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  • Tyron

    Dear Seasonal Community
    v1.13-rc.3 can now be downloaded through the account manager

    Getting closer to stable...
    Also, couldn't resist to improve temporal storms some more :<

    2020-08-15_11-03-16.thumb.png.52851255d689cdeedae2dbf7c9435f8d.png

    Game updates

    • Tweak: Updated language files. Added swedish and ukrainian translations \o/
    • Tweak: Add gray overlay to the main menu screen so the white quote and version text is still readable against white background
    • Tweak: More performance optimizations
      • Server side optimization when visiting old chunks (Technical info: Lowered resolution for fast-forward simulation of creature weights)
      • Entity Search running performance leak (Technical info: Iterated over entity partitions way more often than needed due to a design flaw)
      • Improved game world saving speed (Technical info: Saving chunks and mapchunks now uses a prepared sqlite statement)
    • Tweak: More temporal storms reworking. During storms:
      • Fixed Drifters fleeing on the surface
      • Fixed all sounds only high pitched and not also low pitched at random
      • Increased chance of igniting creatures when hit by a torch (chance depends on storm strength)
      • Increased glitchiness effect on drifters
      • Rewrote drifter spawning because it didn't work properly. This made storms probably notably more challenging
    • Tweak: Visual fine tuning
      • Reduced dynamic shadow attenuation from fog (in other words, shadows more visible now in foggy areas)
      • Shadow artifacts on back sides of blocks should be gone now
      • Should fix some strange rendering issues on some graphics cards (purple grass is still not fixed)
      • Should fix some worldconfigs not properly applying in multiplayer worlds
      • Fixed Particles not properly shaded by fog
      • Fixed Upside down stairs texture alignment issues against other blocks
      • Disabled waving motion on saplings again, looked horribe in flower pots and planters
    • Tweak: Made hens a bit more talkative
    • Tweak: Drifters now play an aggro sound
    • Tweak: Decreased min light level requirement from 8 to 7 for foxes and wolves to reduce the chance of them spawning inside chicken pens
    • Fixed: Various mechanical power fixes by radfast
    • Fixed: Various fixes for the fence gate by radfast
    • Fixed: Maybe finally fixes trader name tags always visible?
    • Fixed: Snow covered tallgrass did not have the same hitbox as snow layers, causing up/down jitter when walking over it
    • Fixed: Should mitigate an issue where animals endlessly walk towards a food source while not moving
    • Fixed: Animal breeding not working at all
    • API Tweak: Added imageSurface.Bitmap() method that accepts a BitmapRef
    • API Tweak: ClientSettings class is no longer obfuscated
    Tyron

    Dear Seasonal Community
    v1.13-rc.2 can now be downloaded through the account manager

    Here, have another release candidate. Hopefully after 1 to 3 more of these the game can be declared stable. One important fix left to do is related to Radeon HD 5000 and 6000 series graphics cards, which have all the grass and foliage turned purple. 😮

