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Everything posted by Conquest of Blocks
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Running on 64 bit Windows with 16 GB RAM Version: v1.14.5 (Stable)16.01.2021 09:48:49: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei XLib.XLeveling.XLevelingClient.MessageHandler(CommandPackage package) bei Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.<SetMessageHandler>b__0(_GbM4CoNlFVTll1RhBGqzZA5sDe3 p) bei Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket(_GD9ciVuaLSuqhaQHk9gF8TzYyWl packet) bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) bei _3N75KjamhBm5aOdc4GCpNSbCM3S._df3GxtG5OOiD7YZvbaraCiLbckx(Single ) bei _7KGTxxuvfNubJZCLAMEMJZBkPDeA._07k4LSTgxALpYbS1S6K07SItFcH(Single ) bei _7KGTxxuvfNubJZCLAMEMJZBkPDeA._aysJzMcCvicDqo8MC3TmjcDsfdZ(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _4eRDDOqtbaPbgjN2dJ1zzD1FCRy._ExJp6VhLWG4xQoHsVn72tgyNbeG(_bWl72q5sGuTQypu8W8r7cRXUcRF , String[] ) bei _XKAWv6MyciUiZmECUonQCwPaCwE._ExJp6VhLWG4xQoHsVn72tgyNbeG(ThreadStart ) ------------------------------- Event Log, last 3 entries ================================== { TimeGenerated = 14.01.2021 09:03:01, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: Ausnahmecode c0020001, Ausnahmeadresse 00007FF84A68D759 Stapel: } { TimeGenerated = 19.12.2020 00:17:25, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: System.NullReferenceException bei Vintagestory.Client.NoObf.ClientWorldMap.MarkChunkDirty(Int32, Int32, Int32, Boolean, Boolean, Vintagestory.API.Common.Action, Boolean) bei Vintagestory.Client.NoObf.ClientWorldMap.loadChunkMT(_dZKT5htC7TsF6hecyrNHONKYFvBA, Vintagestory.Client.NoObf.ClientChunk) bei Vintagestory.Client.NoObf.ClientWorldMap+<>c__DisplayClass94_0.<LoadChunkFromPacket>b__0() bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single) bei _dUwwv9Q3M6hPimkiHEIazbxLr9g._X2niSFpb8ndF6zWsCcobp5QBcvO(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs) bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) bei OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double, Double) bei _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14, System.String[]) bei _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(System.Threading.ThreadStart) } { TimeGenerated = 19.12.2020 00:07:35, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: System.NullReferenceException bei Vintagestory.Client.NoObf.ClientWorldMap.MarkChunkDirty(Int32, Int32, Int32, Boolean, Boolean, Vintagestory.API.Common.Action, Boolean) bei Vintagestory.Client.NoObf.ClientWorldMap.loadChunkMT(_dZKT5htC7TsF6hecyrNHONKYFvBA, Vintagestory.Client.NoObf.ClientChunk) bei Vintagestory.Client.NoObf.ClientWorldMap+<>c__DisplayClass94_0.<LoadChunkFromPacket>b__0() bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single) bei _dUwwv9Q3M6hPimkiHEIazbxLr9g._X2niSFpb8ndF6zWsCcobp5QBcvO(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs) bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) bei OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double, Double) bei _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14, System.String[]) bei _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(System.Threading.ThreadStart) }
- 1,250 replies
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Could you include an option to let graves despawn after a set time? Not so nice if the whole town is full of graves.
- 33 replies
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- quality of life
- open source
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(and 3 more)
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Running on 64 bit Windows with 16 GB RAM Version: v1.14.5 (Stable)07.01.2021 19:20:11: Critical error occurred System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs. bei Vintagestory.API.Client.CaveMusicTrack.ContinuePlay(Single dt, TrackedPlayerProperties props) bei Vintagestory.Client.NoObf.SystemMusicEngine.OnEverySecond(Single dt) bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _Vq7Xo4xIdbZDwh8iDcGnovGKH7D._5RNBrkQoxljreqLqfZ3LUVDaIrr(Single ) bei _7KGTxxuvfNubJZCLAMEMJZBkPDeA._07k4LSTgxALpYbS1S6K07SItFcH(Single ) bei _7KGTxxuvfNubJZCLAMEMJZBkPDeA._aysJzMcCvicDqo8MC3TmjcDsfdZ(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _4eRDDOqtbaPbgjN2dJ1zzD1FCRy._ExJp6VhLWG4xQoHsVn72tgyNbeG(_bWl72q5sGuTQypu8W8r7cRXUcRF , String[] ) bei _XKAWv6MyciUiZmECUonQCwPaCwE._ExJp6VhLWG4xQoHsVn72tgyNbeG(ThreadStart ) ------------------------------- Event Log, last 3 entries ================================== { TimeGenerated = 19.12.2020 00:17:25, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: System.NullReferenceException bei Vintagestory.Client.NoObf.ClientWorldMap.MarkChunkDirty(Int32, Int32, Int32, Boolean, Boolean, Vintagestory.API.Common.Action, Boolean) bei Vintagestory.Client.NoObf.ClientWorldMap.loadChunkMT(_dZKT5htC7TsF6hecyrNHONKYFvBA, Vintagestory.Client.NoObf.ClientChunk) bei Vintagestory.Client.NoObf.ClientWorldMap+<>c__DisplayClass94_0.<LoadChunkFromPacket>b__0() bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single) bei _dUwwv9Q3M6hPimkiHEIazbxLr9g._X2niSFpb8ndF6zWsCcobp5QBcvO(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs) bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) bei OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double, Double) bei _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14, System.String[]) bei _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(System.Threading.ThreadStart) } { TimeGenerated = 19.12.2020 00:07:35, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: System.NullReferenceException bei Vintagestory.Client.NoObf.ClientWorldMap.MarkChunkDirty(Int32, Int32, Int32, Boolean, Boolean, Vintagestory.API.Common.Action, Boolean) bei Vintagestory.Client.NoObf.ClientWorldMap.loadChunkMT(_dZKT5htC7TsF6hecyrNHONKYFvBA, Vintagestory.Client.NoObf.ClientChunk) bei Vintagestory.Client.NoObf.ClientWorldMap+<>c__DisplayClass94_0.