Thank you for adding configurable XP formulas/values at some point - it did feel a bit slow in Combat personally for my multiplayer group as well, but that is easily fixable, and highly subjective. I'm glad you give us the tools to fix this
Minor feedback/enhancement request: is it possible to add Reeds and Grass (for dry grass) to the list of plants affected by the Farming\Gatherer perk? The mushrooms/berries only seems a bit underwhelming in comparison. I saw there was the bare bones of a Husbandry file so maybe that's something you're saving for later.
Separately, I'm looking at an issue where Beekeeper does not give additional honeycomb on breaking in multiplayer (maxed out still only gives 3). But this is likely due to a conflict with Stackables replacing some info on the Skep, specifically maxstacksize, to allow stacking - no other mods installed reference or have jsons modifying skeps currently (at least on an extract and find in file via Notepad++). Still playing with it, but it's not a major issue.
Also minor, but I did notice while troubleshooting the above, that alternate language translations (e.g nl.json, fr.json, es,json) have
"abilitydesc-beemaster": "Breaking harvestable skeps will give you the skep back.",
and that may need an update to correspond to the en.json:
"abilitydesc-beemaster": "You can harvest skeps with right click without breaking them.",.
If you have a GitHub or other method you use to track these I'd be happy to add these as separate items there as well.