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DanaCraluminum

Vintarian
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Everything posted by DanaCraluminum

  1. The game didn't crash, this is just error while loading a saved/new game
  2. [Error] Exception thrown while trying to populate/load json data of the typed item with code katana:tempokatan. Will ignore most of the attributes. Exception: Newtonsoft.Json.JsonSerializationException: Error converting value 1 to type 'Vintagestory.API.Client.CompositeTexture'. Path 'textures.maxstacksize', line 28, position 21. ---> System.ArgumentException: Could not cast or convert from System.Int64 to Vintagestory.API.Client.CompositeTexture. at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable(Object value, Type initialType, Type targetType) at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(Object initialValue, CultureInfo culture, Type targetType) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Populate(JsonReader reader, Object target) at Newtonsoft.Json.JsonSerializer.PopulateInternal(JsonReader reader, Object target) at Newtonsoft.Json.JsonConvert.PopulateObject(String value, Object target, JsonSerializerSettings settings) at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.baseItemFromItemType(ItemType itemType, AssetLocation fullcode, OrderedDictionary`2 variant) [Error] The texture definition #0 in item with code katana:tempokatan is invalid. The base property is null. Will skip.
  3. Recipes for flowerpot and planter variants when?
  4. What do you think about integrating this into your mod?
  5. Storage blocks overlaps inventories each other, tall lockers, night stands etc. "Not playable" when two or more storage blocks inventories are open. Image below f.e
  6. Storage blocks overlaps inventories each other or displayed so that it cannot be closed by "X". "Not playable" when two or more storage blocks inventories are open
  7. It crashes your game because of No Monsters mod
  8. You need to add one file for the bell to archive of the mod: NoMonsters.zip/assets/nomonsters/patches/ bell.json I hope this will help you prevent any crashes caused by the bell. Although you may still need a new save, because of someone added it to current save and got drifters and locusts spawn. In that case you need just remove the bell from the assets\survival\entities\land
  9. Any chance for a compatibility patch with CarryCapacity and More Variants? Заранее спасибо
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