Jump to content

DArkHekRoMaNT

Vintarian
  • Posts

    573
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by DArkHekRoMaNT

  1. This is just a notification that a teleport has been added to the general list of all teleports in the world (not to a specific player).
  2. v1.0.1: Fixed not working adding a teleport to the list of available
  3. How to fix is shown in the usage tip when hovering over the teleport (central block). Also I plan to add the renaming in new versions.
  4. New version 1.4.4 available! Removed the recipe for disassembling the quiver (MoreClasses adds his cheap quiver recipe to the hunter, this leads to the recipe for turning hide into leather)
  5. I would be glad to receive any feedback, especially on working on the server, because testing the mod in multiplayer is problematic
  6. game 1.15+: /tpimp paste common /tpimp paste normal Will generate a structure below you (it is better to stand a couple of blocks higher, otherwise most of the structure will be underground). The teleport, like the merchant, in the new world always appears next to the spawn, so at least there you should set it manually. They will also start spawning in not yet generated chunks.
  7. New version v1.3 available! (For 1.14.3+ only) Fixed conflict. Vanilla 1.14.3+ has stonepaths variants
  8. Reimagined teleportation system Will spawn broken teleport structures ~ every 4000 blocks. You can repair the structure with a temporal gear, then teleport from it to any other structure you activate. By default, the structure needs to be repaired only once, but to use it you need to walk to it once with your feet (and open the teleport dialog). The structure does not break, so you cannot move the teleport. Both of these items can be toggled in the config or with /tpnetconfig (on servers requires a reboot of the world) There are also a few additional commands /rndtp [range] teleports to a random point within range (or anywhere on the map, if not specified). Might kill, so be careful (fixed in v1.4.0) /tpimp list - shows a list of available teleport structures /tpimp paste <name> - will spawn the teleport structure with the given name under the player. /tpnetconfig - change the mod config (on servers requires a reboot of the world) .tpdlg - opens the teleport dialog, only in creative Preview Download: ModDB or GitHub
  9. No longer supported on versions below 1.14.2
  10. Fixes only help in updating from the old versions, i.e. chests will no longer be "?" and are automatically converted to the new variant. The problem with crashing chests remains.
  11. Both 1.3 are unstable, and for a normal update to 1.3.1, MoreVariantsFixes are needed, then the chests should not break and lose content. Although this does not solve the problem with the tessellation error, at least at 1.14.2, at 1.14.0 it started working fine for me.
  12. Heh, I already thought that not only my chests broke. Do not use unstable versions, in the latest stable version of MoreVariants the chests just have the wrong textures, but they don't break anything. Anyway, I'm a little tired of fixing these chests, I have a great desire to just remove them for a while
  13. Same problem as with MoreVariants chests. I think we should still ask Tyron to deal with these unfortunate chests. After adding the open/close animation, non-vanilla chests break. I think this is a problem not only for chests, but any container using the GenericTypedContainer.
  14. Maybe add the ability to melt coins back? It would be logical and convenient. But only for crafted coins, not for vs.
  15. I know about this problem. It is quite old and comes from the use of the vanilla TeleporTo method. In some cases, it may not work, and since the method does not detect in any way whether the teleportation has completed or not, by default I believe that it has been completed. I think I'll rewrite this part later. By the way, I like your version with distance and consumed durability. Perhaps I will rework the durability system of mirrors, now I don't really like it
  16. Good work! But I hope they will be quite expensive, for example made of steel
  17. This is a very old mod, I think it just doesn't work on current versions.
  18. Oh. What are same problematic chests... Maybe I'll have to debug the vanilla TypedContainer class to understand where the strange tessellation error comes from
  19. You will not be able to just clone the mod from git, there are a lot of unnecessary dev files, and the mod itself is in sub-folder "resources" If you want to add a translation via git, then you can fork repo, change or add the lang file and make a pull request
  20. I think you should look the Harmony transpiler (since 1.13, the library itself comes with the game).
  21. Chests are checked every 10 seconds, if the current chest is not normal-labeled or normal-generic - it will be replaced. This only works with loaded chests in the world, so there is a recipe for uncraft chests if you have a lot of them The trouble with textures, I had to change the types again (now they fully like vanilla), so with Fixes normal and outdated chests have the same json file, which leads to problems of the first versions at 1.14. I tried to solve this with Dauron's method and it seems to work, but there may still be strange texturing. All right purple chests should be normal after reentering or restarting the world. Why the broken chests still turn out is not clear, I solved the problem with them. Probably. I'm not sure about anything anymore -.- And pay attention to the texture. I only had crashes with chests that had the vanilla texture of an oak chest. Also they rotate only by cardinal points. I removed lang for outdated chests, it should help a little in debugging if you come across a strange chest again. The attribute type of a chest can only be recognized in the world, in the inventory it always has only the main code. MoreVariants_v1.14.0_v1.3.1-without-lang.zip
  22. Tool mold was fixed. Again. New version 1.3.1 available.
  23. New version 1.4.3 available! Added diamond, square and offset linen recipes
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.