<LoadChunkFromPacket>b__0() bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single) bei _dUwwv9Q3M6hPimkiHEIazbxLr9g._X2niSFpb8ndF6zWsCcobp5QBcvO(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single) bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs) bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) bei OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double, Double) bei _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14, System.String[]) bei _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(System.Threading.ThreadStart) } { TimeGenerated = 25.11.2020 13:16:53, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: System.NullReferenceException bei Vintagestory.GameContent.EntitySkinnableShapeRenderer.reloadSkin() bei Vintagestory.GameContent.EntitySkinnableShapeRenderer.TesselateShape() bei Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single) bei Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single) bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(Vintagestory.API.Client.EnumRenderStage, Single) bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(Vintagestory.API.Client.EnumRenderStage, Single) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single) bei _AlHq0Inapm61pWcZ59khYnLNZ4o._JVIQA9L1AmYKQRSbCtldwFFuYBu(Single) bei _3oBqZxtXFzGwmJ7quAnuEUCIsWB._l5fK2kGCHgpDIf3cGe4QLBObbKC(Single) bei _3oBqZxtXFzGwmJ7quAnuEUCIsWB._oTv4ofbpa4AGXLcoYrtTL6GbHQf(Single) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs) bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) bei OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double, Double) bei _4BWchexiFigD9Q16Uzu1AHRcMkKA._F6I3lsgrc5VRUFEGnBoXsboBGFs(_zaqE2EDRPzgKzO45PKPCgTGhJk6, System.String[]) bei _ZkFtsNKa9prG34Jd8zC0yw7G6T4._F6I3lsgrc5VRUFEGnBoXsboBGFs(System.Threading.ThreadStart) }
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Gothic 1/2 Catsle from the Valley of the Mines
Conquest of Blocks replied to Galejro's topic in Builds
I love Gothic 1 & 2. Well done. -
would this be possible for discord?
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Conquest of Blocks is looking for new players. Download our mod pack from www.vintagestory.online and join us.
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How do we earn unlearn points?
- 1,250 replies
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no animals were harmed Primitive Survival
Conquest of Blocks replied to Spear and Fang's topic in Mod Releases
The download seems to be broken, at least for me. File will be corrupted everytime after download.. -
greatorder, did you solve your problem by now? please check BOTH "Vintagestory" and "VintagestoryData" folders in X:\Users\YourName\AppData\Roaming for remaining mods. Our self installer installs all files to the folder named "Vintagestory", since the other folder is meant for singleplayer only. I guess you did something wrong while you manually uninstalled the mods. Always use the provided uninstaller exe for proper removal. You should join our discord if you need live support.
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Could you add an option to the controls menu for players that do not want to use this feature?
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Conquest of Blocks. Just hop in and check it out.
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Hi. Are you sure the link is not working? Should be a permanent invite. What does it say? Regarding procedure: You just join and have fun. We got very helpful players and you may ask either in-game or in our discord "newbie" section for any help you need. We already got a very nice spawn town, but since this one is protected agains grief and destruction, some players just like to build an village where you'd have all the rights right from the start (in spawn town you first have to earn your rights to modify). If you join, you just begin to plan the village together with the others and build what comes into your mind. We require an medieval/vintage theme though.
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Looking for open minded n mature minded
Conquest of Blocks replied to JaimeGin's topic in Multiplayer
VintageStory.online: Conquest of Blocks is looking for players that like to start a new village from scratch. Everybody is welcome. Our server is well maintained, has infrastructure and a starter pack with a torch, some food and more. We are mature, open and friendly. We got a discord to aid you with any questions. Feel free to hop by and have a look around. Download the mod pack from our homepage first, otherwise you won't be able to join. https://www.vintagestory.online No other requirements, except respecting the server rules of course. Hope to see you in-game -
Rope Bridges v1.1.0 - updated for VS 1.15
Conquest of Blocks replied to ozBillo's topic in Mod Releases
we got a 1 row stick bridge on which players will receive damage out of nowhere... rc8 -
Have to report a crash that happens when trying to form clay and harvest mushrooms. Maybe with other actions as well?
- 1,250 replies