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Everything posted by Epihnea
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Hey ! Many thanks for the feedback and the tutorial !!!
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The link is working for me
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No , you don't need to buy the game twice !
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The Ruins that are not attached to any cave system are designed like this because there are plans to make the traders sell maps for these ruins. Right now it's not implemented yet .
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Hello ! Currently the Team is working on a PC game and have not any plans for Mobile Game as far as i know .
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For the 1x1 treasure chests , it's a feature that is not implemented yet ( Treasure Maps ) . for the Quartz , it's pure luck afaik , you cannot locate them with anything . The only thing is that they are in Quartz veins and that's it ! i'd say aim for thick quartz deep in the ground . For the colors . You have Green and if you break those crystals ( from geodes ) you can create more colors .
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i don't think it's possible , since clouds are part of the weather system . I haven't seen anything to toggle them , only to remove them from where you are , or remove the rain clouds .
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Bonjour ! Bien sur que vous pouvez aider à la traduction ! allez sur le lien suivant ( https://crwd.in/vintage-story-game ), inscrivez vous et vous pourrez commencer à soumettre vos traductions ! N'hésitez pas à rejoindre le Discord si ce n'est pas déjà fait , nous avons un salon francophone si vous souhaitez discuter des traductions ou discuter tout simplement .
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Meteor pieces used to smelt into iron ingots before it was added in 1.14 but now it has its own ingots
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Hello , for now the support for Mac OS has been dropped as stated here :
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a button to seal the barrel will appear when the right ratios will be in the barrel . if you don't have the seal Button , this is because you are missing a product or you have too much of one of the products in the barrel .
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hmmm could you just not harass someone to update his mod just because you saw him connected ?
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World upgrade problems (from version 1.13.4 to 1.14.8)
Epihnea replied to pvh1987's topic in Bugs (archived)
Hello ! Could you try the following command : /fixmapping applyall It should remap all the items and such . I'm not quite sure if you need to restart the world after the end of the remap tho . -
What kind of server could I host with these specs?
Epihnea replied to Yel ozing's topic in Multiplayer
Hello ! I'm hosting my servers not natively ( CentOS + Pterodactyl in Docker ) so you might use less ram than me but an approximate estimation of what to expect : - empty vanilla Server : ~400MB of ram needed . - additional Per Player Ram : ~300MB but i'd say ~400MB . - For more than 20 players , it's recommended to have a strong Single Core Performance and several cores available ! Your SSD is very good , Your Fiber too and you are running on Windows 10 which should be even Better ! You could go with 32GB but i guess it's better to see first how it goes and then add if needed . -
iirc you can change that in the config of the mod
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manager I am making Mod Manager for Vintage Story (done) [WIP]
Epihnea replied to Aidan647's topic in Mods & Mod Development
Hello do You have Discord ? -
What is missing and what is too much (Only my opinion)
Epihnea replied to Skandarella's topic in Suggestions
Alright the colors are Ok , i'd prefer some more saturated ones but this ones are OK . What's disturbing me the most is that THE GROUND has the exact Same colors as the LEAVES and this is making it tasteless . Again that's my opinion i've played a lot and many plains and woods look the same , you can easily get lost because it's like a 1 color soup on your screen . -
What is missing and what is too much (Only my opinion)
Epihnea replied to Skandarella's topic in Suggestions
this is in my opinion the biggest issue , visually . It make all the landscape look the same , and it looks very tasteless . I mean i love autumn , but other seasons such as spring and Summer are not very well handled . It really feels unatural and it doesn't help to find a specific place when lost because everything looks the same . For me a color boost/update ( colors not blending but having better contrasts ) is the way to go. -
There was already an attempt to have electricity / logical circuits in this Mod : https://github.com/VonZeeple/Signals It's stil WIP but here you go !
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It's probably a Mod and i'm guessing that it's CarryCapacity Mod ! Here is the link to the Mod ! https://github.com/copygirl/CarryCapacity
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this is just amazing !!! Finally my creative tab is useful !!!
- 47 replies
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- 1.15.2
- 1.15-pre.1
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(and 3 more)
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yes it is implemented ^^
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Hello , there is already a feature like this in the game : Just Type : .debug wireframe chunk and the chunk borders will appear , if you want to disable it , retype the same command
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Linux distros/configurations under which VS is known to run
Epihnea replied to skol's topic in Discussion
This one is about my MP Servers : Distro / Kernel release : CentOS 8 / 4.18.0-193.19.1 Mono / .NET package version : Mono-JIT compiler version 6.8.0.105 Graphics driver version : None , since it's a Server Works for client, mp server or both : Multiplayer server Installation method used : Egg on Pterodactyl Panel 0.7 Hacks (if needed) : None ( beside some tweaking on Pterodatcyl ) Vintage Story : 1.13.4 & 1.14 are working properly