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Conquest of Blocks

Very supportive Vintarian
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Everything posted by Conquest of Blocks

  1. I tried this out yesterday. 1. Waypoints showed up at world limit, not where i died. 2. If i reclaim stuff with rmb, the items that i hold i my hand right afterwards will get placed on the ground sometimes, since we use rmb for that as well in-game. You maybe should apply a short delay.
  2. @Rhonen Now we got another problem: I have disabled Primitive Survival but now we got this
  3. I figured that it seems to be a conflict between your mod and Primitive Survival. I have notified the author of PS.
  4. These are the mods we are using. I think i tried removing MeteoricExpansion, ModBooks, XSkills/XLib, VSo-ModPackage before.
  5. I have removed any other mod before and it crashed until i removed yours.It does crash on connection, so i do not even get onto the server to open up anything. The strange thing is that right after i updated our mod pack last night (cet) it worked, but this morning it did not. For me and others.
  6. We get the following crash on connection to our server which does not occur if your mod gets removed. Running on 64 bit Windows with 16 GB RAM Version: v1.14.7 (Stable)24.01.2021 10:26:08: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.API.Client.GuiHandbookItemStackPage.PageCodeForStack(ItemStack stack) bei Vintagestory.GameContent.GuiDialogHandbook.InitStackCacheAndStacks() bei Vintagestory.GameContent.GuiDialogHandbook.loadEntries() bei Vintagestory.GameContent.ModSystemHandbook.Event_LevelFinalize() bei Vintagestory.API.Common.Action.Invoke() bei Vintagestory.Client.NoObf.GeneralPacketHandler.HandleLevelFinalize(_SgnnqebBH0BM984ItS5vhDzSB2c packet) bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) bei _Ji8ZCYdD03AdlbF434eaGgnZqbbA._h7dO1pJXJpGwhthMPDN9E21LMTB(Single ) bei _QXfAdKxrJ1KaNtwiV64JU2IvnpC._cl7z8c5uEEaIF1fo0XdijiZbRYk(Single ) bei _QXfAdKxrJ1KaNtwiV64JU2IvnpC._peV5mb21IaSJTAYBddj4gA99BDo(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX , String[] ) bei _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(ThreadStart ) ------------------------------- Event Log, last 3 entries ================================== { TimeGenerated = 24.01.2021 10:26:09, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: Ausnahmecode c0020001, Ausnahmeadresse 00007FFD9FE5D759 Stapel: } { TimeGenerated = 14.01.2021 09:03:01, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: Ausnahmecode c0020001, Ausnahmeadresse 00007FF84A68D759 Stapel: } { TimeGenerated = 19.12.2020 00:17:25, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: System.NullReferenceException bei Vintagestory.Client.NoObf.ClientWorldMap.MarkChunkDirty(Int32, Int32, Int32, Boolean, Boolean, Vintagestory.API.Common.Action, Boolean) bei Vintagestory.Client.NoObf.ClientWorldMap.loadChunkMT(_dZKT5htC7TsF6hecyrNHONKYFvBA, Vintagestory.Client.NoObf.ClientChunk) bei Vintagestory.Client.NoObf.ClientWorldMap+<>c__DisplayClass94_0.<LoadChunkFromPacket>b__0() bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single) bei _dUwwv9Q3M6hPimkiHEIazbxLr9g._X2niSFpb8ndF6zWsCcobp5QBcvO(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs) bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) bei OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double, Double) bei _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14, System.String[]) bei _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(System.Threading.ThreadStart) }