    2020-08-11_12-36-41.thumb.png.e6ad1ea974ea56e1f015e86d7145197e.png


    Game updates

    • Feature: New main menu backgrounds
    • Tweak: More Performance improvements on the snow accum system, should further reduce lagspikes caused by it. Might break stuff. (Technical info: Added a fast-path for snowlayer client->server block updates)
    • Tweak: Added worldConfig 'snowAccum', now disabled in creative building worlds, so players can build with snow again
    • Tweak: Rain clouds now travel twice as fast, should hopefully mitigate never ending rain somewhat
    • Tweak: Snow and Ice now melt much slower at low temperatures
    • Tweak: Distant terrain fades again instead of hard cut-off
    • Tweak: Metal Lamellar armor rebalance: +50% durability to all of them
    • Tweak: Fine tuned the models and transforms of most tool heads
    • Tweak: Hares now drop double the meat (1 => 2)
    • Tweak: Temporal storm tweaks
      • Now fades in/out 3 times slower
      • Distant terrain during temporal storm is now more strongly distorted
      • Rain during temporal storms is now rust colored.
    • Tweak: Sleeping wolves will wake at greater distance when the player comes close (6 => 10 blocks)
    • Tweak: Display case glass now less transparent
    • Tweak: Surface copper deposits longer spawn in rich quality, except when its spawns in basalt
    • Fixed: Singleplayer screen: World tool tips covering up the modify icon, making it tricky to find the button
    • Fixed: Bony remains after harvesting floating in air sometimes they will now fall down
    • Fixed: Block breaking overlay were incorrect on anvils, chests, vessels, pots, planters and crops
    • Fixed: Worldedit undo works again
    • Fixed: Setting different days per month for a world was not properly applied
    • Fixed: Immersive Fp mode fixes
      • Derpy seraph animations when picking up pots and crocks
      • Derpy hands inside pots and barrels when held in handss
    • Fixed: Sapling fixes. Snow covered saplings not stacking with other saplings. No longer overly dark with SSAO on. No longer static when windy.
    • Fixed: Various exceptions thrown from loading up old or broken saves
    • Fixed: Various inventory itemstack movement issues with the fire pit and quern
    • Fixed: Mushrooms dropping snow covered variants of themselves
    • Fixed: The current value in drop down gui elements were not vertically centered when the gui scale was not 8
    • Fixed: Customize world screen mouse clicks overlap issues
    • Fixed: 'Days per month' property not synced to client. Causes oddities when it was not set to the default value of 12
    • Fixed: Rain fall where there is no rain clouds (will probably make the sky a lot more cloudy, needs more balancing)
    • Fixed: Game crashing when opening the world map at the edge of the world
    • Fixed: Shadows dropping on water made the shaded water more transparent
    • Fixed: Mild peter panning artifact on dynamic shadows on the far sides of blocks
    • API Feature: *byType wildcards can now be prefixed with @ to be interpreted as a full-on regular expression (which is a rather expensive operation, not recommended to be used for thousands of blocks)
    Tyron

    Dear Seasonal Community
    v1.13-rc.1 can now be downloaded through the account manager

    Sooooo, looks like we managed to pull of some pretty decent seasons system for the game! \o/

    This version is a "release candidate", which means it is feature complete and should be free from most game breaking bugs. We're releasing it into the larger community to find any last remaining major (and minor) issues before going full stable release.

    Julius van Vern made us a great trailer for this update, have a look:


