Jump to content

  • Tyron

    Dear Steeled Community
    v1.14.0-rc.1,2,3, a release candidate, can now be downloaded through the account manager.

    300 features, tweaks and fixes later - here's the nearly completed version v1.14! 🎉
    As always, before updating, we recommend making a backup of your favorite saves.

    [Edit:] Also released rc.2 with the following changes

    - Tweak: Backwards compatibility for old saves: Now able to load old journal entries, class selector no longer deletes clothes but drops them on the ground
    - Fixed: building windmills higher up in the mountain did not provide a wind speed bonus

    [Edit:] Also released rc.3 with the following changes
    - Fixed: opening handbook for the first time showed an empty list
    - Fixed: pounder overextended in the handbook detail page
    - Fixed: pickup sounds gone from loose stone and loose sticks
    - Fixed: using the propick crashed the game
    - Fixed: missing translation on the coke oven
    - Fixed: crusher throwing exceptions on wrong input items

     



    v1.14 Game updates since pre.1

    • Feature: Completed the character skin and class selector
    • Feature: The Steel Age
      • Can now survival craft refractory bricks with aformention crushed minerals
      • Can now survival craft the metal door, refractory brick grating and stone coffins
    • Feature: The Pulverizer!
      • Fancy mechanical power stone grinder!
      • Can now crush bauxite stones, ilmenite ore, peridotite stones and quartz pieces into their crushed variants. Required to craft refractory bricks.
      • Can be survival crafted
    • Feature: More Body Temperature additions
      • Added clothing warmth protection
      • Added clothing condition and ability to repair clothes with flaxtwine or linen. (left click with linen in hands on clothes, not in the crafting window!)
      • Added frost damage when "harsh winters" is enabled
    • Feature: Added meteoric iron armor sets
    • Feature: New blocks
      • Packed dirt
      • Straw flooring blocks
      • Stick panes
      • Rough hewn fence
      • 7 new storage vessel variants
      • Leaded glass pane
    • Feature: Can now right click pick-up loose sticks and stones
    • Feature: Added coke ovens. Lets you convert bituminius coal to 75% coke, and lignite to 50% coke.
      • Build a 3x3 cube of fire bricks or refractory brick, leave the center empty and add a coke oven door to one side. Then fill the center with coal, ignite and wait 12 hours.
    • Feature: Coal is now placeable. Tall piles of coal collapse in layers. New coal sound. Charcoal piles have a new texture now
    • Feature: Anvil improvements
      • Will no longer pre-select the arrow recipe a cancelled recipe selection will drop the original ingot back.
      • Metal plates can now also be used to smith tools and other metal produce
      • The new blister steel is workable into steel on the anvil or with the help of the helve hammer
    • Feature: Small, subtle-ish, but pretty shader effects: Surfaces that the sun directly shines on (close to orthogonal) now get a slight glow effect applied on them
    • Feature: New controls settings: "Item collection mode". Determines how the player picks up items (always or only when sneaking)
    • Feature: The text fonts the client uses is now configurable in the clientsettings.json.
    • Feature: Cob can now become grass covered when exposed to the sky. Lowered speed of normal soil getting covered in grass 3-fold
    • Feature: A few new sounds
      • When placing items in the bloomery
      • When clicking a UI Tab
    • Tweak: Increased Godray intensity. Fixed an issue where godrays are not aligned with the sun
    • Tweak: Improved firefly spawning mechanic. Now should spawn when they are supposed to spawn (during low wind, low rain and warm nights)
    • Tweak: Cannot no longer right click spawner meta block in survival mode
    • Tweak: Added audit logging to server-audit.txt. Logs when the server finds suspicious flying behavior, when a player kills another player and similar relevant actions.
    • Tweak: Barrel cactus is no longer in the creative inventory terrain tab
    • Tweak: New installs of VS now start out with a High quality preset (with SSAO and low shadows on)
    • Tweak: Increased arrow velocity by 33% except for character with the Frail trait
    • Tweak: Added a light glow to rain particles, which makes them less invisible against cloudy background
    • Tweak: Halved terra preta deposits, but doubled compost yield
    • Tweak: Reduced metorite impact world gen feature by about 25%
    • Tweak: Updated trader goods
      • The luxuries trader now sells echo chambers for 30 rusty gears
      • The artisan trader now sells 6 new clay vessels
    • Tweak: Major Animal AI tweaks and fixes
      • Chickens, Hens and Chicks now flee about 10% faster
      • Slightly increased boar chasing speed
      • Drifter melee attack frequency more random and more often.
      • Fixed drifters fleeing from the player waaay more often than they are supposed to
    • Fixed all animals not becoming aggressive when they are supposed to
    • Tweak: Buffed crude and simple bow durability
    • Tweak: All mushrooms now spawn in a harvested state
