-
Posts
576 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by DArkHekRoMaNT
-
Strange. Corpse is entity. I'll try to reproduce it, but maybe the new corpse has move higher or lower and you didn't notice it? If it's not difficult, can you send me the logs if they remained or if you do it again?
- 91 replies
-
- code
- open-source
-
(and 2 more)
Tagged with:
-
You can also check moddb. Moreover, it has an api through which it can be checked automatically.
-
@Tech_Rabbit Try this version, I added a little more debug info PlayerCorpse_v1.14.7_v1.0.3-pre.1.zip
- 91 replies
-
- code
- open-source
-
(and 2 more)
Tagged with:
-
It is very strange. The error happens here api.World.AllPlayers.FirstOrDefault(p => p.PlayerName.ToLower() == args[0].ToLower()); No players on the server? Can I have more context?
- 91 replies
-
- code
- open-source
-
(and 2 more)
Tagged with:
-
Please change your modid (in modinfo and other places) from Katana to katana. Modid must be lowercase, your mod does not work on Linux/macOS now
-
Are you changing Val? Also are you doing edit -> save -> close editor -> load world? HasHealth: { Comment: "Has 100 hp, can be broken by another player", Default: false, Val: false -> true }
- 91 replies
-
- code
- open-source
-
(and 2 more)
Tagged with:
-
%appadata%/VintagestoryData/ModConfig/helvehammerextensions.json (created after the first load of the world)
- 31 replies
-
- quality of life
- helve hammer
-
(and 1 more)
Tagged with:
-
Not enough mineral dyes. Everything works. Perhaps there is a conflict with some other mod or the mod did not load at all? Do other crafts work? https://imgur.com/OGZKo4O And why did you reply to my post in Grave Mod topic?
-
VintagestoryData/ModConfig/playercorpse.json
- 91 replies
-
- code
- open-source
-
(and 2 more)
Tagged with:
-
v1.4.13: Fixed rime planter recipe (@luette) Added painting recipes and enabled small pelt recipe Added fern tree disassemble recipe Added wallpaper recipes
-
v1.0.2: Fixed waypoints at world border
- 91 replies
-
- code
- open-source
-
(and 2 more)
Tagged with:
-
Thanks, fixed. Apparently I broke it when I was fixing patches that didn't work at all
- 17 replies
-
- library
- open source
- (and 5 more)
-
@luette PlayerCorpse_v1.14.7_v1.0.2-pre.2.zip
- 91 replies
-
- 1
-
-
- code
- open-source
-
(and 2 more)
Tagged with:
-
Meh. Dot and comma. I think it culture decimal separator problem. I'll just round the numbers, I think this will help.
- 91 replies
-
- code
- open-source
-
(and 2 more)
Tagged with:
-
@Kai Effelsberg @luette Try this version (added additional log and possibly fixed the problem with waypoints) PlayerCorpse_v1.14.7_v1.0.2-pre.1.zip
- 91 replies
-
- code
- open-source
-
(and 2 more)
Tagged with:
-
You should have loose pieces. Considering that the maximum is 3 ingots in height, anvil crafting will be strange
- 31 replies
-
- quality of life
- helve hammer
-
(and 1 more)
Tagged with:
-
v1.0.2: Fixed helve hammer workable anvil parts by default
- 31 replies
-
- quality of life
- helve hammer
-
(and 1 more)
Tagged with:
-
Also, now releases require a unique modid/version combination, Tyron in Discord #moddb said that some of the mod releases are now invalid, including cobbandits (I don't know what your discord nickname is )
-
@Kai Effelsberg Typo? ModDB link is https://mods.vintagestory.at/show/mod/162
-
1.17.x+ Meteoric Expansion v1.2.2 - New Content: Meteor Showers
DArkHekRoMaNT replied to Taska Raine's topic in Mod Releases
Use long for miliseconds. But any way, double has very large max number ~e300 (with a loss of precision). -
Basically, the mod only adds recipes (or drops, as a way to get a block). The only exceptions are crates that have an inventory added. The quiver, mining bag and storage vessels have slots initially. A problem with plant torches is the lack of such mineral dyes ¯\_(ツ)_/¯
-
Try look at its itemtype json (variantgroups property)
-
You can look at it in game. Settings -> Dev -> Enable Debug -> Enable Show Debug Info
-
vs 1.15.0-rc.2 VSHUD 2.0.10 (Formerly WaypointUtils)
DArkHekRoMaNT replied to Novocain's topic in Mod Releases
Disable preview: .pconfig enabled false