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l33tmaan

Very supportive Vintarian
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Everything posted by l33tmaan

  1. But you'll still have all of them bundled for those of us who do like all of them, right?
  2. Updated to 1.2.1, visual bug with the stairs was fixed and I doubled the output of the temporal road recipes. EDIT: I've been thinking about rolling More Wooden Paths into this mod, since they serve pretty similar functions. Would that upset anybody?
  3. You're the best, dude. Thanks!
  4. YOU'VE NEVER CHISELED ANYTHING? Wow, you're missing out!
  5. Hey! Do you think you can do a plain wooden variant of your chairs? I'd like to have my pub look nice, but not too modern. Plus I think they could double as outdoor wooden benches, which is nice.
  6. Don't you hate it when that happens?
  7. Doesn't LazyTweaks already add a bunch of stick recipes? You might try asking over in that thread if they can add in bamboo as a component.
  8. I just tested this out and it works on my singleplayer world, but not on the multiplayer server I visit. We're both on 1.13.4, could that be the discrepancy?
  9. This makes moving feel so much better, thanks! I'm not sure how much work you're planning on doing to this, but if you could somehow make it so that I could climb a 2 block wall by jumping at it, then I bet it'd feel even sweeter.
  10. That's useful. I wish there was a more convenient way to do that, because I had no idea any of that existed in the game. I only even found out about waypoints by accident, perhaps some documentation on this would help.
  11. I would appreciate being able to make a 'template' waypoint I can smack down anywhere. I like my little fancy golden pickaxes to mark places for me to mine, but it's slightly tedious to type in in several dozen times.
  12. Updated to 1.2! I've added stairs and slab variants to all the road types. Not sure how I didn't notice that before. Clay roads now require lime instead of stone paths - the paths kept crashing me when I would look them up in multiplayer. Not sure why. Stone and Temporal roads now require less stone to make.
  13. That's way too much, man. Any recipes or functions within the game should go off of Celsius within the code for consistency's sake. Maybe at the very end you add an option that changes the display output from Celsius to Fahrenheit, but coding both temperatures for everything is... not desirable.
  14. "Grinding is the game" might sound derogatory, but it's true. If you can't have fun scrounging up just enough copper to make an anvil so you can smack pixels for 3 minutes just to make a pickaxe, then this is probably not going to be an enjoyable game for you. I am the kind of idiot who will happily sit in front of a wall chiseling it for 20 minutes just so it looks nice. For some reason, that is fun to me. Everything I do in this game has a sense of weight to it.
  15. Drifters are really stupid, you can easily run past them most of the time. Heck, hit 'em a couple times and sometimes they run off on their own.
  16. Oh my god, yes. I assume something like this will happen whenever the firepit gets updated, but I need to be able to stick 64 lime into a firepit and make it into quicklime without agonizingly smelting every individual lime from cool to smelted. It's ludicrous and the waste of fuel makes me feel bad.
  17. Big update! Concrete is made in barrels now, and all of the blocks have received a visual overhaul (upgrade?). Temporal blocks are now made with much less metal, too. Hopefully you didn't make any of the old ones, because those are all broken now. Sorry!
  18. Yeah... maybe I'll get around to taking a look at that. We'll see.
  19. Working pemmican can be located in the Trail Food mod. Which will some day have more than just pemmican, hopefully.
  20. Good point, but couldn't you just change the en.json so they all just say Temporal Elevator or something? EDIT: Hey, I just tried out the game.zip you linked and threw it into my roads mod. I can grind the Zeekea dust into yours, but not vice versa? Is that intentional?
  21. Cool, thanks. Maybe this is a bit nitpicky, but could you just call this a teleporter or something? It's... not really an elevator. Or at least call it a magic or temporal elevator, I dunno.
  22. Thank you! Do I need to update CompatibilityLib if I already had it?
  23. DOWNLOAD HERE GITHUB PATREON Have you ever wanted to travel the world? Have you got more stone, metal, and temporal gears than you know what to do with? Does your friend live 2000 blocks away and you want to regularly visit them? Do you just like more blocks? THEN YOU NEED MORE ROADS AND PATHS! Now compatible with Fixed Paths! More Roads introduces 3 new road types (one with five variant styles), 1 new path type, and 2 new sets of variations for existing wooden/stone paths! Make your roads POP with edge stones, bricks, and wood! Wooden Paths & Stone Foot Paths Stone Path Variants Clay Roads Stone Roads Temporal Roads Let me know what you think and if you find any bugs! Future plans: Fix weird shadow issue with corner edging.
  24. I dunno if you and @DArkHekRoMaNT got in touch about this yet, but I'm working on my own temporal dust stuff and they told me a good idea would to put all the dust-related stuff into the game folder so all our mods can overwrite one another, and your dust can just have a recipe to be converted into their dust, and vice versa. Would that be feasible?
  25. Wow, that watchdog is pretty neat. Any chance of that ever finding its way off your server so it can be used in single player?
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