    • Tweak: Wilderness survival worlds now respawn you randomly within a 5000 block radius
    • Tweak: Traders now refuse to buy spoiled or less than half-fresh perishable items
    • Tweak: Should fix greenhouses requiring a solid floor below farmland
    • Tweak: Items rendered in GUI no longer extend beyond item slot bounds, they will now be clipped
    • Tweak: Added new creative tab for mechanical power items and blocks
    • Tweak: New model for harvested horsetail and dry grass
    • Tweak: Minor layout improvements on handbook item/block detail pages
    • Tweak: Random large lag spikes when opening dialogs (Removed large object heap compaction triggered by opened dialogs).
    • Tweak: The bell now also drops resonance archives
    • Tweak: Crops will no longer grow well underground. Added "underground farming" toggle to world customize screen to revert that.
    • Tweak: Opening the handbook now focuses the search text field
    • Tweak: Anvils recycling recipe
    • Tweak: Beehives spawn in more wet areas as well now
    • Tweak: Barrel now shows an interaction help to use linen to take out cottage cheese
    • Tweak: Can now mousewheel on a drop down field to cycle through values
    • Tweak: Tweaked firefly spawning mechanics a bit, so hopefully they are more commonplace but also where they belong
    • Tweak: Muddy gravel is now also affected by gravity
    • Tweak: Disabled silver torch cactus block, was creative only and never completed
    • Tweak: Increase trader idle talk chance 5-fold
    • Tweak: Removed some tapestry from ruins, now sold by the artisan trader instead
    • Tweak: Minor godrays tweaks during nights
    • Tweak/Fixed: Spoiling foods can no longer cure/dry/ripen
    • Fixed: Temporal stability disabled on wilderness survival worlds O_O
    • Fixed: 3 bugs with Mechanical Power
    • Fixed: Lantern fixes
      • Plain glass lanterns are now craftable
      • All lantern types listed in handbook
      • Handbook help text about Linings
      • Traders are willing to buy either quartz or plain glass lanterns
    • Fixed: Mitigate incorrect arrow collision issues. Should now less likley get stuck when shooting over a block edge.
    • Fixed: Game crashing with minimap enabled on a 32x32 size world
    • Fixed: Controls list in the settings not scrollabe to bottom on gui scale below 7
    • Fixed: Client crash related to the minimap on startup
    • Fixed: At long last trader caravan fencing should be correctly rotated now
    • Fixed: Able to ignite creatures by hitting them with extinct torches
    • Fixed: Dropping a spoiled carrot gave the coal layer inside a forge also a rotten overlay
    • Fixed: Sneaking at the bottom of the lake stopped all player animations
    • Fixed: Reloading a world caused a change in gui scales to no longer updates guis and other not updating issues
    • Fixed: A snow layer in front of a fence which has a stone path under caused a crack into the void
    • Fixed: Environment dialog text cut off on gui scales below 7
    • Fixed: .tfedit crashing when clicking toolrack tab
    • Fixed: Game crashing when the game fails to save a screenshot. Now it only errors.
    • Fixed: Killed by "prefixandcreature-fox-arcticmale" message and other minor text issues
    • Fixed: Large world connecting/loading delays for some players
    • Fixed: Small tweak to AI Pathfinding to maybe reduce the amount of times where creatures walk back and forth towards a straight line goal
    • Fixed: Crocks destroying meal portions when trying to merge portions
    • Fixed: Mushroom snow coverrage not working properly
    • Fixed: Broken button text on chinese translations
    • Fixed: Typing in chat box caused dialogs to get opened/closed in some cases    
    • Fixed: Should fix a rare crash when leaving a game world
    • Fixed: Should fix ladders not attachable to a solid face of a chiseled block
    • Fixed: Drifters go all sideways when on ladders and other minor animation issues
    • Fixed: Creative rotor in the survival handbook
    • Fixed: A crash related when attempting to render an invalid item (during collectible.GetItemDamageColor())
    • Fixed: Dropped items swimming in water affected by wind
    • Fixed: clientsettings.json saving spam
    • Fixed: Archimedes screw recipe still borked and crashing the game when looked at in the handbook
    • Fixed: Server side exception thrown during world generation
    • Fixed: Should fix others player stuck in one pose and not animating properly (might break other stuff)
    • Fixed: Should fix a rare issue where killing an animal with a cleaver could kill another creature that is being looked at by another player
    • Fixed: Molybdochalkos plates resmelting into only 1 ingot instead of 2
    • Fixed: Aiming accuracy modifer was applied incorrectly
    • Fixed: When knapping, single disconnected voxels now also fall off
    • Fixed: Some falling blocks emitting too many dust particles
    • Fixed: Potential massive lag issues and crashes from the gui system (Technical info: No longer parallel-process image blur, instead its now a single threaded, better optimized algorithm that runs faster than the parallelized one)
    • Fixed: Work items not remembering their recipe rotation
    • Fixed: Thrown stones not stone typed

