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Everything posted by l33tmaan
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Yeah, there's a pop-up in the upper left when your game needs an update. I always download the entire package again instead of updating because I mess up my vanilla game files with modding, but updating should be quick and easy.
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I remember having a sheet full of code that I had to input into the game as a form of copy protection. That sucked then and the same idea sucks now. The only thing worse is subscription-based models (*cough* Adobe *cough*).
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Is that made obvious anywhere?
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It should be straightforward! I just typed in 'breaded' and it came up.
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You shouldn't be sorry, I'm just... shocked it's even a question?
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Good lord, of course it's legal to use on two machines! What is this, some kind of horrible dystopia?
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Press H and look it up in the handbook?
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There are a lot of mods that should probably just get implemented or adapted into the base game. That and CarryCapacity are two of them.
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There isn't one because... the game doesn't need it?
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It's possible to play during nighttime, you just need to secure fire and shelter that isn't a cave. That first night can be rough, but once you've got some flint spears and a firepit that can't get rained on, you're set to start worrying about starving to death and getting mauled by wolves.
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What state is the moon in? I can see pretty clearly during full moon nights.
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We don't need downvoting mods, but upvotes are fine.
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Nowhere is safe during a temporal storm. Nowhere except the battlefield.
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no animals were harmed Primitive Survival
l33tmaan replied to Spear and Fang's topic in Mod Releases
I don't. Give it to me. -
That still sounds a little too hot for ice to form.
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I remember bringing up that exact point before and I think I was told that it's planned to be reworked at some point.
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no animals were harmed Primitive Survival
l33tmaan replied to Spear and Fang's topic in Mod Releases
You can have your own bridges as long as they're different, right? -
assets/survival/itemtypes/resource/rope.json You want to change 'maxstacksize' from 16 to 128 or something. I must have a mod that increases it from 16 to 64 already or something...
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I don't think there's a way to have it not consume the stone since it isn't actually a tool. But I can add hammer recipes in!
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Updated to 1.2.3! Added bread crumbs! Can be eaten as a snack, put in most meals, or used to make breaded/fried meat. Added smashed & nugget versions of fish fillets! Fish dumplings now require fish nuggets instead of a whole fillet. Added hardtack! Changed vinegar portion texture to a shape Changed meat nugget and fish shape in meals Added meat nugget and fish shapes to meat stews; added meat nugget shape to soups You can now use up to 2 slots in soups for nuggets I've been wondering about something and I could use some feedback: Should I add chopped vegetables? They would function similarly to the smashed/nugget forms of meat in that they could be used for different things. Maybe. Thoughts?
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TemporalGearSpawnNerf (mainly for Wilderness Survival)
l33tmaan replied to goxmeor's topic in Mod Releases
I could honestly see this as a mechanic implemented into the base game. -
Chiseling is great, but it shouldn't have to be a solution to everything. More light sources are always welcome.