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Rhyagelle

Vintarian
  • Posts

    250
  • Joined

  • Days Won

    7

Everything posted by Rhyagelle

  1. I think Wild Craft, Wild Farming and Carry Capacity are honestly so important they should be implemented into base game. All of the additional plants etc and the carrying mechanic just makes the experience even more engaging. I love walking through the forests and fields, and seeing a bountiful amount of flora.
  2. If they don't want to deal with Steam and its taxes while still a small team and early(ish) in development, I support the dev 100%. Besides that, 90% of Steam people can't seem to understand what an early access game is and would inevitably become unreasonably angry at the slightest delay or problem.
  3. A stability device would be great! It could even make more use of the dungeon scraps, too.
  4. At first, I thought iCue (Corsair mouse software) was causing severe issues with this build. Performance tanked hard. Turned out it was a Windows 11 update that borked everything. A reinstall has shown that I am getting about 15FPS more than I did before! I don't know if my drivers are just working better or if something was done to the 1.17.x builds, but it runs like liquid butter and I'm pleased! Thanks always for all of the awesome work, the game is amazing! Can't wait to see what's ahead!
  5. The end of infinite diving has come. Goodbye, sweet prince.
  6. I go crazy when I see performance updates, so I really appreciate that, but I gotta say this is the surprise gem for me. I don't know why it bothered me so bad before, but now that it is solved, I'm very happy. Thanks so much guys for your hard work, and all of the awesome progress!
  7. Rhyagelle

    Steam

    If it goes to Steam in the future, that's cool, but if that comes to be, I hope they don't stop selling here or on HB. Steam games tend to be more expensive and if I understand it right, developers earn less due to the cuts, too.
  8. Yep, offhand is empty, and I get no sort of interaction hint/prompt when looking at them. I'll try removing mods 1 by 1 then. EDIT Okay, so I tried enabling mods 1 by 1 and it works until I drag the "Defensive Structures" mod over, but here's the weird part...it only stops working with that mod in MP. On SP, the combo of carry capacity and defensive structures work. lol a solution is a solution though and I cannot live without this mod, so thanks so much copygirl!
  9. Sorry for the delay. I have posted the server-main.txt log below after updating to 1.16.5 from 1.16.5-rc1. It still doesn't seem to work. I'll edit with a list of the current mods I have installed, just in case it helps too. EDIT Mods list: Carry Capacity Acorns Cave Paintings Defensive Structures Expanded Foods More Roads Necessaries Primintive Survival Ruin Variants Specialized Bags Wild Farming
  10. Sure! I can't make heads or tails of any of it, but hopefully it's just a conflict with another mod and I can resolve it by uninstalling something else. lol
  11. Hey! Any chance for an update to 1.16.5? It loads in just fine from what I can tell, but it doesn't actually seem to work/equip things to the back.
  12. Any chance for an update to 1.16? They are too glorious to abandon. t-t
  13. Absolutely incredible mod, even if it is for SP! If or whenever you do work on a MP version, I guarantee it will be INSANELY popular for servers! Thanks so much for the awesome work!
  14. It's still happening. Is there no way to limit new posts to moderator approval? I cannot imagine there isn't an option for this. It would GREATLY cut down on spam.
  15. Great work on the very thorough tutorial and feedback!
  16. I agree restricting it entirely is absolutely terrible. There's absolutely no reason we can't allow non-buyers to post in one section. Punishing them for spam and lack of anti-spam measures on the forum is ridiculous. And having Discord as a different sort of forum is also terrible. Just because everyone is using it does not mean it should be used in this sense. Avoid it like the plague. There's little to no way to moderate it as well. What needs to happen is restricting new and non-buyer accounts to the questions section + a 5 post moderator approved timer (works on almost EVERY forum!), implement anti-spam measures and get more moderators.
  17. Okay, the forum really needs to do the following: Prevent NON-buyers from posting in ANY place except Questions. This will help keep ALL spam within 1 section when it does slip by. Enable anti-spam methods for the forum. This includes CAPTCHA, but not only CAPTCHA. Find more for the forum board here. More moderators, preferably with different time-zones, to catch leaking spam through-out the day. Throw in link banning for new members + word limits for accounts under 2 weeks old OR that do not have the game bought
  18. Just make 1 section open to non-buyers, being that about the general game or the questions section. That way, people who have questions can still post and any spam that comes through, will be contained to 1 section. Best of both worlds. You can also implement posting CAPCHAs. This does a lot to combat spam, as most advertising bots can't get through the complicated CAPCHAs.
  19. I was thinking of alien looking animals for sure, like multi-legged creatures or something.
  20. We need rivers and oceans before it should be considered to be honest, and then once that's ton, consider travel. Boats for water travel and some sort of long-legged creature so we can cross all those gosh-darn-it-all hills.
  21. I would love to see corn and sunflowers, and cocoa. The more the merrier!
  22. It's definitely a problem in multiplayer, especially if the server has 3-5 active people on it. And they know what they are doing. I always maintain that games like this, should offer a command to reset/respawn ore to accommodate it, because otherwise, MP serves to be a place of a few and veterans. It's not a place for newbies.
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