    API Updates

    • Refactor: BEAnvil.cs cleanup. No longer contains item specific code, through the new interface IAnvilWorkable that code now is located in ItemIngot.cs, ItemIronBloom.cs and ItemWorkItem.cs
    • Refactor: Added Property BlockFacing.Opposite. BlockFacing.GetOpposite() is now obsolete but will stay for a while
    • Refactor: When using UnstableFalling block behavior, the boolean value dustyFall has been replaced with a dustIntensity float value
    • Feature: New method Block.OnFallOnto() (when a falling block fell on a block)
    • Fixed: Should fix block.OnNeighbourBlockChange not getting called on the client in some cases. Might break stuff
    • Fixed: entity.WatchedAttributes.MarkPathDirty() called server side had a chance to crash the client
    • Fixed: Reloading the world did not clear external asset origins, causing an ever accumulating list of identical origins
    • Fixed: 3D Wearables rendering issues. ItemWearable.cs now warns if a wearable shape defined a texture but no texturesize
    • Refactor: CollectibleObject.OnBlockBrokenWith() now has the additional argument "float dropQuantityMultiplier"
    • Refactor: The delegate sapi.Event.BreakBlock now requires the additional argument "ref float dropQuantityMultiplier"
    • Refactor: BlockBehavior.GetDrops(), argument "float dropQuantityMultiplier" is now a "ref"
    • Refactor: CollectibleObject.GetMiningSpeed() now has the additional argument "IPlayer forPlayer"
    • Feature: Added trait exclusive grid recipes. Also documented in the handbook.
    • Tweak: Marked some methods virtual in ItemProspectingPick.cs
    • Fixed: Items with only texture code "all" crashed when placed inside a display case
    • Tweak: The temporal stability system now has a public field for the StormData property
    • Tweak: Added capi.IsSinglePlayer
    • Tweak: Added DiscGenerator.shouldGenDepositHere()

     

    Tyron

    Dear Feature-Rich Community
    v1.14.0-pre.1, a preview release, can now be downloaded through the account manager (section "Other Goodies").

