block entity BEFire is now BEBehaviorBurning Refactor: Add method Block.GetBlockMaterial() as a partial replacement over querying Block.BlockMaterial. Implemented for miningspeeds, blast resistances & heat retention. Not implemented for face culling, worldgen, leaf decay, snow related stuff and similar. Refactor: All of Vintage Story now references .Net Framework 4.6.1 Refactor: Huge refactor of all leaves and wood related assets. Refactor: musicconfig.json Removed "playstyle" property, replaced with "onPlayList" property Refactor: Playstyles now have a new property "playListCode" Refactor: The mechpower shaders are now renamed into "instanced" and also used by the rope system Refactor: Full rewrite of runtime texture reloading The behavior of "atlas.InsertTextureCached" changed as a consequence These textures now get automatically reloaded by the game engine. Modders no longer need to manually reload those. Subsequent calls to this methods with the same arguments now updates the texture at runtime, instead of allocating yet another new area A runtime texture reload can now only happen between same resolution texture files. You can not runtime reload a texture with changed textures sizes This should fix all previous issues related to runtime texture reloading Reload about 2 to 5 times faster \o/ Refactor: Moved the data structures JsonObject, IntDataMap2D, FloatDataMap3D, Rectangled, Rectanglef, StackMatrix4, RotatableCube, ListDictionary and the interface IBlockFlowing into the correct namespace Notice: In AssetLocation, the domain and path should always be lowercase; the core game engine automatically sets them to lowercase if creating an AssetLocation from a filename on disk, or from a domain:path element in a JSON file Tweak: AssetLocation.Domain: harmonise code, use supplied methods such as .Create and .BeginsWith where appropriate Tweak: Block.OnJsonTesselation parameters changed, old version deprecated Tweak: Removed obsolete method GameMath.FastSqrt Tweak: JsonObject.AsBool/AsInt/AsFloat/etc. did not set the default value properly if it couldn't parse the value from string Tweak: Block.DoEmitSideAo() and Block.DoEmitSaidAoByFlag() parameters changed Tweak: Added map region arg to MapRegionUnloaded event Tweak: Added Get/Set/RemoveModData methods to IMapRegion Tweak: Added 2 new tree gen properties: "bool noLog" and "NatFloat sizeVar" Tweak: Renamed physics entity property airDragFallingFactor to airDragFactor, but the old one will still work Tweak: Better error reporting and ability to set a domain for workitem basematerials so modders can have custom ingots in their own mod domain Tweak: MeshData.RenderPasses is now obsolete, use RenderPassesAndExtraBits instead Tweak: Added property sapi.WorldManager.CurrentPlayStyle Tweak: Added api.Shader.GetProgramByName() Tweak: Added SerializerUtil.DeserializeInto() Fixed: Various naming inconsistencies (wattlefence<->hewnfence, incorrect naming schemes, etc.) Fixed: Subsequent calls to RegisterBlockEntityType not overwriting the registered block entity Fixed: Non-contigous ore maps for default scaled ores. 1.5 scale ones are still broken I think. Fixed: Runtime texture reloading should no longer crash now and is notably faster Fixed: Some oddities when using shape { voxelizeTexture: true } Fixed: Several crashes/issues with the survival mod disabled Fixed: SaveGameCreated event never called Fixed: Various issues and crashes with the survival mod disabled Fixed: The playstyles of disabled mods now no longer show up in the Create World screen Fixed: Entity weight property not synced to client Fixed: Should finally fix mesh.data normals not working properly (mostly because facing.PackedNormal was borky) Fixed: Slot.CanTakeFrom() not passing the priority arg during stack merges from Collectible.TryMergeStacks Fixed: RequiredOnClient = false not loading mod on client Fixed: Logging special characters no longer crashes the game View full record
