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Conquest of Blocks

Very supportive Vintarian
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Everything posted by Conquest of Blocks

  1. Go visit https://www.vintagestory.online for more info about us.
  2. could @copygirl maybe exclude broken chests from being carry-able on the back, as they look strange? There's even a piece of wood floating in the air then.
  3. @dotAre the books locked once written or can anybody edit them? I like to have them locked, since i want to use them as rule books on my server. If you need a server to test things out, you can contact me. Oh and it would be great if you could at a function to copy the stuff we have written into these books to be able to paste it somewhere, e.g. a text file on the pc.Because if the book is lost, we have to re-write from scratch.
  4. We are looking for new players to join our roleplay server.
  5. Is that normal?
  6. I know that. But check the message below.
  7. I tried this mod out on my mp server. Worked fine until i got this crash and error:
  8. Version: v1.14.10 (Stable)13.07.2021 10:51:52: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei XLib.XLeveling.SkillDialog..ctor(XLevelingClient client) bei XLib.XLeveling.XLevelingClient.OnHotKeySkillDialog(KeyCombination comb) bei _AZg8ZupMzxcre3m8VnVpHv5natC._858OWULxfj4vJ5yedUgdeJ3H31P(KeyEvent , IWorldAccessor , IPlayer , Boolean , Boolean , Boolean ) bei Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) bei Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(Object sender, KeyboardKeyEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.Platform.NativeWindowBase.OnKeyDown(Key key, Boolean repeat) bei OpenTK.Platform.Windows.WinGLNative.HandleKeyboard(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) bei OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] ) bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )
  9. [Error] Exception thrown during handling event OnGameWorldBeingSaved: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.API.Common.Entities.Entity.GetBehavior[T]() bei XLib.XEffects.XEffectsSystem.OnGameWorldSave() bei Vintagestory.Server.ServerEventManager.TriggerGameWorldBeingSaved() i guess its mod related because of "Xlib" but i could be wrong.
  10. Lots of people wish for xskills support. They like to get experience points for cooking and creating meals. Any chance you could add this?
  11. We are looking for new players that like to play as a team.
  12. I dont know. Looking strange to me. Even if there are 2 moons, the bluish tint on the small one does not look natural. I like the mod, but i think this should be done better.
  13. Crashed
  14. You guys still active? Can't find you in the server browser.
  15. Did you rename the server to something unique? Which host?
  16. Don't think so. But you could save important buildings and stuff as schematics and paste them into a new world later, maybe even with the same seed.
  17. Yeah, im just asking because i like to have that info for the server browser at www.vintagestory.online
  18. Could you please check if your server details on www.vintagestory.online are correct. Maybe you could also provide me with some info about IP, website etc. I would like to include your server into the list.
  19. A first version of the database is now live. Any server owners that like to have their server listed, please contact me. Website/ Database is still WIP. Will include a link for sending add requests later. For now please use this forum.
  20. You're right. I will drop the server website and use that domain for an server browser with filters. Working on it..
  21. The first internet database for 'Vintage Story' multiplayer servers! https://www.vintagestory.online/serverbrowser Use filters to easily find a server that fits your needs! Visit the website, apply filters like "PvP on/off", "Temporal Stability On/Off" and many more. Click on "show details" below the preview picture, to get detailed infos. Do you run a vs server? PM me on CoB Discord or post your request here and i'll add it to the list. Or use the Request Form (needed for updates). I'll need an short description of your server (max. 500 letters), a 16:9 preview image, the IP and all settings that are covered by the filters on the website. Adding a server will be free. Updating a server will be 1 € at a later time, once more servers are online (due to the work involved). For now, updating a server will be free as well. Preview screenshot of the current version as of 04.27 with a few servers listed.. Personal Note: My html-skills are not the best and it was a lot of trial and error to put this together. If VS ever should fire up nicely and we get 1000 servers a day, i'll hire an professional programmer to make it look awesome -but for now it should do the job.
  22. Since i removed the mod from the server we always get the following error in the logs: 17.4.2021 09:05:01 [VerboseDebug] Failed loading an entity in a chunk. Will discard, sorry. Exception: System.Exception: Don't know how to instantiate entity of type EntityMeteor did you forget to register a mapping? at Vintagestory.Common.ClassRegistry.CreateEntity(String className) at Vintagestory.Server.ServerChunk.AfterDeserialization(IWorldAccessor worldAccessorForResolve)
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