    We wanted to dedicate this update to the endless list of small-ish ideas that have accumulated over time and never got the chance to properly implement. As usual, we only got about half way through our list 😄

    Please notice
    1. This is an unfinished update, mostly intended for modders and very adventurous players. You will encounter major bugs, incomplete features, performance issues and crashes.
    2. New "pre" updates will only be posted in discord #news and not on the blog. A new v1.14 blog post will come when the first release candidate is ready.
     

    Until v1.14-rc.1 we still hope to add

    • Steel age (~50% completed)
    • Finished character classes and seraph skin customization's
    • Updated ruins with detailing blocks and containing mossy and lichen covered blocks
    • Meteoric iron armor set
    • Maybe some fish (no fishing mechanic yet though, sorry!)
    • More body temperature addition


    Screenshots and Videos


    Player Character Skin Customizer (and later character classes/traits. Very unfinished!)
    0-charsel.png.ed5ce6e04626656fecd290464e80d9e0.png
     

    Cheesemaking: You can now milk Ewes, curdle milk, and age cheese0-cheesemaking.thumb.png.47b85392eb7fb4cbba5276dfef161c43.png

    Meteoric iron working: Iron tier, but 20% better!
    2020-10-20_08-53-35.thumb.png.2f12f07ee466586ae17b17cd3aa4e2ce.png

    Iron Anvil crafting: Required to work meteoric iron and upcoming steel ingots0-ironanvilcrafting.thumb.png.951091e55fcd09878724ca937136904c.png

    Animated container lids: You've never opened a chest so smoothly
    0-animatedlids.thumb.png.23eb23d5acd93b1b9c3e09fd9795d2ed.png

    Scrap weapons: Emergency underground weaponry made from scrap metal
    0-scrapweapons.png.100dfaba09267fca69751a75142e3b29.png

    2 new, rare, deep underground creatures
    The bell - it's alarm is guaranteed to strike fear into any unsuspecting spelunker. Tread quitely.
    The Sawblade Locust - cut's through armor like butter
    0-newmobs.png.b678322d8319c779d4ce9a287889e33a.png

    Tapestry lore texts. Be aware of the gong.
    0-lorediscovery.png.85d9c69a514a46eec31c7643ded9f8b6.png

    Useful bony soil: Panning through piles of bones has never been so much fun \o/
    0-bonysoilpanning.png.091667ddcb5697f0361f9bd2921f2ddd.png

    A mold rack: Elegant and convenient tool mold storage
    0-moldrack.thumb.png.15daa4b1dbd6c7c26a6b69480d68b896.png

    Body Temperature System: Makes your screen all icy and shivery when cold
    0-bodytemp.thumb.png.1fecbc73c66c8fc593b44ec39ea3a8a7.png

    New building blocks: Mossy and Lichen covered stone, 2 new glass colors, bipedal bony remains
    0-newblocks.png.abbcd335a45baae3f7bfd5047b0e6eaf.png

    Improved scythe: Now harvests more stuff and has a better first person interaction

    Nicer inventory icon for work items
    0-workitem.png.43cdb5e8d845ecc81c6f4866624fc8b9.png

     

