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Tech_Rabbit

Very Important Vintarian
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Everything posted by Tech_Rabbit

  1. I think it is important to have them be engaging and interesting. Right now on servers you are "forced" into hanging around in a storm or logging out if others don't want to sleep through it. A few things: - Have materials, blocks. entities you can only see during storms. -Improve visualizations for them. It's cool that it is rust colored and like an ocean but take it a bit further, kind of how the Upside down is in Stranger Things. -Maybe have quests/dungeons/ruins you can only see in the rust dimension -Have some way to protect yourself in storms, some sort of fueled device that creates a "safety bubble" around it that can be upgraded - Maybe this can tie into the story with all the ruins
  2. Hi everyone, just a quick update: We are wiping our server for 1.15 and will be adding a few major features! join our discord to learn more and be a part of the discussion!
  3. New villages are popping up in the south! if you are new these are prime areas to start!
  4. Yep my server and the mods are up to date. I will double check and test on my other servers then try again if they work there.
  5. Oh so they aren't each one block variant?
  6. I think there is a way to make things have the quality of the materials given. I know of at least one modder that has a weapons mod where the sword's appearance (same sword) changes based on the materials used. I think a lite mod would be great! Reduce meat rack, bread varieties (ie fried rye bushmeat and fried flax bushmeat just would be fried breaded bushmeat), sushi varieties, etc and split off the juices into "Expanded Fluids."
  7. We can't even get O to open the skills menu. it's like the mod doesn't exist
  8. Is there REALLY a need to have 147 different meat racks? That is a lot of assets to load onto a server running mods.
  9. Just added chiselable glass to the server and instruments! Already have a huge assortment of .abc files so come start a band on your adventures!
  10. But you could combine all the doughs together into a bread dough and all the sushi into 1 or 2 models. a lite form of the mod so to speak
  11. Hey Ardele, I am the owner of the RabbitTech server. I think you will find the server right up your alley. The server is based in US central but even our 10ish Australian players report zero lag. We have a good amount of players on at all times of day or night so there is always someone during your preferred time slot of playing. Our server is built specifically to cater to any kind of player and we have nine themed spawns created by the community of various themes. As far as the mature community, the average age of our players is about 40 and you won't find a nicer group of people (even surprises me how nice they are). You can find our server in the multiplayer threads here
  12. @Rhonen Isn't that what compatibility lib is for?
  13. RabbitTech's Easter event has begun! Come hunt some eggs and hang out with us! Eggs! More eggs!
  14. A new shooting range has been built in our East spawn!
  15. It was also a bug from @Hexedian He was saying it crashes sometimes when interacting with the rug too fast.
  16. Bug when accessing the rugs: Version: v1.14.8 (Stable)23/03/2021 11:21:02 AM: Critical error occurred System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary2.get_Item(TKey key) at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable1 quantityElements, String[] selectiveElements) at Vintagestory.Client.NoObf.ShapeTesselator.TesselateBlock(Block block, CompositeShape compositeShape, MeshData& modeldata, TextureSource texSource, Nullable`1 quantityElements, String[] selectiveElements) at Vintagestory.Client.NoObf.ShapeTesselator.TesselateBlock(Block block, MeshData& meshdata) at tradeomat.src.Utils.BEContainerDisplayPatch.genMesh(ItemStack stack, Int32 index) at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) at tradeomat.src.TradeomatBlock.Rug.BERug.updateMesh(Int32 index) at tradeomat.src.TradeomatBlock.Rug.BERug.UpdateShape() at tradeomat.src.TradeomatBlock.Rug.BERug.OnReceivedServerPacket(Int32 packetid, Byte[] data) at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntityMessage(_uQLFO3G34CNPass7LE9Zs5TcuUF packet) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _jeEziyUSYl0BpbOxT46FYwj5VWL._t25VgrofhlXMw6hHEZh8JHhJz1A(Single ) at _idIkJkIueHHf3Oz2WNlBdD0E1XR._DvzT6D0wN3fMakeuDyljJJ09hok(Single ) at _idIkJkIueHHf3Oz2WNlBdD0E1XR._V5piYzG7beYPldE6UVxY58dqacE(Single )
  17. @Ambulate In SomnisIt's not the mod. This happened to my server at one point. If you install or update any mod from now on, I bet that you will have random blocks change to other blocks. For us we got oak fences turn into iron buckets, coopers reeds turned into trade o mat machines, glacier ice turned into trade o mat carts. Your ModID table is corrupt if that is happening.
  18. Server has 10-20 players at all times almost. Sometimes when we find a corpse it has no player name for it, says exactly this: 's corpse
  19. the returnthings command does not work and all corpses are " 's corpse":
  20. @Thalius is a great community member and this server sounds like a fun unmodded experience!
  21. Still tons of good resources for new players, Come check us out!
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