-
Posts
127 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Tech_Rabbit
-
Heya @l33tmaan quick question. Does this make seaweed growable?
-
12 month year I THINK default is 16 days? up from the old amount of days which was 8? This can easily be changed though.
-
1.15.2 Knock-knock! Who's there? The Neighbours! [0.4.10]
Tech_Rabbit replied to ZigTheHedge's topic in Mod Releases
Nightmares. Lots of nightmares- 38 replies
-
- 1.15-pre.1
- 1.14.0+
-
(and 3 more)
Tagged with:
-
They mean hitting different voxels. I can ask about the rest.
- 1430 replies
-
"got alot of crashes while smithing an anvil hitting some specific bits just closed out my game" All I have for you.
- 1430 replies
-
Confirmed this isn't Vanilla or Anvil metal recovery. This is the only other mod we have that affects anvils: client-crash.txt
- 1430 replies
-
I figured out the health bug. It is Looter from Combat tree. When they add a point it stops letting their health regen and gets stuck flickering back and fort. @Xandu
- 1430 replies
-
- 1
-
-
-
Big changes! Server has been updated to 1.14.7 and has received a facelift. We now have 9 community made spawns to spread out players as well as several immersive mods!
-
1.16.0 ZEEkea! Functional Furniture [v1.6.0]
Tech_Rabbit replied to ZigTheHedge's topic in Mod Releases
This excites me.- 135 replies
-
- 2
-
-
- 1.15.6
- 1.15-pre.1
-
(and 4 more)
Tagged with:
-
- 1430 replies
-
Would be nice to be able to reset all players for the bigger servers.
- 1430 replies
-
A good command that I would request is "reset player" command which resets all exp and skills
- 1430 replies
-
oh good to know
-
-
1.16.0 ZEEkea! Functional Furniture [v1.6.0]
Tech_Rabbit replied to ZigTheHedge's topic in Mod Releases
Any way we could get a config to turn on/off features? I want all of it minus the doorbell, freezer, and night light- 135 replies
-
- 1.15.6
- 1.15-pre.1
-
(and 4 more)
Tagged with:
-
Nope, just does not save the inventory
-
I think this mod is causing inventory of chests to be deleted when transferred. Had a few times when setting down a back carry chest or vessel get placed or you world edit chests/vessels, it doesn't save the inventory. It was not the case when this mod was not installed.
-
Still when I installed JUST tradeomat, it asked for a remap and remapped ice to the tradeomat secondary look, frosted cattail turned into kapok fence, and vertical glass slabs turned into pine fence. I had done a remap before installing it (after 1.14.2) so don't think it was any other mods or main game unless it was something weird with main game + tradeomat
-
Adding this mod to the server turned all ice blocks into trade o mats and all frosted coopers reeds into kapok fence posts
-
100% this. There needs to be combat update in order to effectively add most new things in, even new animals. Should be worked on independently to content.
-
RabbitTech has now been updated to the stable branch of 1.14! Come check all the new features of VS!
-
Server is updated to release candidate 8 of 1.14 !