    All Game updates

    • Feature: Cheese making
      • Added dairy nutrition bar for another +2.5 hp bonus
      • Female bighorn sheep can now be milked daily with a bucket, for up to 21 days after giving birth. Be aware though, before generation 3 they will become aggressive when attempting to milk them
      • Milk can be turned into curdled milk in the barrel by adding a pickled vegetable for the starter enzymes
      • Curdled milk can be turned into cottage cheese by adding salt in the barrel
      • Take 25 liters of cottage cheese from the barrel with a piece of linen to turn it into a curd bundle. Place it on the ground, add a stick, then twist the curd bundle to squeeze out the whey. Right click again to open it, to reveal raw cheese
      • Salt your raw cheese, optionally apply wax for greater freshness
      • Raw cheese must be placed on shelves in a cellar to ripen it. Rumor has it that certain conditions even allows the growth of edible cheese molds.
      • Ripe cheese is place-able and can be sliced with a knife for direct consumption
    • Feature: Added meteoric iron working, tools made from meteoric iron are roughly 20% better than normal iron. Must however be worked on an iron anvil. All metal tools now have a meteoric iron variant.
    • Feature: Iron anvil crafting. Can now smith iron anvil halves, then place and combine them on the ground with flux + hammering
    • Feature: Containers now have animated lids (the chest, vessel and basket)
    • Feature: Can now craft 4 types of scrap weapons, randomly selected when using a scrap weapon kit, which is now craft-able from 1x rope, 1x stick and 1x scrap metal
    • Feature: Added bell creature. A rare deep augment that sounds an alarm if a player is nearby, which attracts drifters and locusts to that location.
    • Feature: Added sawblade locust as an extra tough rare deep spawn with special drops
    • Feature: More lore texts. Looking at a completed tapestry on the wall now unveils a new snippet of lore, added to the Journal
    • Feature: Bony soil is now pannable, comes with a unique set of rare drops.
    • Feature: Added a mold rack block - convenient tool mold storage
    • Feature: Added first version of a body temperature mechanic
      • Has no health or stats impact on the player for now
      • It does however add a frost overlay onto the screen and make the player shiver. (No effect yet when too hot)
      • Added a body temperature display on the character stats dialog
      • You'll get cold from: Being wet (from rain or swimming. Player needs 1 in-game hour to dry), temperatures below 10°C, Outside wind speed
      • But also get warm from: Sleeping under cover (ideally in a room), being close to a burning fire, fire pit or lava, being inside a room
    • Feature: New building blocks
      • Added mossy and lichen covered block variants for cobblestone, polished rock and stone brick (will be added to ruins)
      • Added non-decaying animal carcasses, added 2 human carcasses
    • Feature: Improved scythe tool. Can now also harvest cattails and horsetails and has a new sound and breaking animation
    • Feature: Quartz crystal updates
      • Can be crushed into quartz chunks which can be smelted into colored glass
      • Added 2 new glass colors for that: Smoky and Pink
      • When blown up, no longer disappear but drop quartz chunks instead
    • Feature: Prettier work items. Ingots which are currently being worked on the anvil longer have a generic texture but show the actual smithed voxels so far, when held in hands, on the ground or when placed on the forge
    • Feature: The creative inventory can be controlled through keyboard alone now (use CTRL+F to instantly search the creative inventory, hit tab twice to focus the slot grid, use cursor keys to select slot, hit enter to retrieve a stack)
    • Feature: Thrown items are now affected by the wind (but projectiles are excluded from this)
    • Feature: Added /weather stoprain. Fast-Forwards only the rain simulation to a point where there is no rain.
    • Feature: /weather setprecip [value] is now savegame persistent. Can now query the current value with /weather setprecip
    • Tweak: Force the use of TLS 1.2 when connecting to the auth or master server
    • Tweak: Renamed clay pot to cooking pot
    • Tweak: Should make modmaker work on linux, but untested
    • Tweak: Grown mushrooms now disappear when its gets below 2°C
    • Tweak: Spider webs are now halftransparent
    • Tweak: Collapsed chests are now with a moldy texture
    • Tweak: Added run.sh to linux builds. Removed .sh files from windows builds.
    • Tweak: Added server config PassTimeWhenEmpty. When set to true, then the game calendar will keep progressing even when no player is online
    • Tweak: Increased sound slider length so that its at least less fiddly to set the music volume to 2-10% as it generally is too loud in the game