    Game updates since v1.12

    • New in rc.1
      • Tweak: Worldmap waypoint GUI: Flipped the color and name field positions
      • Tweak: Improved torch ignite fp animation
      • Tweak: Locust nests spawn rate now increased, and also randomized per block (for nests in new chunks only)
      • Tweak: Corrupt locust damage increased from 3.5 to 4
      • Tweak: Increased ruin generation by 15%
      • Fixed: Wind waving motion affected by the players position. Made some fine tuning to the motion as well.
      • Fixed: Low weight animal meat debuff not properly applied
      • Fixed: Armor breaking did not play a breaking sound
      • Fixed: A crash related to the character dialog
      • Fixed: Water streams less awkward looking due to odd transparency
      • Fixed: Mushrooms not shown in cooked meals
    • All the changes in pre.1
    • All the changes from pre.2 to pre.16
      • Feature: New flower: Lily of the valley
      • Feature: Can now climb out of 2 blocks deep water
      • Feature: New model for the chisel, upgraded toolhead models
      • Feature: Can now plant barrel cacti in flowerpots and planters. New model for the bamboo sapling
      • Feature: The new chute variants, the clutch, large gear and archimedes screw are now survival craftable
      • Feature: Can now create multimaterial chiseled blocks. Combined chiseled blocks in the crafting grid to add materials. Use chisel tool mode to select material. Capped to 4 materials per block.
      • Feature: Improved support for attaching blocks to chiseled blocks. Blocks with a small attachment area can now also attach to small areas of a chiseled block.
      • Feature: Can now apply gold or silver plates to placed lanterns that have no lining to add lining.
      • Feature: Added world config option "days per month" to set the year length
      • Feature: Snow layer block upgrades
        • Added 2 and 3 layer snowed tallgrass
        • Snow covered topsoil now gets a snowed overlay
        • Players and creatures now sink deeper into the snow
        • Reduced movement speed when in deep snow
        • Now spawn a few snow particles when walking in snow
      • Feature: The farmland moisture level is now shown in the block info hud. High moisture now gives a small growth speed bonus. Fixed various issues related to farmland moisture.
      • Feature: Frost overlay system. Foliage, grass and other plants now will have a frost overlay if the temperature goes below freezing point
      • Feature: Performance improvemens:
        • Improved debug screen performance no longer causes lag spikes on its own. Might break things O_O. (Technical info: Update libcairo to allow multithreaded text rendering, thanks Fulgen!)
        • Improved creature spawn performance another source of lag spikes. (Technical info: Shape tesselation now happens in a seperate thread)
        • Switched to a more efficient noise generator in the shaders, should hopefully give a 1-2 millisecond frame time boost, maybe even more on low end cards (Technical info: Perlin Noise -> Value Noise)
        • Improve world map close and reopen performance (Experimental, technical info: no longer instantly discards chunk images, instead, only discards them 15 seconds of not being used)
        • Should fix lag spikes caused by the cellar system
        • Block place/break delay should now be much reduced around chiseled blocks, but still not instant in some areas
        • Should improve particle performance
        • Slightly improved client side world loading time
      • Tweak: Arrow heads can now be placed in the display case
      • Tweak: Removed all tool heads from the "Tools" creative tab
      • Tweak: Butterflies no longer spawn during low temperatures
      • Tweak: Added hacky multi monitor feature: The ability for dialogs to show up in the center screen by setting a left and right margin for dialogs to appear. e.g. on a 3 HD monitor setup, type this:
           .clientconfig leftDialogMargin 1920
           .clientconfig rightDialogMargin 1920
      • Tweak: Walking in snow now spawns some snow particles and walking in deep snow will slow you down
      • Tweak: Golden poppies now also rarely spawn in the world
      • Tweak: Deleting a savegame on MS Windows will now move it into the recycle bin instead of permanently deleting it
      • Tweak: Breaking voxels during chiseling now spawns some particles. Slightly more intelligent method of building the selection boxes
      • Tweak: Low to Medium chance of fixing
        • a) Leaving a server sometimes left the player online which then slowly died
        • b) Attempting to connect to a whitelisted or password protected server kicked the client before the reason of the kick arrived
      • Tweak: Green bamboo now drop green bamboo saplings and brown bamboo drops brown bamboo saplings
      • Tweak: Reduced default client connection timeout from 600 seconds to 120. Might slightly mitigate issues where players stay logged in after disconnecting
      • Tweak: Added ability for grid recipes to have variable tool durability costs (modders, use new property: "toolDurabilityCost")
      • Tweak: Added recipe to saw apart plank slabs and plank stairs
      • Tweak/fixed: can now place ingot piles, plate piles, peat piles and firewood piles on chiseled blocks if their upside is fully solid
      • Tweak/Fixed: Snow and ice that is not exposed to the sky never melted. It will do so now
      • Tweak: New texture for the edelweiss flower
      • Tweak: Hail has a wider spawn range, making it look less cut off in the distance, changed hail particle color a bit to look more hail like
      • Tweak: Enabling gl debug mode on an unsupported card should throw a more infromative exception now
      • Tweak: Mining bags now accept saltpeter
      • Tweak: Attacked animals should react a bit faster now
      • Tweak: Animals in low light levels now display that they will despawn in their block info
      • Tweak: Change hail particle color a bit
      • Tweak: Improved client side GetBlock(code) performance
      • Tweak: During winter wolves will seek other creature at increase range (15 -> 25) and become hungry faster (20 min -> 10 min)
      • Tweak: All animals during winter will loose weight and thus yield less meat. Can compensate with trough feeding
