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AngryRob

Vintarian
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Everything posted by AngryRob

  1. Can those be sold, or do they just look nice?
  2. You say that now, but what happens if the tech tree advances a bit? Autoloaders are very much a steam punk weapon, and then there are the new drifters, the ones with the nasty ranged attack. What are you going to do? Nerdpole during a storm? shoot arrows at it? Worse still, ranged locusts, and suicide locusts? Right now the game is geared toward bronze aged difficulty, but when things ramp up, a hard to make but long ranged devastating weapon might be what is needed. Worst case scenario someone would mod it in, and then we can have a flan's gun and planes mod.
  3. Only 2mb? well that is insane. This is a great mod and lays the foundation for power tools. All that is next is a means to recharge batteries instead of crafting new ones each time, and we will be well on the way towards Industrial craft in vintage story....
  4. Hmm, direwolves would be interesting. Maybe have temporal mutant strains of wolves and raccoons? We have ruins and cobble skull, as well as bony soil, also there are artifacts in the sand too. I have a lot of bling thanks to the sieve mod, but so far i am unaware of a trader that buys those. i am wearing a crown, so a cursed crown that summons a ghost would be an interesting change of pace. Maybe even have a means to tame ghosts so that haunted furniture in your base can protect you at night?
  5. Ok, i was wondering about this as well. I am going to try growing them on untilled land now. i need lots of cloth for the mods i have, so this mod is also a necessity.
  6. Outstanding. I put the flint in a better crate. To be honest, i use flint for shovels and axes and leave the metal for better tools. Even at 96 day sapling spawn rate i still have a lot of sticks. i have that one mod where i can make grind stones out of flint, but i have not made one yet. right now have an aqueduct and am building a "self building tower" out of sieves.... Crap, i may do that next build, use one of the in game wild aqueducts for the sieves and build a self building tower from it. crud that would be wild....
  7. We need more mobs, and more types of mobs. Ghosts could be used to guard good loot, and a roving hordes of zombies would also be interesting. Maybe also add seasonal mobs? like during the fall ghosts will attack unless jack o lanterns are placed. during the winter windegos will try to attack your home? Each seasonal horror mob requires different methods to keep them out, and have them attack and be attacked by drifters for some added chaos. Make those temporal storms something really nasty. The mobs would only be triggered if the player does something in the world, like cut down too many trees, finds a cursed artifact while panning, or is seen by an evil totem that is buried in the ground?
  8. the class system does need some work. Right now it just seems to give different starting gear and buffs/debuffs. Now, what if lore added feats? What if crafting items added perks? The way things have worked in other games is you read a book and it levels up a skill, but what if books/lore gave feats instead?
  9. I want fire arms, and i want tiers of fire arms. i want to to go from hand cannons to revolvers and maybe even autoloaders. We have gun powder, but it is only used for a handful of stuff, and we have all these machining things. We also have lead, and very few things to use it with. Here is the thing, right now maybe guns would break the balance, but what about later? what exactly is under the ground? how many more mobs will come out during the temporal storms? What else is out there in the dark nights? with fire arms we can unlock all sorts of crazy shennigans, like werewolf hunting, tom foolery, and maybe even require artillery to shoot down temporal dragons...
  10. Does that include copper spear heads?
  11. My issue is that i have a buttload of temporal gears. almost a full chest of them, due to my obsession with panning/murdering drifters. I think that is my play style. The thing is, they are very cool, but are under utilized. I would love to see them used in more things. So more under ground machinery? hell yeah.
  12. I like this idea, and it can be used to really expand the story. It would be interesting to get distracted from an iron or salt hunt, to discover a ruined city, and maybe get clues as to what happened to the people? At the same time, is the world going to be empty forever or will there be villages?
  13. Don't use google, they really went down hill now and all you will see are paid search results for some dumb fortnite knockoff by riot games. [long crazy hateful rant has been redacted for everyone's sanity]. I am not a big fan of riot games, also i think the game he is talking about is Veloren, with an E instead of an A. I pasted some links below. Veloren Introduction - Veloren: An Owner's Manual Looks like an open source community project. Those games if they get off the ground tend to be insanely fun. I give it a few years before it starts eating into world of warcraft fanbase.
