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Everything posted by l33tmaan
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Any chance you can increase the collision boxes of the bridges to be more similar to fences? I use StepUp and I accidentally climb the side of these bridges constantly.
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Would it be feasible to have different sized waterwheels that are capable of different speeds? Like a compact waterwheel for indoor use that's half the size of the one in your video, or one that's double the size and you can stick under waterfalls?
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[1.14.8] Grass Stuff 1.1.0 (Back to the Basics)
l33tmaan replied to 35674343's topic in Mod Releases
This is looking excellent, good on you for sticking with it and going way farther than you had to. Grass windows! -
1.17.x+ Meteoric Expansion v1.2.2 - New Content: Meteor Showers
l33tmaan replied to Taska Raine's topic in Mod Releases
Yeah, the sound effect could use some reverb or depth or something. Then again, I have no idea what meteors actually sound like. I imagine rumbling, though. -
no animals were harmed Primitive Survival
l33tmaan replied to Spear and Fang's topic in Mod Releases
You need a lot more information on the variables that people are going through before you can wrangle any meaningful feedback out of it. Gabriel got 30 rabbits... but how many deadfalls did he put down? What climate? What was the area around the deadfalls like? The same can be said for fishing. How many hooks and traps do you have set up? Do you bait them? This isn't even getting into what some people consider easy and what some consider hard. Short of doing controlled testing it's going to be very difficult to pin down how balanced it is. So you can do that or... just wing it. -
[1.14.8] Grass Stuff 1.1.0 (Back to the Basics)
l33tmaan replied to 35674343's topic in Mod Releases
I dunno about square snow on a sloped surface... maybe just have a bunch of snow at the bottom, since that would be where it collects? -
no animals were harmed Primitive Survival
l33tmaan replied to Spear and Fang's topic in Mod Releases
Yeah, if they get around to it, they get around to it. Maybe I'll get impatient first, who knows? As long as they get made. -
no animals were harmed Primitive Survival
l33tmaan replied to Spear and Fang's topic in Mod Releases
Well... if you don't get around to making dried berries then maybe I will. Can't be that hard, right? -
[1.14.8] Grass Stuff 1.1.0 (Back to the Basics)
l33tmaan replied to 35674343's topic in Mod Releases
Oh, man. That looks good. You might have to make a more general roof mod after this. -
no animals were harmed Primitive Survival
l33tmaan replied to Spear and Fang's topic in Mod Releases
You know, I thought there were more items besides leather and bushmeat jerky that need curing, but maybe I'm wrong. And I'm pretty sure the jerky is from a mod. But uh... maybe you could dry out berries and mushrooms to increase shelf life? It'd be great if you could use them in meals, too. I know "berries that last longer" isn't a high minded idea, but it's something. Do cheeses need to cure? -
no animals were harmed Primitive Survival
l33tmaan replied to Spear and Fang's topic in Mod Releases
Think you might be able to make it into a general purpose smoking rack, so you can put things like oiled leather and other curing items onto it? -
I feel like cooking XP could be 10 times faster and I wouldn't complain.
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Honestly, I think you could roll Hunter and Forager into one class and introduce a blacksmith/homesteader/whatever. Cooking and/or building bonuses, among other domestic "I never plan to leave the base" bonuses would be welcome.
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[1.14.8] Grass Stuff 1.1.0 (Back to the Basics)
l33tmaan replied to 35674343's topic in Mod Releases
Oh, wow... I somehow expected making the model to be slightly less tedious. Or were the other parts made of less rectangles? -
[1.14.8] Grass Stuff 1.1.0 (Back to the Basics)
l33tmaan replied to 35674343's topic in Mod Releases
Woah... how does that look on a house? -
Exclusive fertilizer would be a neat start. If you go in the direction of a general farmer, then you might want to drop the animal loot penalty, since it would be weird for a farmer to harvest less meat from their animals.
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[1.14.8] Grass Stuff 1.1.0 (Back to the Basics)
l33tmaan replied to 35674343's topic in Mod Releases
If you do make a roof, could you try and make it look like a slope? Or would that be weird? -
Updated to 1.3.1. Temporal roads now give out 128 blocks per temporal dust, but the rest of the recipe has been drastically increased to compensate. Enjoy actually making these now!
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Oh yeah, the old pics used to say. Clay roads are 1.45 times faster. Stone roads are 1.6 times faster. Temporal roads are 2 times faster.
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Forager feels slightly underwhelming. Any chance you could make the bonus apply to grown crops, or is that an intentional decision?
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The mod is called Goblins. I'm really curious as to how this mod somehow wound up on your machine...
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Honestly, if all of farming could get a rework so that you could eventually have generations of crops grown with different techniques that grow faster/have higher yield/are more cold resistant/whatever, that would be awesome. You could just include mushrooms with that.
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Yeah, it's a mod. Did you download a modpack or something?
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[V1.14.+] Lazy Warlock's Tweaks (steel update)
l33tmaan replied to The_Lazy_Warlock's topic in Mod Releases
I can't do it either, so I'm guessing it's not in the mod yet. -
[1.14.10] Metal Recovery (for Anvils) PLUS - {0.1.7}
l33tmaan replied to Melchior's topic in Mod Releases
Huh? But I am on 1.14.2. I'm using the mod from the link, too. EDIT: Deleting the file and redownloading it fixed it, for whatever reason. Not sure why, since it had the same name and everything.