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l33tmaan

Very Important Vintarian
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Everything posted by l33tmaan

  1. BERRY BREAD! (Outdated) Go download Expanded Foods instead, it includes this mod! Looking for a new use for all those berries rotting in your storage? Got more flour than you know what to do with? Do bright spots make you happy? This is the mod for you! It's pretty simple - just put some berries into your dough recipe and make berry bread! Berry breads come in 2 main types: Fruity, and Really Fruity. Fruity breads require less berries, but still count as grains. Really fruity breads need more berries, but give massive amounts of fruit saturation! Compatible with the Acorns mod for SUPERBREAD! Downloads: Berry Breads v 1.1 BerryBread 1.1.zip Berry Breads (Acorns compatible) v1.1 BerryBread 1.1 (Acorns).zip Old versions: Berry Breads v 1.0 Berry Breads (Acorns compatible) v1.0 Let me know if you find any bugs.
  2. That's a lot better! Perhaps you could take a page out of Terraria's book and let you apply white/black paint to make bright/dark versions of your existing colors?
  3. You're right my shapes were broken! I figured out what the issue was - I needed to create my own .jsons under the shapes folder and assign the new shapes my new textures. I was referring to the vanilla shapes which seem to only be able to pull in textures related to that specific bread. I'll probably need to create a .json for each bread-fruit combination, but I think I can get it working now!
  4. You mean changing the file path to something like assets/breadberry/itemtypes or lang or textures or whatever? I just tried that and this happened. So uh... I guess that's progress, actually? Let me mess around a bit and see if I can get things looking right. Here's the updated file, if it helps. BerryBread.zip
  5. Yeah, I've been having that problem a lot, then it'll turn out to be something stupid like a missing comma or bracket...
  6. That seems like it might be a little out of my depth, but I'll look into trying that anyway, thank you. Any tips on getting the textures to show up right? I've sort of been flailing around trying to get anything new to appear.
  7. Version 1.1 is out! It came to my attention that the previous version would break the vanilla wooden paths, so that should be fixed now. Unfortunately, this update will break any old paths of mine you had, so... sorry about that. Just remake them.
  8. I like this, but the colors are a bit too garish for me. Could you make the colors a bit less strong?
  9. I think the metal texture on the meteoric halberd's messed up? Same with the meteoric longblade. But I'm in 1.13, so...
  10. @DArkHekRoMaNT So you know how you said that most of my textures would be broken? Well, I'm trying to actually make the bread look like it has berries in it now, and I am indeed breaking my textures. I thought the best way to do that would be to have a texture of each berry type and apply it as an overlay to the bread. But no matter what I do, I can't get it to actually show up. All the various breads just look like their normal variants. Am I misunderstanding what overlays are used for? textures: { "all": {base: "game:item/food/grain/{type}bread", overlays: [ "item/food/fruit/blackcurrant" ], }, BerryBread.zip
  11. Thanks for that. I ran the error reporter this time and I got something useful: 23.11.2020 16:32:33 [Error] Syntax error in json file 'game:recipes/grid/doughberry.json': Failed deserializing doughberry.json: After parsing a value an unexpected character was encountered: ". Path 'ingredients.F', line 14, position 2. Line 14 of my recipe is where I started putting in the berry info, but it looks the same as the other code? What's the problem here? EDIT: OH MY GOD I FORGOT TO PUT A COMMA! Wow, I feel really dumb now. Anyway, is it possible for for this bread to count as a grain and a fruit?
  12. First off, let me tell you how much I appreciate you taking the time to look at this and help me out. I am very much learning as I go here, most of my coding knowledge is limited to baby stuff like HTML and CSS. Yeah... speaking of bad practices, I usually just create the .json file directly in the /survival folder and edit them there. Then I make the mod and remove it when I'm done. So in this case it should be in assets/berrybread, since berrybread is my ModID? If my modinfo is weird, then that might be because I uh... used ModMaker.exe to make it. Bad practices all around. Oh yeah, that. I know that isn't working, I was just experimenting in having food give 2 kinds of nourishment at once. Is there any way to do that for non-meal foods? I'm mostly concerned with getting the recipe to show up at the moment, I think I can fix the visual issues on my own. Hopefully. EDIT: I managed to get the bread to show up in-game. I'm not really sure how, since I just cut a line out, tested the game, then pasted the same line back where it was... But would you be able to explain why the names look weird?
  13. That's hilarious because the people I play MP with blaze through progression way faster than I'm able to on my own. It's like they just find resources out of nowhere.
  14. Unfortunately, I think the ship has sailed on that one. This game is almost always going to be sold as "here's Minecraft, but with [something you wish Minecraft did] and [feature you never knew you wanted]" unless it gets RIDICULOUSLY huge. That's fine since there's a real niche to be filled that the game does a good job of doing. I think cave-ins and stuff should definitely be a part of the regular game, but... I also don't play with the setting that makes dirt subject to real gravity because it's just too different for me. Plus cave-ins aren't quite the same danger as a monster - one is typically the result of a player's own actions and inattention, while the other is a totally external force that you have to overcome. This is already my favorite MC-style game and I think it sets itself apart from vanilla Minecraft quite well. But I also haven't played vanilla Minecraft in over 6 years.
  15. Maybe I'm dumb, but I have the same issue with dummys. I'll try it with both hands empty, I guess.
  16. Aww, it looks so nice, too... surely it can't be that hard to get it working again?
  17. Is it me or does this link not work? Could someone else upload it?
  18. I dunno, I think you can have all that other stuff and still have fantasy elements. Then again, I like fantasy, so I might be biased.
  19. If animals can pull carts, then so should players. Rickshaws are pretty neat.
  20. I'm going with Industrialization purely out of the hope that we can get functional, realistic elevators because I've been wanting that from a game like this for almost a decade. And because my most recent world spawned next to a beautiful mountain range. The rest would be nice too, but that's what I really want.
  21. Cool, I didn't expect it to. So all it really does is stop you from falling off blocks and lets you fit into 1.5 square spaces, like under a slab? I ask because I remember a Minecraft mod that added crouching/crawling and I loved it, since you could fit into 1x1 holes in a totally realistic manner. VS could benefit from something like that, especially if/when stealth actually means something, since you could crawl through the bushes towards your prey to catch them unawares. Might be cool.
  22. Uhhh... weirdly enough, the shapes and textures are the only thing that are working so far. On the dough at least, I still can't get the bread to show up at all. I tried that code change last night and it didn't work, but I tried it again now and... it still didn't work. I feel like I'm missing something simple here. Oh yeah, sure, here you go. Like I said, I tried to look at the Acorns mod since it's similar to this one and that's how it had its code written. Berry Bread.zip
  23. I thought I was getting a hang of modding this game, but I suppose not. I'm trying to make a type of bread you can make with berries and I've managed to get them to show up in-game (although the name looks weird, like 'game:item-dough-berry-spelt-blueberry), but I just can't get the actual recipe to work. I also can't get the dough to actually bake, but maybe I'm just crazy. I would really appreciate if anyone could help me out here, because I thought I sorta knew what I was doing. I even took a look at the Acorns mod to see how they made dough, and it's not dissimilar to this. I dunno if it'll help, but here's my dough code:
  24. But then how else will everybody know I'm such a good wolf killer? Are they just supposed to trust me?
  25. It's a pretty self-explanatory title. I think it does, but that might just be placebo?
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