      • Tweak: During low temperatures the players hunger rate will increase by up to 50%. Can compensate by going into caves or staying in an enclosed room, the increase is only by 16% then
      • Tweak: Animal reproduction debuff
        • Now also requires males to eat food
        • Pregnant animals now require twice as long to bear young
      • Tweak: Crop debuff when exposed to -4°C or lower temperatures (seed drop rate stays the same)
        • Growing Crops will become growth stunted and yield 50% less produce
        • Ripe crops will become spoiled and yield 75% less produce
      • Tweak: Flowering or ripe berry bushed exposed to -4°C or lower will revert back to empty berry bushes
      • Tweak: The "Winter" music track should now play during winter
      • Tweak: Planks debuff. Logs now yield 12 instead of 16 planks
      • Tweak: Bighorn sheep and Boars will no longer spawn during the months december, january and february
      • Tweak: Sleeping now drains 3 time as much satiety
      • Tweak: Damage inflicted at a higher tier than the armor tier now removes 3 times as much durability from the armor piece
      • Tweak: Added "Harsh Winter" world config which is enabled by default. When disabled it will deactive the following newly added changes: Crop damage from low temperature, Reduced meat from animal harvest during winter and disabled sheep and boar spawning during winter.
      • Fixed: Setting Creative mode in worldconfig was not applied
      • Fixed: Medium carpets could be placed on top of eachother
      • Fixed: Quern progress bar derpiness
      • Fixed: More nugget smelting unit rounding issues
      • Fixed: Farmland not getting moist by nearby water
      • Fixed: Switching to backback slots showed the item info for the off-hand
      • Fixed: Server exception and broken blocks when using the creative mode paint brush with chiseled blocks
      • Fixed: Chiseled blocks not resistant against block mapping changes    
      • Fixed: Opening 2 knapping recipe selectors made the other go black
      • Fixed: Able to place rails on top of each other
      • Fixed: Jitter on the water surface effects when flying towards or away from it
      • Fixed: When hovering over an inventory item and then closing the dialog, then doing a left click will no longer take the item out of the inventory
      • Fixed: The server and client tick profiler no longer prints a first wrong result
      • Fixed: Stone bricks no longer survival craftable
      • Fixed: Slab placement mode no longer changeable
      • Fixed: Recipe selector crashing in some instances (when clayforming or smithing)
      • Fixed: Potentially fixed a rare race condition that corrupts the game state, causing players logging off from a server not seen as fully logged off
      • Fixed: Right click with an empty crock on an empty bowl crashing the game
      • Fixed: Game crashing when smithing voxels close to the block edge
      • Fixed: High FoV caused block clipping
      • Fixed: Shift+Left click on a crucible or cooking pot did not prefer the firepit input slot
      • Fixed: .reload textures did not properly reload some textures, amongst others the season and climate color maps. It also leaked memory each reload.
      • Fixed: Mitigate windwave/waterwave jitter, instead of happening every 10 minutes it now happens only every 100 minutes
      • Fixed: Should fix some rare issue where changing the time makes the seraph not sleepy forever
      • Fixed: Game crashing when breaking a scrap pile with the propick
      • Fixed: Some meal ingredients not showing up in cooked meals
      • Fixed: When a trader refreshed its inventory, it did not refresh the prices
      • Fixed: Game crashing with an unclear message when the installed .net framework is below version 4.5.1. It should now crash with a message to update .net
      • Fixed: Potential race condition issue causing all kinds of oddities on the server
      • Fixed: Entities falling below the world never despawned
      • Fixed: Work item rotation oddities on the anvil (now resets the rotation whenever the work item is removed)
      • Fixed: Weird artifacts on snow in the distance (reduced max mipmap level from 4 to 3)
      • Fixed: All json models (e.g. chiseled blocks) were tesselated twice and rendered twice. Zomg. Should improve performance and notably reduce block placing lag
      • Fixed: All creatures becoming invisible if their y-position is below 0
      • Fixed: /list banned crashing the game
      • Fixed: Crash related to the world map
      • Fixed: Lantern glass not rendered when in off-hand
      • Fixed: Singleplayer world list loading all files instead of only .vcdbs ones
      • Fixed: Moon always fully visible despite fog and clouds
      • Fixed: Falling snow deleted water blocks
      • Fixed: Animals could not pathfind through snow
      • Fixed: "x days until first temporal storm" message was shown in newly created worlds with temporal storms disabled
      • Fixed: Command "/ban player message" only allowed a single word as message
      • Fixed: Wolves falling asleep mid-chase
      • API Feature: The transform editor (.tfedit) now also supports tool rack and display case/shelf transforms (remove and place back block/item again to see updated transforms)
      • API Tweak: Added a patched version of cairo graphics that fixes a bug in multithreaded font rendering
      • API Tweak: Removed Enet library
      • API Tweak: New Property ICoreAPI.Logger
      • API Tweak: world.Blocks and world.Items are now of type IList<T> instead of List<T>
      • API Tweak: world.Blocks now will never return null and never return a Block instance whose id is 0. Non existant blocks will have their Code set to null however (not sure if will keep this behavior)
      • API Tweak: Upon asset loading the game will now reload its shaders so that patched vanilla shaders are loaded
      • API Refactor: Moved sapi.WorldManager.GetBlockAccessor to api.World.GetBlockAccessor. Old methods still there but marked obsolete
      • API Fixed: /wgen regen or by that extend api.WorldManager.BroadcastChunk did not send map chunks causing weird behaviors
      • API Fixed: A Blocks InteractStep methods were only called after the player stopped or canceled the interaction
      • API Refactor: Block.CanAttachBlockAt now has a new optional arg Cuboidi attachmentArea

     

     

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