  14. Oh yea, I should. Translation support on ModDB is lacking.
  15. We much appreciate if players can improve the translations!
  16. From what I read in the first few google results it should work fine, as long as you can reference the VintageStoryAPI.dll in your F# project
  17. Dear Spring-y Community v1.14.10, a stable release, can now be downloaded through the account manager. [Edit:] Also released v1.14.10 to fix a connection issue with Vintagehosting servers! Vintagehosting. A year in the making, now finally ready! We built this service so that players can have a pleasant experience from the moment they visit our site, and that includes setting up multiplayer servers. From today on we are offering home-brewn game server hosting. It's ideal for small groups of friends and family! Right now we only have 100 servers available, but we will buy more hardware should the demand arise. I believe we've created a really useful service and we're excited to see where it will take us! => Buy Server hosting on our Store <= Here's a screenshot of the server dashboard Game Version 1.14.9 We needed to update the game to improve support for Vintagehosting. Also several bugfixes are included as well. Kats first SELF MADE lantern \o/ (as shared by her on discord) All game updates since v1.14.8 Tweak: Improved server dashboard UI, more user friendly world download process, can now download world after server time has expired Tweak: Updated langauge files, added esperanto. Tweak: Fixed animation jerkiness for block placement/interacting, bow aiming/shooting and spear aiming cancel. Made bow aim look a bit better. Tweak: Minor modification to /stat command output. Now shows max clients and amount of seconds a player was last online Tweak: Updated all translation files Fixed: Removed 2-deep-waterhole-of-doom. You can now swim out again Fixed: Right clicking with an empty crock on an empty bowl made the bowl invisible Fixed: Rounding issue on the health point tooltip of the hp statbar Fixed: Wrong worldconfig tooltips on the singleplayer world selection screen and every 2nd one missing Fixed: Other players not seeing items in chests being added or removed Fixed: /land claim revoke not revoking access Fixed: Should theoretically fix ewes forever milk-able, again >.> Fixed: Missing translation entry for dead sawblade locust Fixed: Several steel tool heads used the stone age model instead of the iron age model. Fine tuned some gui transforms Fixed: Update cellar spoilage rates instantly when player looks at tooltip, not next temperature tick Fixed: One direction where a single angled gears was rendered with wrong rotation Fixed: Fix corrupt locusts spawning close to the world surface View full record
  18. Dear Spring-y Community v1.14.10, a stable release, can now be downloaded through the account manager. [Edit:] Also released v1.14.10 to fix a connection issue with Vintagehosting servers! Vintagehosting. A year in the making, now finally ready! We built this service so that players can have a pleasant experience from the moment they visit our site, and that includes setting up multiplayer servers. From today on we are offering home-brewn game server hosting. It's ideal for small groups of friends and family! Right now we only have 100 servers available, but we will buy more hardware should the demand arise. I believe we've created a really useful service and we're excited to see where it will take us! => Buy Server hosting on our Store <= Here's a screenshot of the server dashboard Game Version 1.14.9 We needed to update the game to improve support for Vintagehosting. Also several bugfixes are included as well. Kats first SELF MADE lantern \o/ (as shared by her on discord) All game updates since v1.14.8 Tweak: Improved server dashboard UI, more user friendly world download process, can now download world after server time has expired Tweak: Updated langauge files, added esperanto. Tweak: Fixed animation jerkiness for block placement/interacting, bow aiming/shooting and spear aiming cancel. Made bow aim look a bit better. Tweak: Minor modification to /stat command output. Now shows max clients and amount of seconds a player was last online Tweak: Updated all translation files Fixed: Removed 2-deep-waterhole-of-doom. You can now swim out again Fixed: Right clicking with an empty crock on an empty bowl made the bowl invisible Fixed: Rounding issue on the health point tooltip of the hp statbar Fixed: Wrong worldconfig tooltips on the singleplayer world selection screen and every 2nd one missing Fixed: Other players not seeing items in chests being added or removed Fixed: /land claim revoke not revoking access Fixed: Should theoretically fix ewes forever milk-able, again >.> Fixed: Missing translation entry for dead sawblade locust Fixed: Several steel tool heads used the stone age model instead of the iron age model. Fine tuned some gui transforms Fixed: Update cellar spoilage rates instantly when player looks at tooltip, not next temperature tick Fixed: One direction where a single angled gears was rendered with wrong rotation Fixed: Fix corrupt locusts spawning close to the world surface
