Yvette Forty
Vintarian-
Posts
44 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
News
Store
Everything posted by Yvette Forty
-
I'm on most recent and it's not working for me.
-
I'm trying to play my game and instead of the normal start up screen I get "Login for greater Justice". However, it doesn't accept my PW. It hasn't changed, can anyone tell me what is going on?
-
1.16.0+ WeaponPack- New Weapons, shields and bows.
Yvette Forty replied to Mr1k3's topic in Mod Releases
I do like this mod and the heavy spear has become one of my favorite weapons, however, I do not like how it has altered the recipe for stone tools. Several times now I've been out on a gathering trip and broke my copper shovel or axe, went to make a flint one and have no rope or tool hafts and nothing around for it to make one or no inventory space to do so. Then I have to just trot on bake home. I also don't like wasting the resources of rope and resin on stone tools that break in nothing flat. I think that you should reconsider modifying the basic tools and spears. -
Okay, I have a lot of mods now and would like a few more but need this, but have been avoiding this because I don't understand this. I have only ever been a designer and dabbled in flash animation a long while ago but am better at graphics than code. So I can't comfortable use something I don't understand. So, can I get a step by step for dummies on how to use this and when to use this mod and what you use and where the assets might be? Sorry...
- 17 replies
-
- library
- open source
- (and 5 more)
-
I have the Acorn + PS version and can't seem to be able to harvest any seaweed. It just breaks into nothingness. What, if anything am I doing wrong?
-
Wow! Now you've made this even better. Kool man or woman!
-
no animals were harmed Primitive Survival
Yvette Forty replied to Spear and Fang's topic in Mod Releases
How am I supposed to use these "things that shall not be named" items I'm getting? -
How do I harvest seaweed? I've tried bare handed and with a knife and I get nothing. So what's the trick?
-
no animals were harmed Primitive Survival
Yvette Forty replied to Spear and Fang's topic in Mod Releases
Ty this is a fun mod! -
no animals were harmed Primitive Survival
Yvette Forty replied to Spear and Fang's topic in Mod Releases
I'm on VS 1.14.7, how do I make a pelt and how do I fine worms? -
Half trader, right down the middle!?!
Yvette Forty replied to Yvette Forty's topic in Bugs (archived)
I've never edited anything in creative before. Kind a new to this. -
Half trader, right down the middle!?!
Yvette Forty replied to Yvette Forty's topic in Bugs (archived)
Seed: 1883546319 Version: 1.4.3 Unfortunately it is claimed by the trader. -
-
vs 1.15.0-rc.2 VSHUD 2.0.10 (Formerly WaypointUtils)
Yvette Forty replied to Novocain's topic in Mod Releases
Hello, I like this mode, however it causes a 1 min freeze leading to a crash to desktop of VS 1.14. The mods I'm using are: RopeBridgesv1.04, BetterArchery2.0.0, BetterBackpacks1.0, BetterCratesCC_v1.2.2, BetterPoultice1.0.0, CarryCapacity-1.14-0.5.1, Craftables1.0.1, ExtraChestsCC_v1.2.0, FullDrop1.0.1, hudclock-2.3.1, IronBackpack1.0.0, medievalexpansion-3.1.2, NoMolding1.0.0, PrinzipsSimpleThemepack1.0.2, ProspectorInfo-2.0.0, Stackables1.0.2, UsefulScraps2.0.1, workbench-expansion-1.2.3. VS created this: Running on 64 bit Windows with 16 GB RAM Version: v1.14.0 (Stable)12/9/2020 9:58:23 PM: Critical error occurred System.TypeLoadException: Could not load type 'Vintagestory.ServerMods.ChiselBlockModelCache' from assembly 'VSSurvivalMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at VSHUD.PlacementRenderer.UpdateBlockMesh(Block toBlock, BlockPos altPos) at VSHUD.PlacementRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _6HHEy0R7TdcydZEq9IGp6JeHxdi._ogIdn3jhm7KUUuyvw6LDaa2X3PC(Single ) at _gVBHOlByVD3vztgY4vPBxj2Bdae._ZKkvVIgccAdBc9j9BIZLqcgTrNL(Single ) at _gVBHOlByVD3vztgY4vPBxj2Bdae._UQuOSpN5p2QIPbIExoPtD2ecXtb(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _93RBbYKdbejiH9hVmbTS8c6kZxJ._hbMghNVJIKTGI5zBx3SuxRG1XDI(_Lsm9ms4vr0dfuNPxkLwK9w8a58N , String[] ) at _eVFDVqwXngafMmcD9boVPO86iWx._hbMghNVJIKTGI5zBx3SuxRG1XDI(ThreadStart ) ------------------------------- Let me know if there's anything else needed. Thanks PS: I really like this mod it helps so I don't have to keep looking at the maps, I hope this is fixed soon. -
Ty, I gave that one up was to large an area that was unstable, my sanity was half gone right at the beginning.
-
Is it normal to spawn in water and an large area that in temporally unstable?
-
Thanks, I will do it again without the brackets.
- 2 replies
-
- death punishment
- prospecting pick
-
(and 1 more)
Tagged with:
-
I have tried twice to change death punishment and the prospecting pick with world configure commands but nothing changes after restart. I used /worldConfig propickNodeSearchRadius [12] and /worldconfig deathPunishment [keep]. What do I do? How can I stop loosing my stuff and get the pro pick to work in a pretty far along game. I even tried to copy the seed and change the setting at the start but it drops me in a completely different place and in the water no less, I tried this 4 different times and it loaded me in exactly the same place floating in the water (not the same as my first world) so this is why I tried to change it but it's not working. Some help please.
- 2 replies
-
- death punishment
- prospecting pick
-
(and 1 more)
Tagged with: