-
Posts
93 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Julius van Vern
-
That's right
-
Wow, that's a really cool idea.
- 80 replies
-
Nice.. looks crate!!
-
This is pretty cool
- 30 replies
-
- 1
-
-
NIce. How's the durability?
-
Hey, the same Issue here. Since 2.1.0 update we have the same issue. He creates the waypoints but after death we keep our inventory.
- 33 replies
-
- quality of life
- open source
-
(and 3 more)
Tagged with:
-
Hi, we got some exceptions on our server and cant use the mod. (latest version) Server 1.12.14 Other Mods: GraveMod / CarryCapacity / PolsServerUtilities 29.04.2020 14:28:02 [Server Error] Exception: System.NullReferenceException: Object reference not set to an instance of an object at XLeveling.XLevelingServer.UpdatePlayerDataset (XLeveling.PlayerSkillSet playerSkillSet) [0x0005b] in <95df766e86d94d86b82d70d9c7b230c3>:0 at XLeveling.XLevelingServer.OnPlayerDisconnect (Vintagestory.API.Server.IServerPlayer byPlayer) [0x00008] in <95df766e86d94d86b82d70d9c7b230c3>:0 at Vintagestory.Server.ServerEventManager.TriggerPlayerDisconnect (Vintagestory.API.Server.IServerPlayer player) [0x0000a] in <2d6eef6f99694be1be89f6f6b9c7766e>:0 29.4.2020 14:31:35 [Error] Mod exception: OnPlayerDisconnect 29.4.2020 14:31:35 [Error] Exception: System.NullReferenceException: Object reference not set to an instance of an object at XLeveling.XLevelingServer.UpdatePlayerDataset (XLeveling.PlayerSkillSet playerSkillSet) [0x0005b] in <95df766e86d94d86b82d70d9c7b230c3>:0 at XLeveling.XLevelingServer.OnPlayerDisconnect (Vintagestory.API.Server.IServerPlayer byPlayer) [0x00008] in <95df766e86d94d86b82d70d9c7b230c3>:0 at Vintagestory.Server.ServerEventManager.TriggerPlayerDisconnect (Vintagestory.API.Server.IServerPlayer player) [0x0000a] in <2d6eef6f99694be1be89f6f6b9c7766e>:0 29.4.2020 14:30:32 [Error] Exception thrown during handling event OnGameWorldBeingSaved: System.NullReferenceException: Object reference not set to an instance of an object at XLeveling.XLevelingServer.UpdatePlayerDataset (XLeveling.PlayerSkillSet playerSkillSet) [0x0005b] in <95df766e86d94d86b82d70d9c7b230c3>:0 at XLeveling.XLevelingServer.OnWorldSave () [0x0001b] in <95df766e86d94d86b82d70d9c7b230c3>:0 at Vintagestory.Server.ServerEventManager.TriggerGameWorldBeingSaved () [0x00022] in <2d6eef6f99694be1be89f6f6b9c7766e>:0 Have you a idea wat happend? Thanks for support
- 1430 replies
-
1.15-pre.1 DeathCounter for streamers (streamdc)
Julius van Vern replied to ZigTheHedge's topic in Mod Releases
Realy Cool. Thank you- 21 replies
-
This is the mod I've been waiting for! Thanks for the work! It works in single and multiplayer. Thank you for responding so quickly to my inquiry.
-
Cool, this is especially interesting for players who want to get started with the game for the first time.
-
Is it also possible to create the mod as standalone version for a server? Maybe it is possible to add the command /sethome. Or display the date and time in a HUD. Maybe it is also possible to display the current number of players online in the HUD. Thanks for your work
-
Looks like a great job. The mod also runs standalone on the server?
-
For all those who do not want to wait until they have found enough seeds. Very cool idea. Love it
- 12 replies
-
Lol okay. I didn't realize that the recipes rotated.
-
One question. How do I make the Portcullis parts? You can't forge. I can't find a recipe for that either? Thank you very much.
-
I've been waiting for this.
-
Hi @P3t3rix, is it possible to run the mod only on the server side? btw any mod?
- 33 replies
-
- quality of life
- open source
-
(and 3 more)
Tagged with:
-
- 33 replies
-
- 2
-
-
- quality of life
- open source
-
(and 3 more)
Tagged with:
-
[1.14.10] Metal Recovery (for Anvils) PLUS - {0.1.7}
Julius van Vern replied to Melchior's topic in Mod Releases
-
[V1.14.+] Lazy Warlock's Tweaks (steel update)
Julius van Vern replied to The_Lazy_Warlock's topic in Mod Releases
Now it´s online: -
[1.14.10] Metal Recovery (for Anvils) PLUS - {0.1.7}
Julius van Vern replied to Melchior's topic in Mod Releases
This is what I've been waiting for. -
Windmill and Shift+Click Itemstack moving fix (v1.12.10, v1.12.11)
Julius van Vern replied to Tyron's topic in News
Does this mean that if I have two open chests, I can swap items back and forth between these two chests? Without it ending up in the character inventory? -
[V1.14.+] Lazy Warlock's Tweaks (steel update)
Julius van Vern replied to The_Lazy_Warlock's topic in Mod Releases
What the hell yes Thank you so much. I will present the mod on my channel. Really really awesome!!