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Devestatio

Vintarian
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Everything posted by Devestatio

  1. Glad you got it sorted out, sorry I didn't reply sooner, unfortunately my household got hit with covid, so as you can guess the sickness is sapping away all my life force, making it difficult to function at all. But I'm alive and that's what counts hope you're all taking care and being safe
  2. Double check you don't have other mods impeding this one, I had an issue with an armor mod that broke 4 others mods for me.
  3. Seems to work on and off with 1.13, not sure why it only works sometimes though.
  4. Sadly this was released a tad late for Halloween, but thank you for it none the less, they look fantastic.
  5. Uusing them to make a better fuel would be great, as it has no use beyond skeps, after you get established. Maybe combine it with peat to make a long/hotter burning fuel?
  6. You rock!!! Glad to see you figured it out, I did message the dev for lazy warlocks as well to make him aware. Maybe people seeing this will be better at keeping compatibility in mind Wish funds weren't tight right now, I'd buy you lunch
  7. Aaaand just as I say that, i find it... It was lazy warlock's teaks Anyway you would consider adding a stacking toolhead's and tool molds module? those are the main 2 things left in his that I really like. Oh and the endgame Iron Spear with appropriate scaled up dmg to match.
  8. yea I realized that about 2 minutes ago roflmao I am still going through my list to see what mod could be causing the logs/firewood to not stack, but so far no luck. It's super late for me, but I can't go to sleep without figuring this out
  9. Now that you said that, I do see that the burn temp on the copper ores nuggets is now a ridiculous 1084c ... the only thing I changed was to add your 2 new mods, let me take them out and see if that changes anything.
  10. Hmm not sure which it would be, as no other mods out change stack sizes or alter logs or firewood as far as I have seen. could it be an issue with the editing your mod and lazy tweaks do with the stick from logs and firewood?
  11. It is working, because my sticks, clay, and ore nuggets are all at the increased stack sizes. Let me exit my game and I can send you the logs, will edit this to include it in a minute. server-main.txt
  12. I am on 1.13, and Pine and Maple are what I am around, so that's what isn't working for me. I noticed your picture only includes oak and aspen, but the firewood is still also only at 32.
  13. Looks like some things aren't getting the extra stacking applied, mainly right now in my new game it isn't increase stacks for Pine & Maple logs, or firewood. not that far in, so not sure what else might not be working. Clay, sticks, and nuggets are working. Would be nice to see Dirt and Cattails included as well for larger stacks. Thanks for the new mod
  14. I thought I updated this yesterday, but I found the issue. It was the mod Armor Rework, which hasn't been updated since April, so guessing it wasn't meant for 1.13 and was causing several mods to break. Everything is working great now, thank you for the awesome mod
  15. Thank you for this change, I know you didn't have to, but it makes a HUGE difference in how usable the mod is , it's working perfect now, and with your help I was able to tweak the starter pack to my liking
  16. For single player, that is not a solution, as that means anytime someone starts a new world they start with your premade pack... isn't there a way for you to reference the deliveritempackage.json file from the mod configs directory as others have done? That way the config in that folder takes precedence instead of your pre packed one. If that is not something your able to do, then this mod is pointless for singleplayer customization, as anyone can easily just go into creative mode with the gamemode command and give themselves what they want.
  17. I see that now thank you, looks like he has one more than you though "A saw on Firewood for 4 sticks", though he does say saw on boards is the most efficient. Also have an awesome addition you could add to the craftables pack, "leather combining" you can craft 4 small leather around a flax fiber to make 1 medium leather, craft 2 medium leather on each either side of a flax fiber to make 1 heavy(large) leather piece.
  18. Anyway you could add a config to disable the stick recipe?, as that is already provided by Lazy Warlocks Tweaks, but I really would love to have your other additions
  19. @copygirlI tried to steal the vendors barrel by trying to pick it up a few times with your mod, and got a hard crash with this log. Guess that'll teach me for trying to steal from the vendor HAHA
  20. OK so when and if I find them, how do I go about making that file apply with those changes to any world I make in single player?
  21. @Rhonen Where do you find the item code info? can't seem to find anything via google, and going into creative doesn't help
  22. I take it this is for v1.12, as when I add it to a 1.13 game it breaks many other mods I use. Hopefully this gets update, and if you do update it, might want to check cross mod compatibility. It was making these not work for me QOL Tweaks mods, Carry Capacity, and Starter Pack.
  23. Ok found the offending mod "Armor Overhaul", appears the mod was put up in April, so I am guessing it wasn't actually meant for 1.13. I left a message for the mod author in case he plans on updating the mod as it breaks many other mods right now on 1.13. Everything is all good now thank you for the mod.
  24. @Yorple Any plans to update this for 1.13 and 1.14 when that is final? Would love to have this in my pack
  25. Ok found the offending mod "Armor Overhaul", appears the mod was put up in April, so I am guessing it wasn't actually meant for 1.13. I left a message for the mod author in case he plans on updating the mod as it breaks many other mods right now on 1.13. Everything is fine now thanks for the great mod
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