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Everything posted by Conquest of Blocks
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People crash if chiselled blocks are placed in the trade o mat (Rug). Everyone in the area @ZigTheHedge
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1.16.0+ MoreClasses-Gameplay changing classes
Conquest of Blocks replied to Mr1k3's topic in Mod Releases
Bug: When placing the Owl Treasure Chest it will turn into a normal chest that still has the Owl Treasure Chest label and does not animate @Mr1k3 -
We removed the mod and they have been able to remove stuff from their inventories. I added the mod again and restarted the server. One was fine afterwards, the other not. But after a while of connecting and crashing after 1-2 seconds or so, she was able to get out of the area into a lake and onto a raft which - for some reason - gave her more time before she crashed again. So she was able to empty her inventory even more and now is crash-free. At least for the moment.
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Another player got struck: I seem to be broken as well - crashed 5 times trying to enter, I'm also surrounded by cannibals so if I try anymore I'll die as it logs me in for just long enough for me to take damage but not move, then crashes - looks like a similar error I do have purpleheart seeds, bald cypress seeds and I think some turnip seeds in my inventory. This is a bit away from town so no player planted plants should be within range.
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"It's out in the wilderness, [...]. I wouldn't think there would be any player grown plants out there." "I have a maple seed, birch seed, reeds, and some onions" (Inventory) @jakecool19
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One of my players crashed with the below error and can't login to the server anymore: System.NullReferenceException: Object reference not set to an instance of an object. at WildFarming.WildPlantBlockEntity.UpdateStep(Single step) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _vRo5OUTQG1GrM9nJI04WT53NTfD._up6Bx1j7zVizDBWAE3yF6nNCGNeA(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] ) at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart ) @jakecool19
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Happened for the first time. About the player position, i am not sure.
- 1446 replies
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Fatal Crash: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.Common.GameCalendar.getSunlightPixelRel(Single relx, Single rely) at Vintagestory.Common.GameCalendar.GetDayLightStrength(Double x, Double z) at Vintagestory.Common.BlockAccessorBase.GetLightLevel(Int32 posX, Int32 posY, Int32 posZ, EnumLightLevelType type) at Vintagestory.Common.BlockAccessorBase.GetLightLevel(BlockPos pos, EnumLightLevelType type) at XSkills.XSkillsPlayerBehavior.OnGameTick(Single deltaTime) at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) at Vintagestory.Server.ServerMain.Process()
- 1446 replies
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Could you pack this mod into a zip, because the cs file alone won't get downloaded from the auto-downloader. I know its client-side, but i still like to include it as a standard mod for our server. @copygirl
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From Golden Combs (1.16-Current) Apiculture Mod
Conquest of Blocks replied to Vinter Nacht's topic in Mod Releases
Player: "I said that and I'd need to make some tests. When you installed FromGoldenCombs I wasn't able to put mix glaze in barrels. When removing FGC everything worked again [06:48] there was no crash/error. Simply putting clay in water did nothing and the same for putting frit in clay slurry and so on" @Vinter Nacht- 185 replies
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- beekeeping
- bees
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The second says something about DoRender3DOpaque, the other does not. Oh well, must be something else then. Sorry.
- 1446 replies
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One of the players crashed. Cant remember who it was. Will try to ask around.
- 47 replies
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- 1.15.2
- 1.15-pre.1
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(and 3 more)
Tagged with:
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another one: System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockLiquidContainerTopOpened.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos) at Vintagestory.GameContent.BlockLiquidContainerTopOpened.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) at Vintagestory.GameContent.EntityShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D_Patch0(SystemRenderEntities this, Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _vRo5OUTQG1GrM9nJI04WT53NTfD._up6Bx1j7zVizDBWAE3yF6nNCGNeA(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] ) at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart )
- 1446 replies
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System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockLiquidContainerTopOpened.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos) at Vintagestory.GameContent.BlockLiquidContainerTopOpened.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize) at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) at Vintagestory.API.Client.HudElement.OnRenderGUI(Single deltaTime) at Vintagestory.Client.NoObf.HudHotbar.OnRenderGUI_Patch0(HudHotbar this, Single deltaTime) at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _vRo5OUTQG1GrM9nJI04WT53NTfD._JHlLXLoFTuzi9aMXOf3xs53BiOn(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] ) at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart ) some say it might be caused by xskills? people cant connect to the server anymore, because they have a corrupt bucket in their inventory. @Xandu
- 1446 replies
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Since we are heavily modded and just updated to 1.16, there are bugs of course. Things where running smooth before. I update the server almost daily with the newest mod versions and i do fix stuff myself when possible, Like i did today. What did you find "unplayable" - some details would help. @Laimux By the way, you are not whitelisted, so you can't build and do stuff anyway.
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[Mod] modBooks - write your own stories!
Conquest of Blocks replied to dot's topic in [Legacy] Mods & Mod Development
@dot -
From Golden Combs (1.16-Current) Apiculture Mod
Conquest of Blocks replied to Vinter Nacht's topic in Mod Releases
FromGoldenCombs-1.16.0_v1.3.6-rc.3 interferes with the water recipes of BrickLayers 0.8.1 @Vinter Nacht- 185 replies
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- beekeeping
- bees
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System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei WildFarming.WildPlantBlockEntity.UpdateStep(Single step) bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _vRo5OUTQG1GrM9nJI04WT53NTfD._up6Bx1j7zVizDBWAE3yF6nNCGNeA(Single ) bei _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single ) bei _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 476. bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 452. bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375. bei _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] ) bei _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart ) @jakecool19
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1.16.0+ MoreClasses-Gameplay changing classes
Conquest of Blocks replied to Mr1k3's topic in Mod Releases
A class that grants benefits to Chefs (Expanded Foods) and Alchemists (Alchemy) would be nice. @Mr1k3 -
Did you look for help in the official Discord or VS Works? Maybe someone that knows C# would be willing to help. It may not be a hard task for someone that understands that language.
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Can we expect the update of EF within the next 2 weeks or do you think it will take more time? @l33tmaan