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Everything posted by Travis Pluid
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Yeah, I haven't tried the new update yet(cautious on updating), but the update just before the 1.15.6 update still aged meat in vessels, in the cellar.
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Well, it did happen- I stopped needing to use a knife to make my nuggets when I made my cellar. XP
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Just making sure, are you supposed to be able to Age meats in a Storage Vessel in a Cellar? Because at least as of the version before this new one, I was able to.
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Any idea if this hotfix is compatible with 1.15.5?
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From Golden Combs (1.16-1.18) Apiculture Mod
Travis Pluid replied to Vinter Nacht's topic in Mod Releases
Are you thinking of Durability for the frames? Or just a "don't lose this and you'll be fine" situation?- 161 replies
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- beekeeping
- bees
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If you don't feel up to it, please don't feel like I'm trying to push you to do it. It's just one of those funny little things that goes through my mind when I'm playing.
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From Golden Combs (1.16-1.18) Apiculture Mod
Travis Pluid replied to Vinter Nacht's topic in Mod Releases
Very nice modeling. Will you have to craft the Frames from planks, or are they part and parcel of the Super?- 161 replies
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- beekeeping
- bees
- (and 4 more)
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From Golden Combs (1.16-1.18) Apiculture Mod
Travis Pluid replied to Vinter Nacht's topic in Mod Releases
Hmmmm... if I already had those, I'd have an extra max-height stack sitting to the side, that I could just plop the brood hive on, when I need to harvest the first- that way, I wouldn't feel like I was "wasting" any productive bee-time.- 161 replies
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- beekeeping
- bees
- (and 4 more)
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From Golden Combs (1.16-1.18) Apiculture Mod
Travis Pluid replied to Vinter Nacht's topic in Mod Releases
Very interesting mod, and a very nice one as well!- 161 replies
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- beekeeping
- bees
- (and 4 more)
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You mean a stand-alone lightweight Sluice Box mod? I would almost think you could just, you know, open the mod and delete everything that doesn't mention the Sluice. Like, strip out everything but "sluice" from Blocktypes, delete Compatibility, Config, itemtypes, patches, everything but Sluice in Grid in recipes, shapes except for the Wood file in shapes/block, and the textures file.
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It's a crude saw- it can't do everything the saw can, but you can use it to make planks. It has a very low durability though. So, make a Crude Saw to make your first few chests before you get to Metal smelting, and skip the Pot grind.
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Totally fair- I just wished I could use my Honeysuckles to make wine or juice. Or my Cloudberries that rot in 4 hours or whatever it is? XP
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You're not sure if you want to "waste time" patching a mod that might not update, or something like that? I sort of can understand that feeling.
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I hope you recover your mental energy well- you make nice mods. By the way- is there any plans to add compatibility for Wildcraft/Plants Expansion? I'm just not sure what's on the list.
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1.17.x+ Meteoric Expansion v1.2.2 - New Content: Meteor Showers
Travis Pluid replied to Taska Raine's topic in Mod Releases
Is there any possibility for a freshly landed Meteor to smoke for a while, making it easier to find them? I've only ever been able to find one, an Iron-Chert Meteor, because it crashed into the side of a pond and caused flowing water. I do have destructive meteors on. -
I've not been having this issue- how many Hares does the log say were removed when you run the command?
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1.16.4 VS Movement Mod v.1.0.9 - "Boat Update " (Prerelease)
Travis Pluid replied to Dante's topic in Mod Releases
Not surprising, as this is a Singleplayer-only mod. -
Is there any kind of mod that allows you to mine a block, plus adjacent blocks of the same type? I've looked around, but I've been surprised to have not found one. I thought it'd be pretty easy to find one, considering the size and depth of the modding community. If anyone does know of a mod of this type, would they please share it? I'd be very happy to find one.
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Is there any chance that Better Than Heresy's Straw and Straw Bales can be patched to behave like Dry Grass and Hay Bales for the purposes of producing Bio-Char? I tried making a patch mod myself- but I can't get the thing to work. Probably because I don't know how to program besides "look at code- copy-paste code. Look at other code. Flail and try to change the right fields." But seriously, it'd be nice- because I have so, much, STRAW! And nothing to use it on, besides thatch blocks.
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I've had issues with the pottery kiln not firing things- the only one I remember for sure is the Chute Section Mold from MoreMolds.
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Might be worth implementing a mob breeding cap.
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[1.14.10] Metal Recovery (for Anvils) PLUS - {0.1.7}
Travis Pluid replied to Melchior's topic in Mod Releases
Yeah, I think something else in your modlist is giving you returns for your broken tool. [BLANK] Fragments that you then have to chisel into metal bits. -
[1.14.10] Metal Recovery (for Anvils) PLUS - {0.1.7}
Travis Pluid replied to Melchior's topic in Mod Releases
What kind of metal fragments are they? I've been able to use Copper and Tinbronze ones before. Lead too I think. I myself have a large modlist, but I haven't had the issue. -
Very nice- now we're not weird pastel-colored abominations.
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Oof, that's rough. Might be worth a check being added to the mod that converts planted Living Saplings to normal saplings when that happens.