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Aledark

Very supportive Vintarian
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Everything posted by Aledark

  1. Many roads we do have double wide, i think it be neat if you had a big version that be 2 block wide for the bridge.
  2. Love it, whats the recipe?
  3. I noticed if i place a chest on ground and reinforce it then lock it...pick it up on back and then replace it...destroys the lock /reinforce
  4. Feedback : Possible to make this a bit more progressive so it isnt instant? You'll get cold from: Being wet (from rain or swimming. Player needs 1 in-game hour to dry), temperatures below 10°C, Outside wind speed. Freezing temperature last from mid october to mid april nearby our spawn area. The overlay is quite annoying after some time and everytime your feet get wet you get it. Just harvesting some cattails i get it in the summer. Perhaps make a counter that adds up with time from dry to damp to actually wet over-time and same when you dry up.
  5. Nod i think its too cheap cause why would i repair TLs now ill gladly pay a plate to get any TL especially on a multiplayer server it would need to be like 12 temp gears really along iron plates (5) and 12 metal parts and id still go for that.
  6. Where does it save the data? so SHIFT M to open up..run it and play with it...Do you have to walk it or its via your own map that it establish the data. Sorry aint clear to me.
  7. Only hold item otherwise would be quite overpowered...like mining with an iron crate.
  8. see above post(my bad).
  9. Might want to eventually add : I just didnt understand to hold right click on workbench once chiseled items were place to make it process. (like a quern) When this mod is activated We have a weird bug (UI) that shows twice every possible recipe (knapping) for example but also smiting and claymaking in the menu. See screenshot for example in my single game. It doesnt do it when i disable the mod and does it when it's on. 100% sure its linked to this mod.
  10. Is the water sounds also could benefit from a slider like that...sometimes just having a block of water like a kitchen is enough to hear it constantly...drives me nuts or wolf sounds im at y30 at hear wolves howling from up top. Sounds for certain things shouldnt travel that far in Y section.
  11. Immersion isnt updated atm with current game version but i agree that bear, polar bear, grizzly, deers and other animals could be added. I also loved to play with that mod and had their trophies hanging on my wall.
  12. Makes spear buggy atm so doesnt work.
  13. For me it worked.
  14. If you unlearn adrenaline, the window doesnt leave and remain there in top left corner (i cant close or move it with fixed and movable window).
  15. for 1.13 pre 4, i cant replace the gates and woodbridge like they were in my old world, i do not know if placement is now different
  16. I'll try it out. Perhaps hit them with a special weapon that damages them but doesnt kill them too? Like a whip or some other kind to "tame" them...like getting a chicken to 25% hp with a good weapon might be hard and need to hit them with a stick? They have like what 3-4 hp?
  17. Pretty cool, thanks for sharing. I'll try it out! Idea make having a lure based on the type of animal you want increase chance of getting it? Just idea. Meat for wolf, grains for pigs and chickens, dry grass for sheep, honey or fruits for racoon then you can get them trapped with 50% hp perhaps?
  18. Would be cool to have a "lift" with ropes and pulley to make en escalator with a counterweight perhaps maybe to have a platform raise instead of 80 ladders when we find a translocator A platform of 1, 2x2 would be cool i think also for some builds to add diversity from ladders and stone stairs. Just an idea!
  19. Thanks lots!
  20. Can Rusty spikes hurt monsters/animals or just players? Ty!
  21. Ideas to diversify from using fence with wood : Pallisades: Example :
  22. Me and my cousin just love your mod. Are you thinking of adding the different draw bridges looks for brich acacia, bamboo, oak, maple, kapok, etc.? Would be awesome! Thanks again!
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