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l33tmaan

Very supportive Vintarian
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Everything posted by l33tmaan

  1. I have to say it's kind of weird to run a No Monster mod alongside a Goblins mod. Bandits, I could sort of understand, but gobbos?
  2. Then just change it from a .7z file to a .zip file. All you need to do is rename it. Here. ClothesCraftingMk2.zip
  3. 7Zip or WinRAR should be able to open it.
  4. Oh no! I'll never get everyone on my server to use this.
  5. I guess a good question would be: At what height does it become more efficient to use a 20-sail fully ready windmill instead of your most powerful waterwheel? Because windmill parts are a lot easier to get than waterwheel ones.
  6. 6 iron bars was 'cheap'?
  7. This happened to me recently as well. Removing one of your backpack slots lets you pick up and replace the skep, which should still be populated. Still don't know why it does that in the first place, though.
  8. I've got a lot of mods, but the only two that I can think of that do those are Primitive Survival (adds metal buckets) and Vinegar (lets you turn berries into vinegar). If there's a convenient way to get a full list of my mods, I'll be happy to post them.
  9. I posted about this in the Bugs section because I didn't realize mead was an XSkills item, but... mead breaks my game.
  10. The fact that the trap doors aren't symmetrical both horizontally and vertically bothers me every time I look at one.
  11. I would really, really like a way to lure animals while they're at full saturation. Doing a sheep/pig drive across 500 blocks is rough. Like, takes several in-game weeks rough, to the point where I'm considering grabbing some local sheep instead of the generation 5 ones we have nearby.
  12. It's weird, just take a ball of flax and drag it onto the clothing you want to repair in your inventory. Or while you're wearing it, whichever.
  13. Oh! New sun/moon textures and skyboxes? I thought this was going to have different clouds or something.
  14. Oh, that's normal. I probably just need to clean those up, but they were never intended to be made in the first place.
  15. Yeah, I thought that compatibility library that @DArkHekRoMaNT wrote up would take care of the dust issue?
  16. Wait, what do you mean? Are you saying the dust from this overwrites the Zeekea dust?
  17. Problematic how?
  18. Drifter-esque variants of the existing animals would fit better than a generic fantasy pack, I think.
  19. The VSmodeler is actually fairly friendly to use after you read the article on the wiki a few times and played around a bit. Perhaps you could just edit the existing bunny entity so its got different shapes/textures and preserve the original animation?
  20. Most of the fantasy stuff is very bare-bones right now, but I would expect being able to 'see' the storm headed your way is something that will eventually make its way into the game. Or maybe I'm wrong.
  21. I was afraid of that. Nevertheless, you've done a gorgeous job that only reinforces my belief that we need more meaningless furniture like seats and cups and fireplaces. I can't imagine how long this took.
  22. Woah, how did you get those tablecloths and cool chairs? Is that entirely sculpted?
  23. Oh, you are a little flatterer aren't you? Glad you liked the glowing review.
  24. I sincerely hope you took pictures of what sounds like a grassplosion.
  25. The regular rug looks great! I just think the big red HELLO is ugly. My welcome mats in real life don't have words on them because I think it's silly.
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