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Everything posted by l33tmaan
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
l33tmaan replied to ZigTheHedge's topic in Mod Releases
Minor compatibility issue: This mod and Simple Elevator both require you to grind a temporal gear in a quern to get temporal dust. The problem is that you can only make one kind of dust and each mod requires a different kind. Could one of you get a patch out for that?- 135 replies
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- 1.15.6
- 1.15-pre.1
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(and 4 more)
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1.16.0+ WeaponPack- New Weapons, shields and bows.
l33tmaan replied to Mr1k3's topic in Mod Releases
Hey, I've run into a mild issue. I've got Primitive Survival installed and I can only make stakes, not small hafts. Could you change the recipe a little bit so it's compatible? -
How does this interact with the class system that's about to come out?
- 1430 replies
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Oh yeah, I didn't notice. My bad. Having more color variants than green would be sweet!
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That's just annoying.
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I'll take whatever you can give me because stairs like that are vital to making stone forts look right, IMO. Really, any functionality from Carpenter's Blocks is highly welcome.
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Terraria? The super popular video game? People call it 2D minecraft? Basically the way it works in that is you have a bucket of paint - let's say red in this instance - and another bucket with the same color in it. This red might be a similar shade to the one your stairs have. If you were to mix both reds together, you get a less dim, more vibrant version of red - more like your original colors. I think there can be a place for really garish colors, they're just limited compared to the more muted ones you have now. You could probably get away with having both. Now if you wanted to get really crazy, you could have white + red = light red, or black + red = dark red. This way each base color has 3 variants: a dark version, a light version, and a supercolored version.
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I just went and checked and it was definitely something from Carpenter's Blocks, AKA one of the best minecraft mods ever that I always had in my mod list. No wonder I thought it was vanilla.
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I... don't know. I haven't played minecraft in years, and I haven't played vanilla minecraft in even more years than that.
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No, I meant like this. Can stairs even do this in vanilla?? https://i.redd.it/0zck2r2axvd31.jpg
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Can these stairs be placed, uh... like an L-shape from above instead of from the side? I hope that makes sense.
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That's a lot better! Perhaps you could take a page out of Terraria's book and let you apply white/black paint to make bright/dark versions of your existing colors?
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I like this, but the colors are a bit too garish for me. Could you make the colors a bit less strong?
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1.16.0+ WeaponPack- New Weapons, shields and bows.
l33tmaan replied to Mr1k3's topic in Mod Releases
I think the metal texture on the meteoric halberd's messed up? Same with the meteoric longblade. But I'm in 1.13, so... -
That's hilarious because the people I play MP with blaze through progression way faster than I'm able to on my own. It's like they just find resources out of nowhere.
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Maybe I'm dumb, but I have the same issue with dummys. I'll try it with both hands empty, I guess.
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If animals can pull carts, then so should players. Rickshaws are pretty neat.
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I'm going with Industrialization purely out of the hope that we can get functional, realistic elevators because I've been wanting that from a game like this for almost a decade. And because my most recent world spawned next to a beautiful mountain range. The rest would be nice too, but that's what I really want.
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Cool, I didn't expect it to. So all it really does is stop you from falling off blocks and lets you fit into 1.5 square spaces, like under a slab? I ask because I remember a Minecraft mod that added crouching/crawling and I loved it, since you could fit into 1x1 holes in a totally realistic manner. VS could benefit from something like that, especially if/when stealth actually means something, since you could crawl through the bushes towards your prey to catch them unawares. Might be cool.
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But then how else will everybody know I'm such a good wolf killer? Are they just supposed to trust me?
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It's a pretty self-explanatory title. I think it does, but that might just be placebo?
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I guess this one is still busted?
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There should be a craftable scoreboard so people can check it 'in-character'.
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I think there's been a misunderstanding. I mean that regular mobs should have ranged attacks, climbing, and other interesting methods of combat/maneuvering. You can keep putting in land-based melee animals, but that's unnecessarily limited. You need more to fight, and not just during a temporal storm. And if the temporal mobs aren't crazy, then what is? The game is fairly grounded outside of the lovecraftian stuff, so that's the only design space you have to really play around in when it comes to enemies. And in order for "fear of the unknown" to mean anything, there has to be a payoff. Surface drifters simply aren't scary once you realize how easy they are to kite once you have a flint spear. Even during temporal storms, when things are at their wildest, you can just make a dirt pillar and watch everything go all weird for a while and be completely safe. There's nothing to be afraid of. Now imagine if during a temporal storm you had swarms of flying locusts descend upon your base. Horrible tentacle beasts writhing free from the earth beneath you. Complete and utter madness where no place is truly safe. That's what you expect when you hear a lovecraftian storm is approaching, not some blinking dudes you can easily ignore with no investment into a base whatsoever. EDIT: I mean come on, a voxel-based lovecraftian game is begging for some hounds of tindalos. Oh, you have a 2x2x2 doorless bunker buried deep in the earth? You thought that would save you?
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I would argue that regular hostile mobs should have those features. Temporal mobs should be extra crazy, like just flying straight over your walls to kill you.