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DArkHekRoMaNT

Vintarian
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Everything posted by DArkHekRoMaNT

  1. v1.3.1: - Now only required on the client
  2. v1.5.0: - Updated to 1.15 - Replaced lichen and mossy stones to lichen and moss decor recipes (work as new wallpapers) - Color torches use dye now (recipes in barrel) - Added recipes for new wagon weels - Added recipe for generic wood - Added recipe for altar - Removed termite mound drops, you can use vanilla way (all sides without blocks) - Removed henbox recipes (now in vanilla) - Removed Hay (Bamboo) recipe (removed in vanilla) - Fixed aged bed recipe (changed bamboo hay to stacked bamboo) - Other small fixes
  3. Shift + RMB Click for open GUI
  4. Please use patches. Your mod is currently not compatible with any other mod that modifies entities/humanoid/player.json https://wiki.vintagestory.at/index.php?title=Modding:JSON_Patching
  5. Or at least copy from the previous release
  6. ̶I̶s̶s̶u̶e̶s̶ ̶l̶i̶n̶k̶,̶ ̶s̶u̶c̶h̶ ̶a̶s̶ ̶h̶o̶m̶e̶p̶a̶g̶e̶ ̶a̶n̶d̶ ̶s̶o̶u̶r̶c̶e̶ ̶l̶i̶n̶k̶s̶ (done) Ability to add the mod to bookmarks Filter mods on sides (server/client/both) or/and Indicate only client/server mods on it card Automatically add game version tags from the minimum modinfo game version to the latest game version. Maybe clear it if the author is editing version tags. Screenshot size error is shown separately (sometimes ratio, sometimes size) and cropped The ability to subscribe to the mod to be notified of new versions and comments
  7. v2.0.1: Fixed empty cage recipe
  8. @jakecool19I updated CaptureAnimals to 1.15 and change the bait system, now a separate file captureanimals:config/baits.json is used for this, which stores information about the bait and suitable entities. Also the CompatibilityLib is built into the game and is no longer required.
  9. Updated description on forum and moddb
  10. v2.0.0-a: Warning! 2.0.0+ is not compatible with older versions, you will lose all your cages. - Updated to 1.15 and net461 - Changed the cage-with-bait recipe system to the GUI - Baits is now loaded from config/baits.json - New cage parameters - New cage model with animation - Changed cage item codes, removed non-typically materials, added a creative variant - Rewriten a lot of other code - Added SharedUtils submodule
  11. Step-by-step. CaptureAnimals now, after MoreRecipes and MoreVariants
  12. v1.2.0: Updated to 1.15 Updated to net461 Added new beautiful teleportation structures Added interaction ring
  13. If you don't mind mods, then Necessaries allows you to make branch cutters for collecting leaves
  14. By default, this is only available to players with creative rights. You can change the required rights to any others in the config. This command gives things from a saved file. It works like a backup, not a game function.
  15. Updated to 1.15 (more info on moddb)
  16. The mechanics are good, but it seems to me that it can be improved. I know that you can turn it off. But, for example, I cannot turn it off on TOPTS ¯\_(ツ)_/¯
  17. It is very inconvenient to build something high in windy regions. It is impossible to move with Shift, because the same wind effect is applied to the player with Shift as the player without Shift. The same problem exists when moving in heavy armor. You are heavier, but you fly away like a feather Can you do something about it? For example, the effect of the wind may depend on the player's speed.
  18. #suggestion Move the current position on the web map to the other side of the translocator by clicking on it.
  19. After 1.15.0pre.4 CompatibilityLib is not required because is now embedded in vanilla. If someone had it in dependency, just remove this line from modinfo.json This is not on your list, but I think a lot of people will now start upgrading to 1.15 PlayerCorpse and TeleportationNetwork may not work, someone wrote to me about crashes in them. Since a fairly stable version is now out, I think I will update them in the next couple of days. MoreRecipes and MoreVariants should work, but need some rework due to changes in vanilla.
  20. Added to the planned features, thanks
  21. I haven't updated mods to 1.15 yet, so they may not work properly. I will deal with this soon.
  22. Strange. Corpse is entity. I'll try to reproduce it, but maybe the new corpse has move higher or lower and you didn't notice it? If it's not difficult, can you send me the logs if they remained or if you do it again?
  23. You can also check moddb. Moreover, it has an api through which it can be checked automatically.
  24. @Tech_Rabbit Try this version, I added a little more debug info PlayerCorpse_v1.14.7_v1.0.3-pre.1.zip
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