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Julius van Vern

Very supportive Vintarian
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Everything posted by Julius van Vern

  1. Wow, that's a really cool idea.
  2. Nice.. looks crate!!
  3. This is pretty cool
  4. NIce. How's the durability?
  5. Hey, the same Issue here. Since 2.1.0 update we have the same issue. He creates the waypoints but after death we keep our inventory.
  6. Hi, we got some exceptions on our server and cant use the mod. (latest version) Server 1.12.14 Other Mods: GraveMod / CarryCapacity / PolsServerUtilities 29.04.2020 14:28:02 [Server Error] Exception: System.NullReferenceException: Object reference not set to an instance of an object at XLeveling.XLevelingServer.UpdatePlayerDataset (XLeveling.PlayerSkillSet playerSkillSet) [0x0005b] in <95df766e86d94d86b82d70d9c7b230c3>:0 at XLeveling.XLevelingServer.OnPlayerDisconnect (Vintagestory.API.Server.IServerPlayer byPlayer) [0x00008] in <95df766e86d94d86b82d70d9c7b230c3>:0 at Vintagestory.Server.ServerEventManager.TriggerPlayerDisconnect (Vintagestory.API.Server.IServerPlayer player) [0x0000a] in <2d6eef6f99694be1be89f6f6b9c7766e>:0 29.4.2020 14:31:35 [Error] Mod exception: OnPlayerDisconnect 29.4.2020 14:31:35 [Error] Exception: System.NullReferenceException: Object reference not set to an instance of an object at XLeveling.XLevelingServer.UpdatePlayerDataset (XLeveling.PlayerSkillSet playerSkillSet) [0x0005b] in <95df766e86d94d86b82d70d9c7b230c3>:0 at XLeveling.XLevelingServer.OnPlayerDisconnect (Vintagestory.API.Server.IServerPlayer byPlayer) [0x00008] in <95df766e86d94d86b82d70d9c7b230c3>:0 at Vintagestory.Server.ServerEventManager.TriggerPlayerDisconnect (Vintagestory.API.Server.IServerPlayer player) [0x0000a] in <2d6eef6f99694be1be89f6f6b9c7766e>:0 29.4.2020 14:30:32 [Error] Exception thrown during handling event OnGameWorldBeingSaved: System.NullReferenceException: Object reference not set to an instance of an object at XLeveling.XLevelingServer.UpdatePlayerDataset (XLeveling.PlayerSkillSet playerSkillSet) [0x0005b] in <95df766e86d94d86b82d70d9c7b230c3>:0 at XLeveling.XLevelingServer.OnWorldSave () [0x0001b] in <95df766e86d94d86b82d70d9c7b230c3>:0 at Vintagestory.Server.ServerEventManager.TriggerGameWorldBeingSaved () [0x00022] in <2d6eef6f99694be1be89f6f6b9c7766e>:0 Have you a idea wat happend? Thanks for support
  7. Realy Cool. Thank you
  8. This is the mod I've been waiting for! Thanks for the work! It works in single and multiplayer. Thank you for responding so quickly to my inquiry.
  9. Cool, this is especially interesting for players who want to get started with the game for the first time.
  10. Is it also possible to create the mod as standalone version for a server? Maybe it is possible to add the command /sethome. Or display the date and time in a HUD. Maybe it is also possible to display the current number of players online in the HUD. Thanks for your work
  11. Looks like a great job. The mod also runs standalone on the server?
  12. For all those who do not want to wait until they have found enough seeds. Very cool idea. Love it
  13. Lol okay. I didn't realize that the recipes rotated.
  14. One question. How do I make the Portcullis parts? You can't forge. I can't find a recipe for that either? Thank you very much.
  15. I've been waiting for this.
  16. Hi @P3t3rix, is it possible to run the mod only on the server side? btw any mod?
  17. This is what I've been waiting for.
  18. Does this mean that if I have two open chests, I can swap items back and forth between these two chests? Without it ending up in the character inventory?
  19. What the hell yes Thank you so much. I will present the mod on my channel. Really really awesome!!
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