  14. Got it to work after some fiddling. It's an important mod, i got tired of watching my hunger slowly decrease after a day of panning. Spend all day mining? no problem! Spend all day chopping trees? No problem! Pan for copper? Sorry bud, you will starve to death. But yeah, now that i have this working, i will start my massive terraforming project and begin digging up deserts just for a little bit of copper nuggets and turning that land into farmland.
  15. How do i know if the sluice is working? So it does not drop rocks, does that mean i need to check on it periodically to see if it drops anything? I am testing it out now, i am assuming it is working but it appears to be dry.
  16. I got stuck climbing a trader ladder earlier. I was able to get off by destroying the ladder. Has anyone else had issues with ladders? this happened in today's release..
  17. on windows go to command prompt, and do ipconfig. This is one of the huge strengths of pc gaming, because this is a skill that is slowly bleeding out of IT and into all aspects of business, and manufacturing. Hell, food service will be 80% automated before 2030.
  18. I have this suspicion that the traders are wizards from another dimension that got here by magic, and that they want the gears and other stuff for their own reasons. There are no roads, yet here they are, just in the middle of forests and other places, and you can't modify the area that they are in. There is also this nervous awkwardness to them, like they are not sure you are there to shop or murder them, so they are being macho and trying to encourage you to shop at them. After all, they are just standing there, looking in the corner, lost in their own thoughts. They do not seem to be expecting customers at all. So that leaves me to believe that they are wizards. why they are out here, i do not know. Maybe they too are investigating what happened to this world? Or are stranded? Now it would be really cool if we could reach a good level of trust with them, and they would let us go to the trade dimension or wherever they are from for a bit. No weapons allowed, only gears, and we can buy things at the shops. the down side is you are on a timer, so you will get sucked back to spawn. BUT, if you behaved, and had good money, you can build a mail box and have stuff magically delivered to it like the mail box mod?
  19. I forgot about rust world, Isn't that sad? We have this mechanic, this big blue gear that spins and looks cool, and yet i have never been to this place, ever. Talk about under utilized stuff. Thaumcraft had that corrupting equipment, maybe vintage story can have temporal unstable armor? I like old dive suits, so a big, bulky, temporal combat suit with a drill? sure it rips off bioshock, but aside from being cool you can configure a visor to see underground deposits? Maybe the bigger the deposit, the bigger it glows through the ground? You would have to have a special setup to enter the armor, like pic below. Now this has gotten me thinking, what if inside each big ore deposit, we had a temporal instability crystal? this would aid prospecting greatly! Suddenly you are getting into rust world more often, but out of necessity, and these crystals will have other uses too, like high tech machines, but you need to store them in lead boxes because they make the area unstable. That would also be a great power source for high end equipment, and it would have to be charged in temporal storms... While that would be some very cool end game stuff, it still does not fix the combat. Maybe have the drifters drop some sort of food loot or seeds? currently drifters are the only hostile mob that does not provide delicious meat, so they have an insidious danger in the beginning of causing you to lose hunger fighting them. So maybe have them drop a food bar or something? Then again, if he adds combat animations, then a skill system where we can use skill points to learn combat moves would fix this problem too. So i might be overthinking things a little....
  20. Hmmm, so maybe dynamic temporal bosses based on what you have made? where you have been, and what lore you found? that would be kind neat. Also limiting the drifter spawns would help with those first nights, because lately i have been fighting groups of them off with a stick. I have been thinking that we need more machinery in this game, like even temporal machines that need a temporal mill that only works during those storms, and that powers those machines. the problem is what do those machines do? Maybe raise the dead? make end game metals? reveal the world map? Lift a bunch of chunks into the sky? Having a need to be working during a temporal storm, and machines that attract horrible time monsters would add some fun, and fun is the end goal. I have too many temporal gears, because i spend all night shifting though sand. it's a waste because transloators are very cool, but they are the only use for the gears at the moment. Starforge had a kickstarter goal of a procedurally generated horror. I have been intrigued in that idea ever since that game failed. Could you imagine different horror mobs showing up? like the groak or skinwalkers? These mobs would be special and target players and their spawn points based on rng and other factors. Thaumcraft was a very cool mod, the corruption, the cults, the weirdness along with everything else it added really changed minecraft. As i play vintage story, i have been thinking that instead of the thaum magic, it would have "dark physics" based things found, things studied, lore read, etc etc. That would add some life to the game, but how to make it different and special to vintage story escapes me at the moment.