  7. Happens when i load a singleplayer world. Multiplayer seems to work fine.
  8. Running on 64 bit Windows with 16 GB RAM Version: v1.14.5 (Stable)16.01.2021 09:48:49: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei XLib.XLeveling.XLevelingClient.MessageHandler(CommandPackage package) bei Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.<SetMessageHandler>b__0(_GbM4CoNlFVTll1RhBGqzZA5sDe3 p) bei Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket(_GD9ciVuaLSuqhaQHk9gF8TzYyWl packet) bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) bei _3N75KjamhBm5aOdc4GCpNSbCM3S._df3GxtG5OOiD7YZvbaraCiLbckx(Single ) bei _7KGTxxuvfNubJZCLAMEMJZBkPDeA._07k4LSTgxALpYbS1S6K07SItFcH(Single ) bei _7KGTxxuvfNubJZCLAMEMJZBkPDeA._aysJzMcCvicDqo8MC3TmjcDsfdZ(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _4eRDDOqtbaPbgjN2dJ1zzD1FCRy._ExJp6VhLWG4xQoHsVn72tgyNbeG(_bWl72q5sGuTQypu8W8r7cRXUcRF , String[] ) bei _XKAWv6MyciUiZmECUonQCwPaCwE._ExJp6VhLWG4xQoHsVn72tgyNbeG(ThreadStart ) ------------------------------- Event Log, last 3 entries ================================== { TimeGenerated = 14.01.2021 09:03:01, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: Ausnahmecode c0020001, Ausnahmeadresse 00007FF84A68D759 Stapel: } { TimeGenerated = 19.12.2020 00:17:25, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: System.NullReferenceException bei Vintagestory.Client.NoObf.ClientWorldMap.MarkChunkDirty(Int32, Int32, Int32, Boolean, Boolean, Vintagestory.API.Common.Action, Boolean) bei Vintagestory.Client.NoObf.ClientWorldMap.loadChunkMT(_dZKT5htC7TsF6hecyrNHONKYFvBA, Vintagestory.Client.NoObf.ClientChunk) bei Vintagestory.Client.NoObf.ClientWorldMap+<>c__DisplayClass94_0.<LoadChunkFromPacket>b__0() bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single) bei _dUwwv9Q3M6hPimkiHEIazbxLr9g._X2niSFpb8ndF6zWsCcobp5QBcvO(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs) bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) bei OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double, Double) bei _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14, System.String[]) bei _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(System.Threading.ThreadStart) } { TimeGenerated = 19.12.2020 00:07:35, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: System.NullReferenceException bei Vintagestory.Client.NoObf.ClientWorldMap.MarkChunkDirty(Int32, Int32, Int32, Boolean, Boolean, Vintagestory.API.Common.Action, Boolean) bei Vintagestory.Client.NoObf.ClientWorldMap.loadChunkMT(_dZKT5htC7TsF6hecyrNHONKYFvBA, Vintagestory.Client.NoObf.ClientChunk) bei Vintagestory.Client.NoObf.ClientWorldMap+<>c__DisplayClass94_0.<LoadChunkFromPacket>b__0() bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single) bei _dUwwv9Q3M6hPimkiHEIazbxLr9g._X2niSFpb8ndF6zWsCcobp5QBcvO(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs) bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) bei OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double, Double) bei _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14, System.String[]) bei _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(System.Threading.ThreadStart) }
  9. Snow layers stay underneath every lantern
  10. Could you include an option to let graves despawn after a set time? Not so nice if the whole town is full of graves.
  11. I love Gothic 1 & 2. Well done.
  12. would this be possible for discord?
  13. We now got server exclusive Bandit mobs on VSo! Check out the first page for screenshots!
  14. How do we earn unlearn points?
  15. 2 new server exclusives: Field mice and domestic cats (the latter can be bought from the animal trader in King's Landing)
  16. The download seems to be broken, at least for me. File will be corrupted everytime after download..
  17. greatorder, did you solve your problem by now? please check BOTH "Vintagestory" and "VintagestoryData" folders in X:\Users\YourName\AppData\Roaming for remaining mods. Our self installer installs all files to the folder named "Vintagestory", since the other folder is meant for singleplayer only. I guess you did something wrong while you manually uninstalled the mods. Always use the provided uninstaller exe for proper removal. You should join our discord if you need live support.
  18. Could you add an option to the controls menu for players that do not want to use this feature?
  19. Our server is now on the latest stable version 1.14.0
  20. we got a 1 row stick bridge on which players will receive damage out of nowhere... rc8
  21. Singleplayer use is no problem. You can install our mod package and just start/ continue an singleplayer world. But these dogs have to be spawned in for now. can be bought from the animal trader.
  22. Have to report a crash that happens when trying to form clay and harvest mushrooms. Maybe with other actions as well?
  23. A set of high-quality blades and swords (server exclusive)
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