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Everything posted by l33tmaan
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I have to say it's kind of weird to run a No Monster mod alongside a Goblins mod. Bandits, I could sort of understand, but gobbos?
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Then just change it from a .7z file to a .zip file. All you need to do is rename it. Here. ClothesCraftingMk2.zip
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7Zip or WinRAR should be able to open it.
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I guess a good question would be: At what height does it become more efficient to use a 20-sail fully ready windmill instead of your most powerful waterwheel? Because windmill parts are a lot easier to get than waterwheel ones.
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6 iron bars was 'cheap'?
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I've got a lot of mods, but the only two that I can think of that do those are Primitive Survival (adds metal buckets) and Vinegar (lets you turn berries into vinegar). If there's a convenient way to get a full list of my mods, I'll be happy to post them.
- 1430 replies
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I posted about this in the Bugs section because I didn't realize mead was an XSkills item, but... mead breaks my game.
- 1430 replies
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The fact that the trap doors aren't symmetrical both horizontally and vertically bothers me every time I look at one.
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I would really, really like a way to lure animals while they're at full saturation. Doing a sheep/pig drive across 500 blocks is rough. Like, takes several in-game weeks rough, to the point where I'm considering grabbing some local sheep instead of the generation 5 ones we have nearby.
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It's weird, just take a ball of flax and drag it onto the clothing you want to repair in your inventory. Or while you're wearing it, whichever.
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Cloudy3DX VS Version 1.14.3 (Work IN Progress)
l33tmaan replied to bielbi13 Milla's topic in Mod Releases
Oh! New sun/moon textures and skyboxes? I thought this was going to have different clouds or something. -
Oh, that's normal. I probably just need to clean those up, but they were never intended to be made in the first place.
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
l33tmaan replied to ZigTheHedge's topic in Mod Releases
Yeah, I thought that compatibility library that @DArkHekRoMaNT wrote up would take care of the dust issue?- 135 replies
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- 1.15.6
- 1.15-pre.1
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Wait, what do you mean? Are you saying the dust from this overwrites the Zeekea dust?
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Problematic how?
- 96 replies
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- teleport
- quality of life
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Drifter-esque variants of the existing animals would fit better than a generic fantasy pack, I think.
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The VSmodeler is actually fairly friendly to use after you read the article on the wiki a few times and played around a bit. Perhaps you could just edit the existing bunny entity so its got different shapes/textures and preserve the original animation?
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Most of the fantasy stuff is very bare-bones right now, but I would expect being able to 'see' the storm headed your way is something that will eventually make its way into the game. Or maybe I'm wrong.
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I was afraid of that. Nevertheless, you've done a gorgeous job that only reinforces my belief that we need more meaningless furniture like seats and cups and fireplaces. I can't imagine how long this took.
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Woah, how did you get those tablecloths and cool chairs? Is that entirely sculpted?
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no animals were harmed Primitive Survival
l33tmaan replied to Spear and Fang's topic in Mod Releases
Oh, you are a little flatterer aren't you? Glad you liked the glowing review. -
I sincerely hope you took pictures of what sounds like a grassplosion.
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The regular rug looks great! I just think the big red HELLO is ugly. My welcome mats in real life don't have words on them because I think it's silly.