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Melchior

Vintarian
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Everything posted by Melchior

  1. Aside the auto- (cyclic) gen.backup command. I think most features of this OLD mod are either integrated in VS now, or serviced by other mods. Its WILDLY oudated use of the API would need some pretty big re-work of code to get it up to specification. Macros exist; I've not investigated IF they can be 'cron' job (time) triggered. SRC is here (OSDN is SLOW!): https://osdn.net/users/melchior/pf/admintoolkit/scm/tree/master/
  2. That is a Regular-Expression (like) special use character. It alters how code expansion/matching works. More info in the Discord modding channels... ( https://discord.com/invite/CkJjdrB ) https://wiki.vintagestory.at/index.php/Modding:Item_Json_Properties#p_variantgroups
  3. Just a reminder Folks; I don't often check the forums. Everything is happening on the DISCORD; for issues seek me there instead.
  4. For now - AMR+ won't work with Helve-Hammers. It may work with some other mods that add new metal types, and other mods...well - it may not make SENSE to combine them; but it should NOT crash... (XSkills, Mystic-Metals... Not all possible types and combinations tested....there are hundreds of mods now! )
  5. Forgot to mention - there is a no-smthing economy version available too...
  6. an Instant Classic. Any thought given to use chosen game rules; like Free-Play (just move pieces around board as you like) Go Checkers Ect... Or even have rules from pre-defined configuration files, defining start/victory conditions and valid/invalid moves (assuming 2 player games). [Not AI - just computer enforced "correct" moves for players...sometimes the mouse slips and the wrong piece moves afterall ]
  7. Wow - Floating islands....makes one wish for GRAPPLING HOOKS & ROPE LADDERS.
  8. The Carbon-Copy utility, a Client side mod. It makes offline standard VS export format files, dumps lists of blocks / items and possibly more. If you are a serious builder - and would like to make offline copies of fancy constructs - this tool is for you. [Does NOT Import! that's World-Edits job. ] CARBON-COPY [DOWNLOAD] (link) Usage instruction; (Type in client chat window) .export (Command parameters, after command) mark mark start mark end mark start x+1 mark end y-1 mark start z+20 mark clear save {NAME} (Special commands for Dumping Item# ID or Block ID - these are only useful for debug / admins) dump items game dump blocks game Export Files (Schematics) - are created in (User specific config directory) under "/Exports", with a name (if you supplied one!)
  9. Forgot to mention: there might be a bug with the Booming Voice feature....don't enable unless you want to help me test it
  10. A Leather/Canvas Tent? Good-Job, BTW!
  11. I think, clothing crafting / rugs-tapestries-linnen-stuff; might still be of more use. Can't even make crude animal-pelt capes or fur-lined clothing for the winter. Even a single ingot limited Smith's Forge for some basic elemental Iron Casting would be neat. (yeah yeah would need Cope & Drag still) Its possible; that while every update should include some crafting goodies - mabey it should also have a new gameplay element? e.g. Whatever happened to the Treasure Maps idea? What about having...instead of annother sell/buy item-NNN Merchant....a Gambling Cardshark? Place a bet/ante with a Item/Block - and place your bets, if you dare! Easy gears right?
  12. Seems like thats from the old VS1.13 version. There is also a *newer* update for V.S. 1.14 (not Just the RC version)...
  13. What would be lovely: STENCILS - when you want something nice painted on your creations with a specific font look... (for those with messy writing!)
  14. An excellent mod! Will the vending machine style version have a glass window to show off the item its Selling?
  15. There is a update - for AM which resolves (hopefully) many of these issues, but still has some flaws to correct before release...It has taken longer than expected.
