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l33tmaan

Very Important Vintarian
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Everything posted by l33tmaan

  1. I just tested this out and it works on my singleplayer world, but not on the multiplayer server I visit. We're both on 1.13.4, could that be the discrepancy?
  2. This makes moving feel so much better, thanks! I'm not sure how much work you're planning on doing to this, but if you could somehow make it so that I could climb a 2 block wall by jumping at it, then I bet it'd feel even sweeter.
  3. It sounds like you're working on some giant content mod or something.
  4. Those textures look really good! I hope they look just as nice in game. I'd use 'em.
  5. Yeah... after a while I stopped using that and just edited the files directly in the .zip. It's a lot cleaner that way. Especially if you want to make edits to vanilla items.
  6. I thought the website had names that you could type in? Isn't seagreenblue one of the colors or something ludicrous like that?
  7. That's useful. I wish there was a more convenient way to do that, because I had no idea any of that existed in the game. I only even found out about waypoints by accident, perhaps some documentation on this would help.
  8. I would appreciate being able to make a 'template' waypoint I can smack down anywhere. I like my little fancy golden pickaxes to mark places for me to mine, but it's slightly tedious to type in in several dozen times.
  9. Have you looked at the Earthworks mod yet? I'm assuming so, but it might help if you haven't. It would be really cool if I could actually make a red-blue striped bowl that maintained its visual consistency after firing it.
  10. Updated to 1.2! I've added stairs and slab variants to all the road types. Not sure how I didn't notice that before. Clay roads now require lime instead of stone paths - the paths kept crashing me when I would look them up in multiplayer. Not sure why. Stone and Temporal roads now require less stone to make.
  11. That's way too much, man. Any recipes or functions within the game should go off of Celsius within the code for consistency's sake. Maybe at the very end you add an option that changes the display output from Celsius to Fahrenheit, but coding both temperatures for everything is... not desirable.
  12. I support any suggestions to make berries more useful so they don't evaporate in my cellar. I'm at the point where I have so many berries that I use them as bait to mass-capture fish, AND I make berry bread, AND I use the rot to make terra preta. I still want more options.
  13. "Grinding is the game" might sound derogatory, but it's true. If you can't have fun scrounging up just enough copper to make an anvil so you can smack pixels for 3 minutes just to make a pickaxe, then this is probably not going to be an enjoyable game for you. I am the kind of idiot who will happily sit in front of a wall chiseling it for 20 minutes just so it looks nice. For some reason, that is fun to me. Everything I do in this game has a sense of weight to it.
  14. Drifters are really stupid, you can easily run past them most of the time. Heck, hit 'em a couple times and sometimes they run off on their own.
  15. Oh my god, yes. I assume something like this will happen whenever the firepit gets updated, but I need to be able to stick 64 lime into a firepit and make it into quicklime without agonizingly smelting every individual lime from cool to smelted. It's ludicrous and the waste of fuel makes me feel bad.
  16. There's a mod that lets you turn sandy gravel into limestone via dumping it in a barrel with some water. That mod is a godsend and any sort of similar functionality in the base game would be a similar godsend.
  17. Big update! Concrete is made in barrels now, and all of the blocks have received a visual overhaul (upgrade?). Temporal blocks are now made with much less metal, too. Hopefully you didn't make any of the old ones, because those are all broken now. Sorry!
  18. Yeah... maybe I'll get around to taking a look at that. We'll see.
  19. I'll admit that this is minor, but this is such a pretty game that it sticks out a lot and harshes my buzz, man. What's going on with the slabs here? I assume it's just registering the entire block's hitbox or something, but I can still walk through it no problem. Is this related to the fact that I can't fit 2 slabs into the same square? This is just a bug too, right?
  20. That looks like a shape file, right? I'm pretty sure that first set of code is defining the dimensions and textures of the item in question. Try opening it up in the VS Model Creator. I wish I could help you with the other stuff.
  21. Working pemmican can be located in the Trail Food mod. Which will some day have more than just pemmican, hopefully.
  22. Good point, but couldn't you just change the en.json so they all just say Temporal Elevator or something? EDIT: Hey, I just tried out the game.zip you linked and threw it into my roads mod. I can grind the Zeekea dust into yours, but not vice versa? Is that intentional?
  23. Cool, thanks. Maybe this is a bit nitpicky, but could you just call this a teleporter or something? It's... not really an elevator. Or at least call it a magic or temporal elevator, I dunno.
  24. Thank you! Do I need to update CompatibilityLib if I already had it?
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