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Everything posted by Aledark
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@ozBillowouldnt be too bad to do left and right side really. Id do it.
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Many roads we do have double wide, i think it be neat if you had a big version that be 2 block wide for the bridge.
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I just feel if it isnt fully implemented in 1.14 ill be playing for months with a freezing overlay almost all the time which does rhyme with fun. what i think : A) Clothes should definately have an impact and different clothes depending on how "warm" they make you cold resistant or heat resistant for that matter. B) Warming up and or freezing should be progressive and non instant unless your at extreme temperature or jump in a cold freezing lake. C) I feel 10 celcius is a bit extreme, no one gets cold in RL in life at that temperature unless naked. D) if i aint naked...and temperature is above 0 celcius wind shouldnt have a major impact and or rain.
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Love it, whats the recipe?
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I noticed if i place a chest on ground and reinforce it then lock it...pick it up on back and then replace it...destroys the lock /reinforce
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Feedback : Possible to make this a bit more progressive so it isnt instant? You'll get cold from: Being wet (from rain or swimming. Player needs 1 in-game hour to dry), temperatures below 10°C, Outside wind speed. Freezing temperature last from mid october to mid april nearby our spawn area. The overlay is quite annoying after some time and everytime your feet get wet you get it. Just harvesting some cattails i get it in the summer. Perhaps make a counter that adds up with time from dry to damp to actually wet over-time and same when you dry up.
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Where does it save the data? so SHIFT M to open up..run it and play with it...Do you have to walk it or its via your own map that it establish the data. Sorry aint clear to me.
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Only hold item otherwise would be quite overpowered...like mining with an iron crate.
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- storage
- new mechanics
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What's your iOS? playing on full screen ? drivers updated?
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see above post(my bad).
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Might want to eventually add : I just didnt understand to hold right click on workbench once chiseled items were place to make it process. (like a quern) When this mod is activated We have a weird bug (UI) that shows twice every possible recipe (knapping) for example but also smiting and claymaking in the menu. See screenshot for example in my single game. It doesnt do it when i disable the mod and does it when it's on. 100% sure its linked to this mod.
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Is the water sounds also could benefit from a slider like that...sometimes just having a block of water like a kitchen is enough to hear it constantly...drives me nuts or wolf sounds im at y30 at hear wolves howling from up top. Sounds for certain things shouldnt travel that far in Y section.
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Once the temp reaches it's melting point...the green arrow (very slowly and even more slowly with lots of units...10 minutes in RL+ it isnt short time...the green arrow will progressively fill up until the content is melted which then you'll be able to pour it.
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Spawning underground, 41 days until first temporal storm
Aledark replied to hiddenmonarch's topic in Bugs (archived)
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Spawning underground, 41 days until first temporal storm
Aledark replied to hiddenmonarch's topic in Bugs (archived)
If he once did the serverspawnhere command in previous game... it will modify the future game he creates and mess up the value where he spawn. it's true for the X, Y and Z. I'd look at his serverconfig file. -
Immersion isnt updated atm with current game version but i agree that bear, polar bear, grizzly, deers and other animals could be added. I also loved to play with that mod and had their trophies hanging on my wall.
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[V1.14.+] Lazy Warlock's Tweaks (steel update)
Aledark replied to The_Lazy_Warlock's topic in Mod Releases
Makes spear buggy atm so doesnt work. -
Something like that been done in "immersion" ( different applications). Perhaps you could go look for code. + the mod had many texturing/graphic for debarked version.
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For me it worked.
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If you unlearn adrenaline, the window doesnt leave and remain there in top left corner (i cant close or move it with fixed and movable window).
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for 1.13 pre 4, i cant replace the gates and woodbridge like they were in my old world, i do not know if placement is now different
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Thx copy
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The Hinge part - Make any block into a door (including chiseled blocks)
Aledark replied to QPTech's topic in Suggestions
I love the idea. I wanted a special hidden door made with bookshelves in my castle.