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Tech_Rabbit

Very Important Vintarian
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Everything posted by Tech_Rabbit

  1. I will ask, it wasn't me but one of the players on my server.
  2. @ozBilloThe stick bridges cause gravity damage.
  3. Molybdachalkos bits just disappear... edit: Or they just turn into ingots? I see they jump off the anvil but the bits are not in inventory. I think they are actually turning into ingots instead. Will test further. okay they just disappear.
  4. Farm Life mod has been added to the server! Come check it out!
  5. @jakecool19Might be a hard ask but can you make it so animals can't see food past the fence? we have pigs that are sticking to fence corners trying to get berry bushes and such.
  6. IMO looting should be a skill later in the combat progression, there are drops enough to where it is fairly OP
  7. Hey @Rhonen! Wondering if you could add a way to put out firebraziers to conserve fuel? Might be a tall ask but would be a great quality of life addition.
  8. Several mods updated to latest version, new version of modpack installer on discord.
  9. I can harvest seaweed.
  10. I am updating my server shortly and will test. We actually don't use the acorns mod, just primitive survival and the food
  11. Can we get a version number on the files? I want to be able to look in my mods folder and tell what version I have at a glance
  12. Are you using latest version? dm me your vschat config please I can compare against mine.
  13. I love and don't love this mod. The immersion for this mod is spot on! It's a cool mod. I have a problem wit the following: 1. plugs cost 1 ingot but have no durability. Also there is no durability to hammer use when hammering the plugs. I propose that the hammer take durability damage and the plugs have a % chance to break when you make a slab. 2. It takes like 40 seconds to quarry and chisel a 9x9 cuboid and process it into 2.5 stacks of stone bricks. This feels wrong taking a process that had a long process and moving it to the other side of the spectrum and making it too fast.
  14. We had one report of that as well.
  15. We are on the previous version and have the same issue if that counts for anything.
  16. Created a lot of trading and group infrastructure both in game and in the discord, more features coming soon.
  17. Easily one of the best mods in Vintage Story, thank you @Spear and Fangfor your dedication and work.
  18. Vikings are looking for a few tough players that want to work in harsh, up to -40c winters!
  19. Updated several mods, added Omok mini-game, player corpses, and Expanded foods mods
  20. Sorry, here is the correct crash: Version: v1.14.7 (Stable)1/26/2021 8:03:43 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at AculemMods.PlayerManager.GetPlayerData(IPlayer player) at AculemMods.OnEntityGameTick.Prefix(EntityBehaviorPlayerPhysics __instance, Entity entity, Single dt) at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.GameTick_Patch1(EntityBehaviorPlayerPhysics this, Entity entity, Single dt) at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.onPhysicsTick(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _XJ8aPSlEBe0PiHYbVJEdfXv1yjvA._Kgao3H1tkjUV97mMFigKazMDiUo(Single ) at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._cl7z8c5uEEaIF1fo0XdijiZbRYk(Single ) at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._peV5mb21IaSJTAYBddj4gA99BDo(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX , String[] ) at _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(ThreadStart )
  21. Love the idea of the mod but my server players are complaining about some inconsistencies such as it doesn't "end" the game, it's a little hard to get out of seats etc. Also we have a very nasty server crash from the mod (see attached). message (9).txt
  22. That HIGHLY depends on temperature band, not month.
  23. No but on a server with 40+ semi-active/active players it will be hard to keep up the stocks
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