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LiamOwenWolfe

Vintarian
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About LiamOwenWolfe

  • Birthday August 2

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  1. Ha! I fixed it!! It was the "modinfo.json" file that was the problem... and I think maybe a folder naming issue. RussellL360_mod-v1.00.zip
  2. Thanks for the help. Much appreciated. RussellL360_mod-v1.15.zip
  3. { ingredientPattern: "LL,LL", ingredients: { "L": { type: "item", code: "stone-*", name: "rock", allowedVariants: ["andesite", "chalk", "chert", "conglomerate", "limestone", "claystone", "granite", "sandstone", "shale", "basalt", "peridotite", "phyllite", "slate", "bauxite"] } }, width: 2, height: 2, output: { type: "block", code: "rock-{rock}", quantity: 1 } } Please can someone tell me why this kills ALL grid recipes in 1.15.5? I am making a simple mistake somewhere but I can not see it. All the mod is supposed to do is take a 2x2 grid of any stone type and output 1 raw stone block matching the input. I had it working just fine in 1.14x Thanks
  4. This mod is tagged with "1.14.0+" only, so I doubt it works with 1.13.4.
  5. Thanks so very much for this excellent mod... and for adding Carry Capacity support on top of it Wish List: add support for the "More Variants" mod by DArkHekRoMaNT please please pretty please?
  6. Great! now I have to go find another locust nest! The only one I found so far, I panicked a little (a lot) and killed / destroyed everything that looked at me funny or twitched. ... seriously though, thanks for the mod
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