  16. Indeed - somehow the Bloom detection didn't work as expected....workaround incoming! (Yes, a new Preview-Release!)
  17. There are updates pending for this mod; as these require extensive testing to assure quality...
  18. Tested very briefly; in V1.13 - seems....no new bugs
  19. Note: removing / uninstalling the mod while a bloom or crucible is working - will cause a client crash!
  20. You may need to update that list a little: -Smithing scraps are now in as a mod...
  21. Time to take back what is owed: Get them METAL (bits) Back when Smithing ! Also; when a tool or weapon breaks its metal can be partly recovered... 0.1.7: Improved cross-mod metal compatibility (AMR+ should no longer crash with some popular 'tweak' and mystical metals mods...) Version-History: Warning: 'Candidate' is a sorta-buggy(?) version, with probably a bug or three, still ! Post Reports HERE! (Appreciate all bug-reports, so far) Anvil Metal Recovery PLUS >>> Link to ModDB (download it there)
  22. Default is SHIFT + M
  23. What a neat critter! Well done.
  24. Ever wanted an Offline world scale map that is permanent? This mod offers that, it is fully client side - works on any MP/SP VS install of at least version 1.15. Release-Candidate(s) *DOWNLOAD LINK* [for VS 1.15+] There is a newer Preview version for V.S. 1.14, while it functions is also has uncorrected *BUGS* - that affect the visual map look... (there are also very likely data compatibility issues, and/or upgrade problems - with old map data; meaning you will want to BACKUP the 'old' map data FIRST! Its Strongly recommended to delete the old map data when testing with V0.1.5. (There is a special tool planned to be released later - to process / correct / update chunk shard data, and other things...) PR "0.1.6/0.1.7" was renamed to 0.2.0. Version History ("RC.1" ~= V0.1.6): POI datafile is correctly truncated on write/creation (no more corrupt POI binary files) Trader names are similar to nametag Non-Seasonal type Color option correct (Thanks to VGD!) Older Version History; This current version IN-DEVELOPMENT has some known defects, limitations, incomplete features and has lots of bugs! Don't install unless you like making crash reports. The C# code is mostly my own work - with VeryGoodDog making significant patches and changes. The dynamic HTML map is fully VeryGoodDog's work, address bugs to appropriate party... (and Drakker, too) Known Issues: GUI is glitchy (don't double click anything!) Note taker is buggy Metadata reload isn't totally reliable (across versions especially) GUI panel has most controls (but not everything is configurable, yet) Scrolling in HTML map is W.I.P. Rock ratio not shown on map Legend yet...(data logged, tho) BlockEntity POI's sometimes don't trigger - very complex Networking related issue....a known bug Working Features: Map shard metadata reload (height, weather conditions, rock-map) PNG file storage of metadata internally Giant PNG map exports Static HTML map, with Dynamic rendering from metadata JSON fixed TRANSLOCATOR & Merchant tracking Merchant tracking Optional Resin & Wild-Bee POI tracking as well
  25. Administrator's Toolkit It allows Administrators to force players to both read (or at least skim), server rules and conditions. Optionally this can also be configured to ENFORCE players agree to these rules. This works by changing a players default roles around - they become a 'guest' unable to place blocks until they issue a '/rules agree' command... It can list both online / offline administrators automatically, dynamically. It has a nifty automatic-backup sub-system that can keep rotating backups of the game world database. Its a SERVER SIDE ONLY mod. (clients need nothing extra) Admin Toolkit *DOWNLOAD* [0.3.6] for V.S. 1.14 Version 0.3.6: Multi-Langual support (but no languages are translated... aside 'en') Randomizable (from preset locations) Player Spawn [optional] Pings command (kinda moot as V.S. has one built-in now...) Customizable (or translatable) Player Welcome message More things I've completely forgotten! Brief manual: Readme.md (link) While this mod has been tested - and should work for VS1.14 , VS itself is under constant revision and updates - so it may need to be upgraded for the next release. It will probably gain new features or capabilities as admins request these, and please comment in this thread about bugs, issues or requests. Translations too! Source code: https://osdn.net/users/melchior/pf/admintoolkit/scm/
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