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l33tmaan

Very Important Vintarian
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Everything posted by l33tmaan

  1. Updated to 1.3.1. Temporal roads now give out 128 blocks per temporal dust, but the rest of the recipe has been drastically increased to compensate. Enjoy actually making these now!
  2. Oh yeah, the old pics used to say. Clay roads are 1.45 times faster. Stone roads are 1.6 times faster. Temporal roads are 2 times faster.
  3. l33tmaan

    Trail Food

    Guess what? Took me a while, but I got around to it. Plus this version should patch the old pemmican into the new one! Everything should be nice and smooth now. Making food is fun. Let me know if I should change their look up or something. Trail Food.zip
  4. Where does VS store the information pertaining to item, entity, and block classes? I'd like to try and make an item that you can put in a stack, sort of like peat or boards, so being able to look at that code would be helpful. I've crawled through the files and nothing's sticking out, any help?
  5. Forager feels slightly underwhelming. Any chance you could make the bonus apply to grown crops, or is that an intentional decision?
  6. The mod is called Goblins. I'm really curious as to how this mod somehow wound up on your machine...
  7. Honestly, if all of farming could get a rework so that you could eventually have generations of crops grown with different techniques that grow faster/have higher yield/are more cold resistant/whatever, that would be awesome. You could just include mushrooms with that.
  8. That sounds like a great idea, sort of like what people would make up about the farlands in Minecraft. Might as well make the worldgen get funkier and funkier the farther you travel from spawn.
  9. I think there's an implication as to why they exist, but it's not something you're going to find out without crashing some underground ruins. I hope it all becomes MORE integrated into the game so it feels like less of an afterthought.
  10. Maybe I'm just doing it wrong, because I don't heal at all when I sleep. I still agree with you though.
  11. Yeah, it's a mod. Did you download a modpack or something?
  12. I do think it's very weird that standing around for 8 hours will heal you, but sleeping for 8 hours... doesn't? What's the logic there? This sounds a lot like how most mods "fixed" potion usage in Skyrim. At least in VS you can't pause the game while you heal yourself, but I agree, some more detailed healing would be nice, and the current method is unnecessarily arcade-y. I don't mind that, I just thing immediate healing should be more of a mid to late game feature. I'm sure we could make up some kind of eldritch healing spell or potion or something.
  13. That's a pretty neat spot. If/when you run out of space on it, you should make another barrow someplace nearby and build on top of that, too. Maybe make a big enclosure for the whole area, something like some native american villages. Might be cool.
  14. Huh? But I am on 1.14.2. I'm using the mod from the link, too. EDIT: Deleting the file and redownloading it fixed it, for whatever reason. Not sure why, since it had the same name and everything.
  15. @dragoness_ Is this still broken on your server? I've updated to 1.14 and I'm not having any problems...
  16. Well that's not good, that's one of the game's essential files. You probably need that.
  17. Hey, I love this mod. It should be in the base game. But it isn't and for whatever reason, I can't actually smith anything anymore. Here's the info from my server-main.txt. All I did in this instance was load in, hammer away at a hot ingot (which did not turn into a pick), and log out.
  18. If I had to guess, the uninstall removed all the base game content and not the stuff you added in. This is why you don't go throwing files into your assets folder all willy-nilly. That's how you accidentally break your game. Keep your mods as separate as possible from everything else.
  19. Updated to 1.3.0! This mod now includes More Wooden Paths. I've also added various road edgings and fixed the snow texture not appearing on blocks (I think). I don't know why there's a visual bug with the corner edge shadows, though. I'll look into that.
  20. l33tmaan

    Trail Food

    Turns out that there might be a way to patch old items so they turn into new ones. Oops. I need to figure out how that works. In the meantime, open up the chat and type /gamemode 2 to turn your world creative. /gamemode 1 is survival.
  21. Oh man, I've been breaking people's items for no reason? Very helpful stuff, I'll give it a shot!
  22. No, no, I've added my own roads, but they don't currently have snow and free variants. If I add those variants in, then it would break any of my existing roads since they wouldn't have those variants, right? That's bad. I would prefer it if when someone installed the next version of More Roads, it overwrote the old non-snow roads with the new, snowy roads so people don't have giant swathes of ? blocks going from one village to another.
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