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Everything posted by Conquest of Blocks
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Oh, wait... entities-land-ai_additions.json is from our mod package. maybe they are conflicting with each other
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As far as i have understood, they told me that hyena spawning increased with the use of your mod. I have also found these errors in the server main log:
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Lots of my players reported that hyena spawns in hot areas are too excessive, so much that they even wont be able to explore these areas properly. Maybe you could turn down these spawns or change their behaviour.
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on connection attempt EDIT: oh, i guess i posted this before. sorry. report came by an player
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[Mod] modBooks - write your own stories!
Conquest of Blocks replied to dot's topic in [Legacy] Mods & Mod Development
Also: VTML does not work for me mostly. Can't change colors. Also </font> will cause a line break. And it would be nice if we would be able to delete the first page as well or at least mark and delete everything at once with control & a. If you need multiplayer testing, we have this mod on our "Conquest of Blocks" server -
could you make corpses disappear after a couple of in-game days? or add an option to be able to let them destroy themselves after x days? not every player is always picking up that corpse and this results in corpses lying around in the wilderness, caves etc forever. can add to the atmosphere but can also get too much over time.
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As far as i remember, pathway tells entities that there is a entrance (e.g. into a building) they can use and underground may tell the game that the area is underground (e.g. for knowing to play underground sounds). But i could be wrong.
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Version: v1.15.9 (Stable)11/10/2021 8:18:38 PM: Critical error occurred System.ArgumentException: Fatal: Trying to render an uninitialized or disposed mesh at Vintagestory.Client.NoObf.ClientPlatformWindows.RenderMesh(MeshRef modelRef) at tradeomat.src.TradeomatBlock.DealRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _rnlVSzJ2AGPu2719D3re8Z7kN2c._iCctvUrJRYdSyJrBVxt5h8N0k5h(Single ) at _o0lbNJXQO06me4d8j661Kh7y0zO._HmSBpw6fP4XFLEcv29tc0ifOKYvb(Single ) at _o0lbNJXQO06me4d8j661Kh7y0zO._3U99eoPu0PaDLPVrL8tfzH5UDEJ(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] ) at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart ) Player was trying to sell chiselled blocks with it.
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10.11.2021 10:57:37 [Error] Grid Recipe with output Item code medievalexpansion:grasicemix contains an ingredient that cannot be resolved: Item code lazytweaks:straw 10.11.2021 10:57:37 [Error] Grid Recipe with output Item code medievalexpansion:grasicemix contains an ingredient that cannot be resolved: Item code lazytweaks:straw
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This is what i get in the console every time i start a server or single player game:
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
Conquest of Blocks replied to ZigTheHedge's topic in Mod Releases
Because people that are far away from each other often trade items via mail but this does not favour survival very much if everyone can give items to everybody anytime. I think there should be a little price that people have to pay to get items they normally would not have access to. On our roleplay server people have to choose a main profession, so the amount of items people own also often differs with their profession. A blacksmith having less vegetables than a farmer etc And most people on my server wish for this. Plus in real life you also have to pay for the postal service. Maybe the upcoming vanilla mailboxes will have this, i don't know. If not we would stick to your mailboxes, if you add this feature. -
cant access my singleplayer testworld anymore. i had bee skeps in all of the 4 backpack slots.
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
Conquest of Blocks replied to ZigTheHedge's topic in Mod Releases
@ZigTheHedge could you add an option to let admins decide how often a day a player can use the mailbox? or even an option to enable the requirement to pay for the postal service in gears. -
[Mod] modBooks - write your own stories!
Conquest of Blocks replied to dot's topic in [Legacy] Mods & Mod Development
@dot When a building is getting saved as a schematic and your books are inside, it will get corrupted. All chiselled blocks will turn into white cubes when pasted. Could you fix that? -
After using the command /set time 11 on a multiplayer server. I was near a ruin that was placed on worldspawn via schematic and it has vines at walls.
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Crash at connection to a server.
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1.16.4 VS Movement Mod v.1.0.9 - "Boat Update " (Prerelease)
Conquest of Blocks replied to Dante's topic in Mod Releases
when i tested it on the test server the boat would get placed on ground (gravel) instead of water like in sp its also crashing sometimes -
29.10.2021 09:36:48 [Error] System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.XSkillsEntityBehavior.OnDamage(Single damage, DamageSource dmgSource) at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage_Patch1(EntityBehaviorHealth this, DamageSource damageSource, Single damage) at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage) at Vintagestory.API.Common.EntityAgent.OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) at Vintagestory.Server.ServerSystemEntitySimulation.HandleEntityInteraction(_nSxSiZFWZ0rwDyGNmypOtEp4Igh packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) Crashed while hitting an animal (i believe it was deer or something). Had a block in my hand. Creative mode.
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I believe that some of my players said something about crashing when hitting mobs with torches and also while using cages to catch animals.
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21:22:40 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.XSkillsEntityBehavior.OnDamage(Single damage, DamageSource dmgSource) at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage_Patch1(EntityBehaviorHealth this, DamageSource damageSource, Single damage) at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage) at Vintagestory.API.Common.EntityAgent.OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) at Vintagestory.Server.ServerSystemEntitySimulation.HandleEntityInteraction(_nSxSiZFWZ0rwDyGNmypOtEp4Igh packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)
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So how are we supposed to craft potions with herbs like lavender, marjoram etc if these are creative items only? They do not grow anywhere as they have not been implemented into the survival game yet. @Llama3013