    • Tweak: Added command /whenwillitstopraining
    • Tweak: Added more logging to track down significant game startup delay for some users
    • Tweak: Added a slightly hacky specular reflection occlusion system so that specular reflections from sunlight are hidden when the sun is hidden. Needs some cleanup.
    • Tweak: Should fix armor stands still interactable in claimed areas
    • Tweak: Updated trader buying/sellings lists (artisan trader now sells some tapestry)
    • Tweak: Chutes several bugfixes and add smarter placement
    • Tweak: Disallow creation of small pelts, since they have no use right now
    • Tweak: Some more tweaks to the rain simulation
    • Tweak: Reduced the overall size of the moon
    • Tweak: Mitigate a bug where a game/pc crash would wipe all client settings
    • Tweak: Changed default month length from 12 to 9 in-game days
    • Tweak: Fixed honeycomb to large on the shelf and the lead ingot not shelvable. Made rawbrick, resin, shingle and stonebricks shelvable
    • Tweak: All the linen types can now be used for crafting
    • Tweak: Sign text is more readable now
    • Tweak: Added Etho Slab block. A must have for every voxel game.
    • Tweak: Trader dialog issue when opening 2 trade dialogs of the same trader type
    • Tweak: Vines can now also in colder, wet climates
    • Tweak: Beehives should update their status info (e.g. flower count) a bit more swiftly
    • Tweak: Malachite can now spawn closer to the surface and spawn surface nuggets
    • Tweak: A bit more feedback from the masterserver register failure
    • Tweak: A lore piece that does not contain new texts is no longer consumed. Fixed the writing sound not playing.
    • Tweak: The lock/unlock mouse cursor key bound to Alt is no longer hardcoded and can now be rebound in the controls
    • Tweak: The .online command now shows the ping roundtime of all players. (Disclaimer: Not sure if the info is accurate)
    • Tweak: /group info [groupname] should now work and list the players of a group
    • Tweak: Added command "/land adminfreehere" to free a single claimed area by a player or trader at given location
    • Tweak: Animals swim slightly faster in water
    • Tweak: Correct collision/selection box size for the owl and golden chest
    • Tweak: Lighter chest open/close sound for the owl and gold chest
    • Tweak: non smooth texture zoom on barrel contents bar
    • Tweak: The ported archimedes screw can now also spit out items when fed items from below
    • Tweak: Held torch now go out when you go swimming with them
    • Tweak: Made anvil smithing grid overlay more visible
    • Tweak: Locust cages now drop some resources upon breaking them
    • Tweak: Should avoid the propick crashing the game if a wrong /worldconfig value was set
    • Tweak: Picking up mannequin now works with sneak+right click, instead of plain right click
    • Fixed: Archimedes screw recipe required uncraftable sheets instead of plates
    • Fixed: Lightning sounds were not considered weather sounds
    • Fixed: "Deprived of light, might die soon" info on dead creatures
    • Fixed: Querns not autogrinding in some cases
    • Fixed: Chopping a tree with a harvested resin log did not break the full tree
    • Fixed: Not able to make a pure mushroom stew
    • Fixed: Should fix a crash in /we mclear
    • Fixed: Hopefully reduced the "incorrect srgb profile" error log spam on linux
    • Fixed: Various issues with world edit when operating on chiseled blocks
    • Fixed: Might fix that one second of rain before chunks are loaded on startup
    • Fixed: WQPs chisel block crashes due to incorrect use of a command
    • Fixed: Pouring portions out from a cooking pot left a 0 serving meal inside
    • Fixed: Should fix terrain flicker when getting out of bed
    • Fixed: Might fix rendering issues around the moon when SSAO is enabled
    • Fixed: Game crashing when going negative coordinates
    • Fixed: Search text cleared from public server list but still filtered after search text when leaving and re-entering the screen
    • Fixed: Some blocks in the handbook not grouped
    • Fixed: Kick message had the names reversed
    • Fixed: setting ".clientconfig guiScale" did not properly update all UI
    • Fixed: Sun rising in the south instead of east
    • Fixed: Again fixed /time calendarspeedmul still being saved >.>
    • Fixed: Ported Archimedes screw recipe not in the handbook
    • Fixed: At long last, fixed that the Alt+F3 debug screen disappears when entering and leaving the graphics settings
    • Fixed: Should fix a rare hard server crash in the autosave feature, and hopefully breaks nothing else >.>
    • Fixed: Newly spawned creatures were immune to the first attack
    • Fixed: The winter extra hunger drain was applied inversely and way to much (+100% hunger when inside a room. Now +25% when outside a room)
       

