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l33tmaan

Very supportive Vintarian
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Everything posted by l33tmaan

  1. No, it's Zeekea and Tradeomat. I guarantee if you look in the recipe files of those mods you'll see that they have some More Variants versions in them.
  2. I'm pretty sure More Variants got rid of the chests?
  3. Well, with Jobediah's super fat backpacks, you could probably carry around the entire farm on your back. Leaving it behind would be wasteful, after all!
  4. Being a nomad doesn't mean that the heavens will smite you for making a farm and staying in one spot for a few months. You can make the flax farm, get your backpacks, dismantle everything, and only make camp when you want to. Sure can't wait for pack animals, though.
  5. Hmm... so it's soft-capped at 64 blocks right now, then? I noticed that when I was trying to get down one of your islands in Caelum Terras and the rope was about 100 blocks too short.
  6. Can the climbing rope go any further than 64 blocks?
  7. Updated to 1.2.1! Moved future releases over to mods.vintagestory.at Replaced fish fillet & au gratin textures (Thanks @Ledyanaya Sonya!); fish fillets now display differently in meals Fixed au gratin name not displaying correctly Decreased nutrition of items requiring fish fillets by 100 Different kinds of fish require different amounts of water to produce fish sauce (see fish sauce entry for amounts) Added fish pemmican & item descriptions to pemmican
  8. Talk about fast! Thanks. This should fix the issue with meal names for now. It's going in the next release, but people can put it in the src folder now if they want!
  9. Well, Jake was kind enough to help me out with the naming issue I was having with my meals. Having an item that functions like a chandelier but you place sausage into it instead of candles would be pretty neat. Unfortunately, I'm 95% certain it would require a new block class, which I am not very capable of making. I'll ask if he's willing to work with me on this, too.
  10. l33tmaan

    Armor 2.0

    Just make armor not break as easily as weapons do in Zelda and we're solid.
  11. This game is fun to mod for, isn't it? As for your images at the end, edit your post and scroll down to where all your images are - I suspect those the candle at the bottom is a duplicate while the brake needs to be inserted into your spoiler.
  12. This is good stuff, man. How come I didn't think of it?
  13. I have a better idea... let's remove everything from the dependency value altogether so this doesn't happen with future updates. hammertime_v0.0.3.zip
  14. It sounds like being on the bridge made the game think you were falling or something?
  15. No problem! I totally understand wanting to roleplay in a certain way, nothing wrong with that. Plus having more options is usually nice as long as it isn't too bloated.
  16. It's happened to me, too. It's kind of hard to duplicate, but I think it happens when I get too close to the railing. It happened a lot more before you increased the collision height to make this more compatible with StepUp, but it still happens rarely now. Before, I would automatically climb the railing and fall off - about half the time there I would take 0.5 gravity damage, give or take.
  17. It should. I haven't had any issues.
  18. Please, please tell me those guys on top of the goats are capable of using bows. Oh my god, horse archers.
  19. That's free bones for more fishing hooks!
  20. I've been busy today. Updated to 1.2.0! New Meal! Added Rice and Beans! Added vegetarian variants of sushi and trail mix that do not require Primitive Survival to utilize. You can now use smashed meat in au gratin.
  21. @DArkHekRoMaNT Do you think this could be related to the compatibility library?
  22. I wish I could say. My code is almost identical.
  23. Maybe? I'm really not sure. The Bushmeat Meals mod is very simple, all I really did was fix some visual issues it had with meat stew. I'm not sure I fully understand your problem. Can you make bushmeat stew by inserting only 6 chunks of meat per slot, or are you capable of putting in 1-6 chunks into each one and you just can't go over? If it's the latter, you might want to take it up in the XSkills thread. Maybe they had a specific bit of code that only worked with that mod ID.
  24. More than 6 ingredients? Isn't that an XSkills thing or am I misunderstanding?
  25. Updated to 1.1.1! Cooked veggies added! Includes mushrooms. Bushmeat Meals has been replicated, you can drop it if you use it. Dumplings can be used as primary ingredients in soup, patched minor cooking bugs Dried berries can be used in berry bread. The Acorns/PS version of Expanded Foods now requires the Compatibility Library.
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