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Everything posted by l33tmaan
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Do you think it would be possible to have different versions with stuff at the bottom of the world? Like instead of lava there's water, void, or bedrock? EDIT: Also, how compatible is this with Teleportation Network? I haven't seen any of them yet. It does seem to work with other mods like Wild Farming and I think I see some custom ruins in the Badlands. And by "in the Badlands" I mean "floating in the air most of the time". It's kinda cool, makes me wish ruins were supposed to appear on the surface.
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Not currently, no. Meals can have multiple food types, but items like bread, trail mix, and sushi cannot. We're limited to one right now.
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I can't seem to add a poll to pre-existing threads, so I guess I'll just ask and hope people post feedback. Should Sushi be Protein, Grain, Vegetable, or some mixture depending on which kind of sushi it is, ie sushi with no vegetables is Grain, but sushi with vegetables is Vegetables? Should adding fish sauce make it Protein? What about honey?
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I dunno, I think it could still work. Just have a setting that makes days/nights last longer and applies a global multiplier or something. Like if you say you want days to last 50% longer, you'd have several days of midnight sun near the pole, but little change near the equator. Obviously this would be super weird, but hey, it might be fun.
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I'd make the ingredients in every food high res if I could! I used the vanilla meals as a basis and hated how indistinct everything looked at the end, which is why the cheese is so detailed. I can deal with the transparency issues, but I'm about as experienced with photoshop as I am with coding, so I'm less sure about how to handle the blurriness. Any tips?
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The most recent version should have fixed it. I just tested and it's working for me?
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I'm not sure, I tested it before uploading and I was able to harvest seaweed without More Recipes. I just looked at the files right now and the code is in there for it to drop. I assume this is the most recent version? Is this happening to anyone else?
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How are we getting TWO floating island mods so quickly?! Now I've gotta start a new world! I eat this stuff up!
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Oh man, you sure did save me effort. Thanks!
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Is this after the fix?
- 1451 replies
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FLAOT!?!?! YEEEEEEEEESSSSSSS! THIS TAKES ME BACK TO THE INDEV DAYS!
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This is a godsend, now I don't have to turn off 50+ mods every time I want to work on mine.
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Is there a better way to visualize what the numbers when using guiTransform, groundTransform, fpHandTransform, and tpHandTransform mean? Currently I'm just fiddling with the numbers in my .json and reloading my game each time, but this is rather annoying.
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Alright, the Primitive Survival versions now let you harvest seaweed without More Recipes. If you don't have Primitive Survival or DO have More Recipes, don't worry about updating.
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Does one of these always generate close to spawn or have I just gotten really, really lucky with my last couple of worlds?
- 96 replies
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- teleport
- quality of life
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It is IMMENSELY useful! I must admit that sometimes I wish there was a key I could press that toggled StepUp on or off, but that's a rare occurrence.
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Uhhhhh... yes, I am! I'll patch a quick fix tomorrow, oops!
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Yeah, it sounds... extra tedious? I enjoy tedium, but if I've got to spend 30-60 seconds plopping sticks on the ground every time I want to put together a single pickaxe, then I'm going to wonder how much the game values my precious time.
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I don't know what to tell you. You should be able to punch the seaweed into your inventory? I can. Am I missing something here?
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Do modded weapons get bonuses from skills? If not, is there a way to patch them myself?
- 1451 replies
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Hah, I got jake's mods mixed up and thought I was in that thread. My bad!
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How? I tried putting it in as a cooking ingredient but I had no luck.
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Maybe I'm dumb, but... how do I use herbs?
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Nope! I was kind of wondering if the vanilla seaweed grew back. I guess I could theoretically take a look at Wild Farming and vanilla cattails to make plantable seaweed or something, but... we'll see. If they worked like cattails where you could leave some behind and it would grow back, that'd be ideal. On the bright side, it's not like you're using it for anything else, right?
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1.15.2 Knock-knock! Who's there? The Neighbours! [0.4.10]
l33tmaan replied to ZigTheHedge's topic in Mod Releases
Do Ticklings always travel in pairs or is my spawn generation just weird? Seriously though, cockroaches with glowing human eyes is some scary stuff. Nothing else in the game has eyes that actually look sorta human, so watching those come at me with intent is both cartoonish and bugs me out. It doesn't help that they're really fast.- 38 replies
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- 1.15-pre.1
- 1.14.0+
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