    API Updates

    • Feature: Added api.World.BlockAccessor.GetWindSpeedAt() and api.Event.OnGetWindSpeed
    • Feature: New block event - Block.OnBeingLookedAt(). Called on client and server when a player looks at a block
    • Feature: New client side event "IsPlayerReady". The survival mode subscribes to this event to return false if the character has not been selected yet. Then later calls the new method capi.Network.SendPlayerNowReady(). Consequently removed player.WorldData.DidSelectSkin propery.
    • Feature: Added IServerPlayer.SetRole, .SetModdata, .RemoveModData and .GetModData for convenient per-player mod data storage
    • Tweak: Unlock all 6 smithing recipe layers
    • Tweak: Moved Block.ParticleProperties to Collectible.ParticleProperties. This way items can now also emit particles when held in hands or dropped on the ground
    • Tweak: api.Event.RegisterGameTickListener and similar methods now verify if they are called from the main thread, because they are not thread safe
    • Tweak: The title element in the itemstack info box can now also be rich text
    • Tweak: New server side event: BreakBlock. Can be used to override player block breaking events.
    • Tweak: New server side method: sapi.WorldManager.HasChunk(). Can be used to check if a player currently has given chunk
    • Refactor: The Transient Block Entity now has a different configuration syntax (basically just encapsulated in another json object). If your blocks use the Transient BE check out assets/survival/blocktypes/plant/mushroom.json for reference
    • Refactor: SQLiteDB is now SQLiteDBConnection
    • Refactor: The character creation dialog is now part of the survival mod
    • Refactor: blockEntity.FromTreeAtributes is now blockEntity.FromTreeAttributes
    • Refactor: Collectible.GetDurability() now used everywhere instead of Collectible.Durability. Allows itemstack specific max durabilities.
    • Fixed: Animatable block entity behavior did not properly ease out animations if they were configured to ease out. Also had a weird hardcoded texture reference in it.
    • Fixed: AiTaskManager.StopTask() did not properly stop tasks
    • Fixed: Renamed namespace VintagestoryAPI to Vintagestory.API
    • Fixed: block/item/entity property skipVariants and allowedVariants: All entries defaulted to the game domain
    • Fixed: Game crashing on stuff like "translation text</i>"
    • Fixed: Should fix placing a block not calling OnNeighbourBlockChange on the client side
    • Fixed: Collectible.OnHeldIdle() was not being called for off-hand items
    • Fixed: Render pass always being Opaque in custom models, baked gltf textures not being added to the texture atlas.
    Tyron

    Weather Sound Slider (v1.13.4)

    By Tyron, in News,

    Dear Seasonal Community
    v1.13.4, a stable release, can now be downloaded through the account manager

    2020-09-13_18-18-06.thumb.jpg.b06d1767f94f5f4d58134d0396afb3dd.jpg
    Build by Stainlessfool

    Game updates

    • Feature: Added a weather sound slider to modify only weather sounds*
    • Feature: The environment dialog (opened by 'C') now also shows rough rainfall frequency
    • Tweak: Rain tweak. Slightly reduced rainfall, made rain patterns change more often over time. Fixed a client<->server discrepancy on rainfall values
    • Tweak: Added a "Loading..." notice to the world loading screen for clarification**
    • Tweak: Server now dies if a corrupt map chunk is encountered and when not in repair mode
    • Tweak: Updated language files, added Romanian translations (32% done)
    • Fixed: Owl chest drops in the handbook were incorrect
    • Fixed: Should finally fix the rare issue where a server state becomes corrupted and certain players die of hunger, even when offline, until the server is restarted
    • Fixed: /we mfill failing hard when trying to place chiseled blocks with it
    • Fixed: Not able to place plank piles on chiseled blocks
    • Fixed: At long last, the create world name field no longer deletes your custom world name when changing playstyles
       

    *so that we can hear PSJRs voice in its full glory during his let's play 😄
    **suggestion by pakratt, and no idea what happened there during world loading, seems to be some sort of disk read/write bottleneck? Send me your server-main.txt next time it happens again please!

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.