  21. Currently, when we make a set of armor, we make chains, scale, or plates. Now, when the armor is worn out, it is completely gone. I propose that as armor gets worn, these plates and items fall off, and either have to be reattached or replaced. With gambeson we can sew patches in, same with leather. This would be more efficient resource wise, while being somewhat realistic and not too broken. For tools they will either need to be sharpened, have the handles replaced, or have the head replaced. Also, another use for temporal gears could be sacrificing a gear to repair a piece of equipment, the higher the tier of equipment, the less the gear repairs. This would be like rolling back time on the equipment, and may summon drifters if used too often....
  22. I don't know if the game really needs a goal or not. Kenshi had no goals, yet people get sucked into that game with thousands of hours because of how insanely fund the grind is. 7 days to die is also missing goals, and that game sucks people in as well. Meanwhile games like skyrim have goals, but does anyone remember much about the "big aldruin" fight? or how mehruns dagon was defeated in oblivion? Dagoth Ur is kinda an exception, because he had some cool lines, followed by a hyper disappointing ending. Another game i need to mention, is dragon quest builders 2. I liked it up to a point, then lost interest. When they sucked me away from the main island i was building as part of the main quest, i stopped caring. All that time invested into a new kingdom, and boop, gone. Killed the experience for me. Yet DQB2 is the most goal focused voxel sandbox game i am aware of. So we have this weird contrast where ,in my case at least, sandbox games without goals get more hours then the big sandbox games with the goals. I am of the belief that the journey is more important then the destination, so how does one create an infinite journey? I avoid talking about minecraft, because that game was unplayable to me without mods. IC2, dragon block c, thaumcraft, those were the big mods that made the game playable. Dragon bloc c is the more important mod for me, because it fixed the trash combat of minecraft. It translated too well, because you could do ki attacks that destroyed mountains, and goku punched trees for wood in the anime. So why do i bring up this stuff here? Because vintage story does a lot of things significantly better then those games. It is the best survival game in the genre. It does a lot of things right, like food spoilage, seasons, and hypothermia. Crafting, prospecting and exploring are solid as well. The built in mod loader is almost as good as steam workshop. The current weaknesses are lore, combat, and end game. So the combat is lacking. Thanks to the good mod system, this has some great solutions, but what about the long run? what and how should combat be done? The temporal storm mechanic should be considered into this as well. Other threads are asking for bosses, and i have to agree with this. Instead of going to the bosses, the bosses come to us? Ok. But what do we get out of these fights? What would balance out the risk and the rewards? I think an xp system with skills is the best start. But how do we fit that into the game? I have recently been playing Elona+, which has one of the best skill systems out there. I enjoyed the skill system in that game, and would like to see similar systems in other games. It's another learning by doing system, but the biggest draw is that attributes are not gained so much by grinding skills, but by having good nutrition. So that fits in well here. So a system in which if we are well fed, our attributes increase as we increase skills. This would have an added effect where that if we are high level, we stop being skinny and start looking swole, or if we only craft all day we look fat. Just tossing some ideas and thoughts out. Maybe something will stick and be helpful?
  23. The mistake i was making when starting out, was looking for food. No, you want to start a fire, THEN look for food, because you NEED a torch. I also turned off loot dropping, because losing satiation is already a huge detriment. Honestly the food mechanic needs a little bit of a rework, starvation should be a debuff THEN losing health. That would make the first few days a little better for starting out while still being harsh.
  24. A temporal boss would be nice, but at the moment why fight them? what do we get for fighting them? Combat needs some work. but yeah, for nasty temporal mobs, why stop at one? why not have a special mob per biome? A temporal sea monster, a temporal moth man, a temporal fat man that eats cooked food, and an underground temporal guy? For added problems, have these guys open doors. Maybe even add a temporal arsonist who sets fires to skeps, crops, fire wood stacks, forests, and anywhere else. Give players a legitimate reason to be worried about temporal storms rather then the current sleep through them / nerd pole avoidance.
  25. I think that villagers are something that should be "made", using bones and temporal gears. maybe even some sort of ritual during a temporal storm? When a villager is made they will need a bed, and food, and will help around the area. At the same time, being able to make animals this way would also be great. I am in a spot with no animals at all. So either A i move, which can be a pain, or B i lure animals to me, which is also a pain. So a new option to use dark physics of temporal distortion to bring an animal from bones would be useful.
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