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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. In my most recent world, I built my windmill on top of a mountain y=200 to maximize power and minimize power loss through a long axle. This location became deathly cold during the winter so enclosed the quad hammer in a room while my forge and smelter were safely enclosed in an adjoining room. Since you can leave doors open and not lose the heat benefit of a room, a double door can still keep that open concept feel while isolating the unsealed mechanical room. Next time I hop into that world, I'll try remeber to take a screenshot and post it here.
  2. Since we're being technical and all. It's just 2 words plus an acronym. But what's a little grammar faux pas between friends?
  3. Drifters will spawn near rifts in broad daylight. Last night had a whole army show up hours before sundown. After I got over my amazement I checked what the rift weatherman had to say. "While no temporal storms are expected, the rift activity is apocalyptic out there. Seek shelter, immediately!" So I did.
  4. Until options are added, the best I've found is isolate mechanical machines in an internal room enclosed with a door. Door doesn't need to close and somehow creates a thermal curtain.
  5. Limestone and chalk also fall into this category as well. Sedementary rocks can be multiple layers think but do not spawn below igneous rocks, although basalt is an exception to that rule.
  6. Not ashamed at all. Not even one miniscule at all. I wear it as a badge of pride!
  7. Done. Not this time. Needed the wood for flooring, walls, etc. Maybe later. I don't want to scare that trader. I haven't traded away a perfectly good pickaxe to him yet. Besides he'll buy wolf pups from the other trader thats across the value near my starter clay hole.
  8. Read the Dreams in the Witch House and the Case of Charles Dexter Ward for my thoughts on Jonas' "technological" mastery. You mean to tell me I created my own haunted forest?! The micro forest of a dozen trees or less that I planted next to a treasure hunter trader which is so densely growing that it's impossible to tell where one trunk butts up against the other trunk. That cavelette is just a 20 block canyon covered by one layer of dirt with huge openings on both ends, no other caves within a 100 block radius. Nah. Jonas is responsible for this travesty of multi-dimensional mischievous mayhem! I'd kill him if he weren't dead already. I might just find his body and kill him again just for spite!
  9. He definitely didn't think through his actions very well, now did he? My seraph is none too pleased with the mischievous, malinformed miscreant. But I've also read quite a bit of Lovecraft, applied some of Lvoecraft's story concepts to the game as head cannon and absolutely adore how well the devs have done such a stoopidly stupendous job representing Sir Lovecraft in this game. There just ain't enough kudos in the world to be awarded to @Tyron, @Saraty and Co.
  10. 1.22 is mostly a polish update. But the dark recesses of my mind keep rumbling about an increase in hints about waterwheels from the devs. I'm likely wrong and suffering from some elderly GenX mental breakdown or something, so take anything I say 'bout waterwheels with a grain (or handful) of salt.
  11. I like a clutch later on. They're expensive but clutches are so much quicker than axing an axle.
  12. Read my recent humorous story dearie.
  13. Yeah, it's a world thing. I've had some worlds I can't find tin for the life of me and either bismuth or zinc are almost as non-existent while other worlds I've found copious amounts of all three not too distant, but copper? yeah it's on the other side of that large inland ocean that's a full day sail away.
  14. Using the big gears as pictured doesn't change the torque/speed of the machine, it just allows for easy expansion to increase from one rotor to four in the future and also split off power to other machines at the bottom end. Advanced power engineers will craft gear boxes to further increase speed and/or torque for more advanced setups. If interested in how to accomplish such wizardry, search the interwebs for tutorials and guides.
  15. Hello there! Pleased to meet you... I think? So I was in my fantasy mod world figuring out my forever home so I can move out of the cave I dug in the hillock. Can't think of anything to go off the main entrance and decide to chop some trees coz I'll be needing wood soon anyways. The sun is setting. It's a nice partly cloudy day, nice calm rift activity as I'm joyfully chopping trees with my stone hatchet when out of nowhere a shiver chomps on my backside hide (not unlike certain unnamed blackguards) all unanounced (also not unlike certain unnamed blackguards we may [or may not] know). I turn to see what caused my health to dramatically drop to see a most irritating yapping shiver flapping it's jaws at me. We'll I'm playing hunter since 1.20 and beat feet right on outa there, through my micro artificial forest to get some distance and switch to one of the spears I carry with me (blackguard instincts still run strong in me). As I turn the corner of the trader caravan I have settled next to and I can't find the interloper. So I run to the end of the trader's caravan where my artificial micro-forest is and still can't find it. I run through the micro-forest and in the mini cavelet next to my tiny seraph-cave. Nothing. This thing just upped and poofed out of existence just as rudely as it poofed into existence. Of all the nerve! I just wanted to pet it. Gently. With my spear. Repeatedly. And remotely. From about 5 blocks away. Ungrateful twit! Ok. Maybe I didn't want to pet the thing so gently. Now I'm wondering if Jonas wasn't some kind of quantum physics engineering mad scientist.
  16. Get out. See the world. Spelunk for ruins and translocators. Stumble across resources, wanted or not. Trip over things that go bump in the night. Come sail away! or run. whatever *ahem* floats your boat. Prospect for rare minerals like cinnabar (which unlocks reindeer herder clothing), meet the *ahem* locals, err.. traders and engage in capitalism. Stumble across more resources you may or may not want. Take photos of your travels and share with others. Tell silly tales of your (mis)adventures in the Humorous Stories thread. shameless plug.
  17. Well... FAFO is a thing.
  18. I don't think so. Considering the homepage originally tied the game to Lovecraftian themes. Lovecraft rarely delved into travelling to alternate dimensions. When he did it was a dream world type dimension.
  19. Dimensions in VS are used to handle certain game mechanics, like boats and lighting effects. The closest thing to TOBG dimensions is and I'm not sure if that could be used in the more classical sense of dimensions.
  20. If at first you can't fricasee, fry fry again. Or in this case solve and re-solve.
  21. Stop pushing them off of tall mountains, buildings, etc.
  22. I'd think Malefactor would be more likely to get a damage bonus from throwing stones.
  23. Meat stew must have meat in the first two slots of the cookpot. The other two can be any combo of veggie and/or fruit.
  24. The only thing that affects breeding is female status, proximity to male of the same animal type (swine, fowl, etc). Seasons and different generations do not matter. It seems that the different goat breeds does matter though.
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