Hells Razer
Vintarian-
Posts
141 -
Joined
-
Days Won
3
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Hells Razer
-
Nice. Just a question though: What does this option do? Make the teleporter structure behave like the trader's wagons?
- 96 replies
-
- teleport
- quality of life
-
(and 1 more)
Tagged with:
-
I sound like someone who dislikes input lag to his controls. Let's be real we play neither of these games for their realistic combat simulation, therefore at the very least it should not actively feel bad to engage in it. Me fighting the controls in order to hit something while in melee range is not a good game design choice.
-
I really really hope such a change does not happen. Such a change will lead to me playing with creature hostility set to passive. Combat is already unpleasant enough with the windups on melee weapons making hitting things tricky, if ranged weapons become unusable as long as an enemy is next to you, it will become unplayable.
-
Another possible solution may be walls or pits with a lip to them, so when they jump they bump against it like so: W W W W G G G G legend: W= wall block, G=ground Disclaimer: As I have not come across bears I am unsure if you may need a wall that is higher than that so that they get trapped under the lip when they move towards it before they try to jump. Or if you could even get away with a 2 high wall with a lip.
-
Yes it does. The easiest way to be sure is to check the thing with the music. I only verified it fairly recently when on my most recent world changed about more than half of the wall, floor and ceiling blocks with other materials and all of a sudden the surface music no longer cuts out every time I go inside it.
-
That is a desert, it took me a while to realise but deserts in the game do not look like what we have been trained to expect them to look like from other video games, especially colour-wise. They come in a full range of colours, dependent on what material is the top stone layer made of. Generally speaking if you can see only see sand and/or gravel dotted with boulders and stones, with very little vegetation, and when checking rainfall it says low or none that tends to be a desert. Another big hint are sandstorms, which make visibility go bye bye and everything around you takes the colour of the sand beneath your feet. It is pretty neat to see. Or not see as the case may be.
-
Two things: 1. Is your underground room lit well enough? A torch on ground level can provide sufficient light to avoid unexpected occurrences as long as the room is up to 7x7 if square. Edit: Never mind somehow I just missed you saying it is lit with lanterns 2. What materials are the walls, floor and ceiling made from? If they are made mostly from dirt, raw stone, and/or cobblestone, it may count as a cave. The easiest way to check for it is to wait above ground until surface music has started playing, and then go in the room. If it stops, or if you have heard it playing underground music while in there, then it counts as a cave and thus follows cave spawning rules.
-
Also killing drifters restores some stability. From the wiki:
-
No, you are supposed to make the item one voxel at a time. Very few things are large enough that a heavy hit is more of an advantage than a problem. Also with experience you will find that it does not take that much time to hammer a tool from an ingot. I personally find that the time it takes to heat up the ingots is longer than the time it takes to smith the tool. Also unless you are playing with mods it is preferable to only smith things that you can't make with casting.
-
In order to put smaller quantities of liquids you need to use a jug or bowl. That is a vanilla change in 1.17.x (or was it in 1.16 also?) Edit: Just checked it was first implemented in 1.16.0
-
The clay oven is a vanilla item check the handbook on how to properly use it.
-
What error was that?
-
You need to use a cauldron (small or normal sized) or saucepan, for the recipe to work. Contrary to what it says, it does not work in the pot.
-
Well in light of this, just making it so it does not spoil any faster should work. Keep it, after all in addition to schnitzel (mmm, schnitzel!), it adds a level of verisimilitude to the meal preparation of meat.
-
@l33tmaan very much this: could you at least put a config option for the old behaviour?
-
no animals were harmed Primitive Survival
Hells Razer replied to Spear and Fang's topic in Mod Releases
For what it is worth, it also happened to me while looking at the soaked bandages recipe sadly at that moment I was rather mentally exhausted and the crash was a cherry on top of one of those days, and so I said eff it and just went to bed, so no crash log from me. Sorry -
Try editing the config?
-
@l33tmaan silly thought: When testing do you make the materials form creative mode or from resources that you harvested and processed? And do the others test them this way? Asking in case there are metadata attached one way that are not the other.
-
Does bone broth go bad? If not, would vanilla barrels not be better given they only need some wood to make?
-
-
Homesteading part 2 & Combat update, stabler-er finetune (1.16.4-rc.3)
Hells Razer replied to Tyron's topic in News
Does this also fix when this behavior happens while going to sleep? -
https://mods.vintagestory.at/show/mod/1235
- 35 replies
-
- quality of life
- client-only
-
(and 1 more)
Tagged with:
-
Please include version number in the zip file's name. Not having it in makes it hard to verify that you are not deleting the wrong version when updating.
-
Did you craft them with a stick or are you trying to use the toolheads as they came out of smithing?
-
[1.14.10] Metal Recovery (for Anvils) PLUS - {0.1.7}
Hells Razer replied to Melchior's topic in Mod Releases
Maybe read the 3 pages that this thread has to check if it really is a problem and if there is a solution? You know... Just saying...