Jump to content

l33tmaan

Very Important Vintarian
  • Posts

    2,221
  • Joined

  • Last visited

  • Days Won

    113

Everything posted by l33tmaan

  1. Any chance you could make a version that's a snowball with a rock in it that hurts more?
  2. DOWNLOAD HERE GITHUB PATREON Have you ever wanted to travel the world? Have you got more stone, metal, and temporal gears than you know what to do with? Does your friend live 2000 blocks away and you want to regularly visit them? Do you just like more blocks? THEN YOU NEED MORE ROADS AND PATHS! Now compatible with Fixed Paths! More Roads introduces 3 new road types (one with five variant styles), 1 new path type, and 2 new sets of variations for existing wooden/stone paths! Make your roads POP with edge stones, bricks, and wood! Wooden Paths & Stone Foot Paths Stone Path Variants Clay Roads Stone Roads Temporal Roads Let me know what you think and if you find any bugs! Future plans: Fix weird shadow issue with corner edging.
  3. I dunno if you and @DArkHekRoMaNT got in touch about this yet, but I'm working on my own temporal dust stuff and they told me a good idea would to put all the dust-related stuff into the game folder so all our mods can overwrite one another, and your dust can just have a recipe to be converted into their dust, and vice versa. Would that be feasible?
  4. Wow, that watchdog is pretty neat. Any chance of that ever finding its way off your server so it can be used in single player?
  5. I would like to second that suggestion, because me and another guy on my server had no idea what it meant.
  6. Another thing crawling could do is reduce the detection radius of other entities, like wolves, rabbits, and drifters. Perhaps you actually could sneak up on a bunny and stab it with your spear? If that becomes an option then that could allow for sneak attacks, AKA melee attacks that could actually kill an animal in one or two shots. I have heard complaints about stabbing goats a dozen times before they die, but we're starting to get outside of the scope of the thread...
  7. If we don't get firearms, I would enjoy more than one kind of ranged weapon. Like a sling! That's a good early-game weapon with plentiful ammo lying around, waiting to be pelted at wolves. But I'll also take a musket or blunderbuss, but only if they do a ton of damage and have hilariously long reload times.
  8. I think the last number there represents the light level? For example, the regular torch has an HSV of 4, 2, 14, and when I look it up in the handbook it says it has Light Level 14. The lantern is 7, 3, 18, and the handbook says it has Light Level 18. So try cranking that up, I guess.
  9. I tried looking at torches and lanterns to see if I could discern something that would let me control how much light gets emitted, but I couldn't. If you find out, let me know.
  10. Yeah, hover over the colors to get the value. I understand that this controls what kind of light is going to be put out, but I can't figure out how to control the amount of light that's going out...
  11. It's these values: http://tyron.at/vs/vslightwheel.html
  12. I've thought of a few suggestions to make getting around in the world a bit smoother, feel free to add ideas of your own. I guess this stuff could be part of the combat update, or just whenever, really. Autorun - Pretty straightfoward and hopefully easy to implement. You just press Z or X or whatever button to walk without having to hold down W. Sometimes I'm walking down a really long road and holding a button down for 3 minutes is tedious. Mantling - I can't think of a better name for it, but it's annoying to have to jump over every single block that naturally spawns. Individual blocks only come up to the player's waist, so it would be pretty easy to just climb over it. The idea is that the player automatically climbs up to 1 block if they're moving into it, so you could just... walk up a gently curving hill. If something is 2 blocks tall, then you could jump at it and climb on top of it. This is good because now I don't have to mash space bar just to climb a hill. I also think the speed at which players walk up stairs could be sped up a bit and you could have mantling take slightly longer than how long it takes to walk up stairs now. If you want to go the extra mile, you can give it a snazzy animation so it looks like the player is clamoring up a hill or actually jumping up and climbing things. This wouldn't require any special input from the player's end, you just walk at something waist-height and climb it. Could lead to minor parkour, I dunno. Crawling - I saw a visual bug in multiplayer where someone could move around while laying down, and it got my noggin joggin'. Sneaking already makes the player shorter, so if you could just press the sneak key twice to start crawling on the ground and be able to fit into 1 block tall holes, that would make cave exploration a bit closer to real life and could potentially let players sneak through grass relatively undetected. While you're crawling, you just press the sneak key to go back into your normal, non-sneaking stance. Maybe your hunger goes down slower when you're crawling, I dunno. Thoughts? These all seem fairly simple but useful to me.
  13. Is there any way to do this outside of the tutorial from the wiki? I would really just like to have a .gif as an overlay on a block if possible. Or .gifs in general, really.
  14. Minor compatibility issue: This mod and Simple Elevator both require you to grind a temporal gear in a quern to get temporal dust. The problem is that you can only make one kind of dust and each mod requires a different kind. Could one of you get a patch out for that?
  15. How difficult is it to add in new animations for players? Can you change the hitboxes? I know that your hitbox becomes smaller when you sneak, so I was wondering if we could go a bit further...
  16. Hey, I've run into a mild issue. I've got Primitive Survival installed and I can only make stakes, not small hafts. Could you change the recipe a little bit so it's compatible?
  17. How does this interact with the class system that's about to come out?
  18. Oh yeah, I didn't notice. My bad. Having more color variants than green would be sweet!
  19. I'll take whatever you can give me because stairs like that are vital to making stone forts look right, IMO. Really, any functionality from Carpenter's Blocks is highly welcome.
  20. Terraria? The super popular video game? People call it 2D minecraft? Basically the way it works in that is you have a bucket of paint - let's say red in this instance - and another bucket with the same color in it. This red might be a similar shade to the one your stairs have. If you were to mix both reds together, you get a less dim, more vibrant version of red - more like your original colors. I think there can be a place for really garish colors, they're just limited compared to the more muted ones you have now. You could probably get away with having both. Now if you wanted to get really crazy, you could have white + red = light red, or black + red = dark red. This way each base color has 3 variants: a dark version, a light version, and a supercolored version.
  21. I just went and checked and it was definitely something from Carpenter's Blocks, AKA one of the best minecraft mods ever that I always had in my mod list. No wonder I thought it was vanilla.
  22. I... don't know. I haven't played minecraft in years, and I haven't played vanilla minecraft in even more years than that.
  23. No, I meant like this. Can stairs even do this in vanilla?? https://i.redd.it/0zck2r2axvd31.jpg
  24. Can these stairs be placed, uh... like an L-shape from above instead of from the side? I hope that makes sense.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.