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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Only that there's typically a bit of sand next to bodies of water. That sand betrays the type of stone the top rock layer is.
  2. Figure out which blocks are creating the water flow and fill it with bucket and water.
  3. You just need to spend time away from home doing things like foraging for plants (flowers for bees, bees for that matter, seeds, fruit bushes/trees, etc), prospecting for ores, deforesting the local geography, etc.
  4. Sweet! I'll have to look into that mod.
  5. Based on your screenshot and description it looks like you may have let your temporal stability drop to near zero; at which point you experience a personal temporal storm and need to stay in an area of high temporal stability (or murderize a bunch of drifters) until the low stability effects are alleviated. How did you get there? Probably built your home in an area of negative temporal stability and spent too much time at home. While scouting you may have wandered through the area with little impact before you left and what little stability you lost returned. Once you built your home and spent more time in a low stability area the problems began.
  6. Is it sealed with beeswax or animal fat?
  7. Consider that a valid building provides thermal protection regardless of heat sources, like fire pits, pit kilns or hot springs. All that is needed is a sealed space of blocks and doors.
  8. Creating new worlds in the same version will not create the exact same world ala OtherBlockGame(tm). Ores will spawn in different places and vegetation may even be quite different (such as forests are in the same place). For 1.19 specific changes, 1.19 worlds will spawn the same as 1.18 except for the changes Tyron posts in the News forum.
  9. Weeellll... Some thoughts. Armor isn't exactly clothing meaning armor is not easily donned or doffed. Additionally, due to it's function to protect from injury it will be difficult to work around the armor to apply the bandages to the wound.
  10. I would love to hear sporadic and occasional water drops when caving. The Betweenlands mod for OtherBlockGame (tm) does this wonderfully. This one ambient sound would make caves more lively and creepier in one go.
  11. I've put a 90 minute loop of FF7 "You can Hear the Cry of the Planet" on youtubes during long build projects. That song really blends with the vibe of VS.
  12. In the past the devs posted the number of copies sold in the prior 24 hours. It average between 50 and 75 whenever I checked which works out to about 1,500 copies a month. I'm not worried that the small development team will go bankrupt on this project.
  13. Kinda reminiscent of places like Stonehenge, no?
  14. Yes. Yes you are. AND you both will love every torturous second of it!
  15. I wouldn't think it would be hard to make this into a mod.
  16. So we're talking about recycling? Just need a mechanic to melt down the broken tool to get the recovered resources. Useful Stuff mod had a resource reclamation mechanic in it (along with a bunch of other stuff). Don't know if that one is still good or if other mods do something similar.
  17. Bummer. BUT there's other things that I'd rather have in game before pulverizing ore chunks.
  18. Ummmm.... Do you have real life experience in smithing metal?
  19. I no longer have nightmares at being unable to save that poor drowning butterfly in my first 1.14.10 world.
  20. The problem is that once those meals are packed into crocks they're no different than meals cooked in existing cooking pots. Currently, eating meals cooked in pots provides a cessation of hunger bar depletion for a span of time. I've sometimes gone almost an in game day without seeing a change in the hunger bar (although I think that may have been in 1.16).
  21. Sometimes you have to place the water block against a solid block to stop the water flow.
  22. A drifter proof grinder to kill drifters without using a weapon to kill said drifters? Not likely to be possible given the high degree of variation in drifter HP. The kill box would end up being too far from where drifters would spawn OR we're back to talking about using lava or boiling water.
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