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Devilofether

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Stone Age Settler

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  1. I have a bug to report, in 1.15.9 I am trying to build the pottery kiln, following all of the steps, and whenever I try to light it, a red "remove this" hologram appears, and it wont light. I suspect it has something to do with that smoke feature I read about
  2. Hey this looks amazing, but is there an interface, or a handbook entry at least?, because this is super complicated to try to memorize
  3. Are you planning on adding steel chests with 48 slots? (double the base chest)
  4. Its fine for meals, but resources like quicklime and shingles need to be more efficient, waiting in front of a fire for an entire stack of items to cook isn't fun, especially when they aren't the final product. Ideally the furnace leftover from earlier updates could be used to cook multiple items at once in trade for a longer cooking time (this probably wouldn't work for the cooking pot and crucible because they have their own inventories). Actually I have a potentially easier way to do this (in terms of programming at least) make a "bulk" Item that has a reduced cooking time compared to individuals, use crafting to convert them both ways in both (cooked and uncooked) states. Just a suggestion for my preference, I am not really a hardcore survivalist.
  5. How about quick (or configurable) cooking time, Ideally as an upgrade to the normal cooking system
  6. Ill still use your mod, Its just good to know for the future
  7. Interesting, maybe I should get into modding at some point, thanks for the tip
  8. Of course you cannot move lava in survival mode, but it does naturally generate. This setup exploits a quirk of lava cooling that a stone cannot generate on it's own (or else it would automatically be quarried) so it transforms the block below it into another basalt or obsidian (another interesting quirk, it actually destroys and completely replaces any non solid block). This is a compact semi-automatic setup that makes a couple stones and 1 quarried stone from breaking 1 block, so it's super efficient from a stones vs quarried stone ratio, or in terms of pickaxe durability. Pick the top block from the broad face since you can place water against the back wall (make sure the back block cannot be broken with a pick if you want to AFK); it will break into stones; and the bottom one will be quarried for storage, building, crafting, or chiseling. optionally make a pothole so Items don't fly in your face. This setup generates basalt by default, but if you want obsidian; drop in a water source block with a bucket before the lava interacts with it (tip: click twice with the bucket so you have a chance to refill your bucket before the obsidian forms). make sure all of the blocks surrounding the bottom (and maybe top) basalt or obsidian are not solid (turning a block into a chiseled variant works) and don't obstruct this block unless you want it destroyed. the hoppers and chutes are optional, but they help catch loose items that get stuck in the water source block.
  9. in my opinion, thats a lot of complexity, depth, and content for something very few people will actually use. also consider the burden all of this will have on the already clunky inventory system. Don't forget that this is a game, not a realistic simulation of earth; and compromises have to be made so it is fun for everybody. this type of bloated content would be much better as a mod, or an entirely new game (like stardew valley); unless of course the game is already going that direction.
  10. Thanks! I figured it would have been easy
  11. Could we have a version with just metal blocks, stairs, and slabs? It's a material that is missing from vanilla, I like chiseling with it; but I don't want all those extra variants cluttering up my inventory in survival (a problem with stack-based inventory systems)
  12. Could we have the carpet as a chiselable block so we can make custom carpets and seats?
  13. is it possible to make a lite version of this mod, which adds most of the content, doesn't break existing worlds, compatible with other mods, vanilla balanced, and removes the hardcore survival elements (frankly the game is grindy and complicated enough as it is). It would be nice to have access to things like palm trees, new tools, casting moulds, more uses for bamboo, new blocks, etc... without having to go through ten more steps than in vanilla, and having to manage ten times as many items. besides, many of the features are a quite janky (having 6 different log types, in 5 sizes, stripped, or unstripped, and in three different orientations, all taking up valuable inventory space if you are not careful, and that is just unworked wood. not to mention all of the scrap wood that can't be gotten rid of easily, just as a prime example)
  14. No, Windows 7client-main.txt
  15. I am a first time player on the latest full release and I just started a new world, and I can't seem to access my inventory or crafting because my cursor won't leave the centre of the screen in camera mode.
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