  19. Moved topic to the right location, also renamed the board to "Mods&Mod development" for clarity.
  20. Dear Spring-y Community v1.14.9-rc.1, an unstable release, can now be downloaded through the account manager. Soon we'll be releasing our first batch of officially hosted servers through our service that we call "Vintagehosting". It'll encompass about 500 player slots or 100 servers for 5 players each. The core goal of this service is to offer dead simple server hosting for friends and family. We'd like players to have a good experience with our game, and that should include setting up game servers. If there is enough demand for it then we can think of hiring extra help to expand this service to support additional features such as world uploads, variable player slot ordering and mod support. I've decided to make another minor release to add some finishing touches to our in-game server dashboard for this purpose. But! I also added a few valuable game tweaks and fixes Also, you can now buy the game on itch.io again! \o/ Screenshot by Wayward on Discord Game updates Vintagehosting Feature: Can now download own worlds. Cleaned up server dashboard UI Tweak: Fixed player animation jankiness on block placement/interacting, bow aiming/shooting and spear aiming cancel Tweak: Updated language files, added esperanto Tweak: Minor modification to /stat command output. Now shows max clients and amount of seconds a player was last online Fixed: Removed 1-deep-waterhole-of-doom. You can now swim out of those again Fixed: Right clicking with an empty crock on an empty bowl made the bowl invisible Fixed: Rounding issue on the health point tool tip of the hp stat bar Fixed: Wrong worldconfig tool tips on the single player world selection screen and every 2nd one missing Fixed: Other players not seeing items in chests being added or removed Fixed: /land claim revoke not revoking access
  21. Dear Spring-y Community v1.14.9-rc.1, an unstable release, can now be downloaded through the account manager. Soon we'll be releasing our first batch of officially hosted servers through our service that we call "Vintagehosting". It'll encompass about 500 player slots or 100 servers for 5 players each. The core goal of this service is to offer dead simple server hosting for friends and family. We'd like players to have a good experience with our game, and that should include setting up game servers. If there is enough demand for it then we can think of hiring extra help to expand this service to support additional features such as world uploads, variable player slot ordering and mod support. I've decided to make another minor release to add some finishing touches to our in-game server dashboard for this purpose. But! I also added a few valuable game tweaks and fixes Also, you can now buy the game on itch.io again! \o/ Screenshot by Wayward on Discord Game updates Vintagehosting Feature: Can now download own worlds. Cleaned up server dashboard UI Tweak: Fixed player animation jankiness on block placement/interacting, bow aiming/shooting and spear aiming cancel Tweak: Updated language files, added esperanto Tweak: Minor modification to /stat command output. Now shows max clients and amount of seconds a player was last online Fixed: Removed 1-deep-waterhole-of-doom. You can now swim out of those again Fixed: Right clicking with an empty crock on an empty bowl made the bowl invisible Fixed: Rounding issue on the health point tool tip of the hp stat bar Fixed: Wrong worldconfig tool tips on the single player world selection screen and every 2nd one missing Fixed: Other players not seeing items in chests being added or removed Fixed: /land claim revoke not revoking access View full record
  22. Yes indeed, I am currently working on that.
  23. Hey, sorry for the troubles. HumbleBundle only informed me a day before they were about to run out of keys and they seemed to have changed something with their key upload system, as they are unable to use our keys containing special characters. The first 5000 keys I uploaded in 2016 worked fine I've been in contact with their support but that also doesn't seem to make much as of yet progress. I think the quickest course of action you can do is to request a refund and buy it on our site. Btw. to above poster - I took the freedom to rename your display name - we'd like NSFW friendly names on the forums and discord.
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