Dear Feature-Rich Community
v1.17.0-rc.6, an unstable release, can now be downloaded through the account manager (section "Other Goodies").
My apologies for the long wait, I was on vacation/family visit and also had to tend after my garden, as there is lots to harvest now - potatoes needing to be dug up, tomatoes needing to be turned into tomato sauce, cucumbers in need of pickling and so on 
[Edit:] Released rc.7 as well. rc6 deleted the players waypoints.

Screenshot by Dude7ox#6606
Game updates
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Tweak: Simplified briganding/leather armor repair recipe. More to come.
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Tweak: Initial world spawn location is now seed deterministic
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Tweak: The crash reporter will now show if a crash was caused by a mod and also list any related harmony patches
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Fixed: Multiple issues with armor repair
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Fixed: Frost effect bugged out on old servers
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Fixed: A crash in the world map system
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Fixed: Reeds "popping off" if in ice
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Fixed: Firepit GUIs not updating when its contents change
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Fixed: Might fix GUIs disappearing in some cases when on Mac M1 Chips.
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Fixed: Some missing lang entries
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Fixed: Held candle emitting different light color than placed candles
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Fixed: Oxygen not back to 100% after re spawning in some cases
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Fixed: Should fix game crashing with extended debug info enabled and pausing the game (related to fruit trees)
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Fixed: White pixels in world map in new worlds in some cases
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Fixed: Schematic placed at sealevel sometimes floating 1 block in the air
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Fixed: Game crashing when looking up pie in the handbook
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Fixed: Sandstorms in caves
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Fixed: Water can no longer flow into full-height path blocks
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Tweak: Reeds in water have less wind motion, reeds in ice have none at all
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Fixed: Branchy leaves no longer displace water
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Fixed: Incorrect font paths on linux in the install.sh (https://www.vintagestory.at/forums/topic/9353-font-issues-with-linux-script/)
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Fixed: Rare server freeze caused by a full deadlock
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Fixed: Snow accum completely broken since 1.17
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Fixed: Should fix wrong sign orientation for other players
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Fixed: Potential issues when removing all voxels of a workitem on the anvil
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Fixed: Potential crash with signs
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Fixed: Might mitigate cases where rifts spawn near light sources
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Fixed: Able to harvest fruit from fruit tree stems
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Fixed: Drunken effect jitter when pausing+unpausing the game
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Fixed: Invisible chunks in 32x32 worlds
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Api Refactor: Cleaned up PerceptionEffects code
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Api Refactor: Drunk and low temp stab chat altering no longer hardcoded into the engine. Chat key down events are now pushed onto the event bus (chatkeydownpost and chatkeydownpre).
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Api Refactor: Axle and Toggle block stand shape files can now be defined in json
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Api Tweak: Added Guids to Waypoints
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Api Tweak: Watering can property "capacitySeconds" can now be defined in json
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Api Fixed: CraftingRecipeIngredient.RecipeAttributes not sent to client
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Api Fixed: Crash on sendplayer.SendIngameError("errorcode")