Hexedian
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Everything posted by Hexedian
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The opened 3x3 pine gate has a missing texture on one side.
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no animals were harmed Primitive Survival
Hexedian replied to Spear and Fang's topic in Mod Releases
It seems the fish 100% drop rate problem is back. On RabbitTech, at least, all fishes caugh are dropped. -
The Vampire combat ability lists its stats as I believe it should be otherwise, at tier 3, you have 65% life steal. Also, the patches/husbandry file has misspellings for arctic foxes and raccoons, missing a 'c' in both cases.
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"When milking an animal you have a chance of {0}% and additional {1}% for every day the animal was not milked to get cheese instead of milk." That is not totally how animals work! I'm still laughing at that. You forgot to mention Salty Backpack.
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Is there anything that can be done client-side to prevent crashes?
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In 1.15 pre 4, butchering an animal causes a crash. No crash when xskills and xleveling are disabled.
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Could it be too many update checks? How often does the flume hatch check its surrounding for water?
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The water wheel flume with hatch seems to have an FPS bug. When placed, even if not connected, it causes spikes in FPS render times that causes older computers to stutter.
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content-only Lichen - v1.17.0 - GEMSBOK! Antler Windchimes! Shoji Screens!
Hexedian replied to Lich's topic in Mod Releases
Are you killing them in winter? Animals give less fat during winter. -
We have flour, eggs, oil, milk, sugar (syrup) and berries. Where are our cookies? The people demand cookies!
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no animals were harmed Primitive Survival
Hexedian replied to Spear and Fang's topic in Mod Releases
Earthworms are actually extremely rare in practice. You might not find any after stacks of sticks and stones picked up. The one place I found a lot of them was in an empty charcoal hole, for some reason. -
To prevent item loss when removing redundant items, you could remove the ability to craft the items, but leave them in for a few version, so people who have those items have time to use them.
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I would have made all the breads with the same nutrition value give the same final product, to reduce the number of items. Maybe some people wouldn't like their blueberry bread to give bread with red spots, but it would mean fewer recipes in the handbook.
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Have you considered reducing the amount of similar items in the mod? For example, all the similar berry breads, sushi or dumplings could be made into a few recipes that would clutter the handbook less, and likely be easier to maintain.
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I'm using Maestro to convert midi files to abc (First result off google), and every abc file gives an "Error parsing file, char index ###" error message. This one is char index 228. SHADOW2.abc
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We've been talking about late-game survival, and have come to the conclusion that food is too abundant. What we need is abilities that increase food consumption; for example : Survival: Abundance adaptation Increases walk speed by 5/10/15%, but also increases food consumption by 10/20/30%. Requires One the road or Scout. Cooking: Healthy diet Increases maximum health and health regeneration by 5/10/15%, but increases food consumption by 10/20/30%. Tier 2 requires Chef. Tier 3 is exclusive with Probiotics tier 3. Cooking: Probiotics Decreases individual nutrition consumption by 5/10/15%, and increases food consumption by 5/10/15%. Tier 2 requires Chef. Tier 3 is exclusive with Healthy diet tier 3. All names and values are suggestions, of course.
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I was unable to crash with the new version, so hopefully it should be fixed.
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I've been trying to find out what causes a trade o rug crash, but I can't find anything definitive. So far, it seems to crash when there's oak saplings in a rug, after you've walked to it from far away; it doesn't crash if you log next to it. The crash may be related to opening the rug normally, then as owner, and sometimes the oak saplings don't show in the rug. Overall, I'm just confused.
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no animals were harmed Primitive Survival
Hexedian replied to Spear and Fang's topic in Mod Releases
Barring new ruins (which sound really cool, but might be difficult to implement), have you considered new, simple systems for the Things That Shall Not Be Named? There's probably multiple ways this could be done, and I'm sure there's many more difficulties to overcome, but it would create a great, unique aspect to the Thing statues. -
no animals were harmed Primitive Survival
Hexedian replied to Spear and Fang's topic in Mod Releases
The problem is the fishes start rotting as soon as they're caught in the trap, not when you pick them up. You can't really expect to place a day-long dead fish into water and see it alive and swimming. -
no animals were harmed Primitive Survival
Hexedian replied to Spear and Fang's topic in Mod Releases
What about limiting fish types per biome? Arctic char shouldn't spawn in warm biomes, for example. -
Class traits can add unique recipes (for example, the Clockmaker in MoreClasses adds the Crafty traits), but you can't search for the trait to see everything the class can do. Would it be possible to add trait keyword searching to the handbook?
- 47 replies
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- 1.15.2
- 1.15-pre.1
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(and 3 more)
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You will find the drops for disassembling in xskills file > assets\xskills\patches\metalworking.json
- 1,251 replies