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Everything posted by Conquest of Blocks
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Could you provide some screenshots?
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Would it be possible to create an key item for that mod, so that only players with that key will be able to open the gates. And an option to set that item to "destroy after X times use"? This would be good for custom dungeon entrances in which players are supposed to get in one time only or so, to fetch rare items (like for paid quests, in in-game currency).
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
Conquest of Blocks replied to ZigTheHedge's topic in Mod Releases
Still featured on our medival rpg server "Conquest of Blocks" and we love it, BUT it crashes again like the last time. You need to update your mod more frequently. Please fix it. We like to continue to use it. -
In fact it has to be done pretty much exactly like in your mod. Only that you use "quantity" instead of "amount". A question: Does your mod reset after updating the game? Or do the entries stay and the start stacks work no matter what? Because if you do it via general.json, you have to enter the start stack items again after each update of the game.
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I believe it was the general.json inside the survival folder that you have to edit. I cant have a look right now, since i am at work. But this is how i did it on my server VSo: Conquest of Blocks.
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You can add starting items already via editing a file in the servers directory. No need for a mod. At least not in mp. Dont know about sp.
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Solange du dir die Regeln durchliest und diese dann auch beachtest, ist alles ganz ungezwungen. Einfach auf den Server kommen und los bauen, erkunden etc. Es gibt keine Whitelist, keinen Zwang irgendetwas bestimmtes zu tun. English: As long as you stick to our rules, everything is easy going. There is no whitelist, no need to do or work something particular. Just come and have fun.
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
Conquest of Blocks replied to ZigTheHedge's topic in Mod Releases
My players tried out the mailbox, but as soon as they send an item, the server will disconnect them with an "threw exception on the server" message. Not usable. -
1.16.0+ [Discontinued] CarryCapacity v0.6.5
Conquest of Blocks replied to copygirl's topic in Mod Releases
This mod is now featured on our server "[EU] Conquest of Blocks" - www.vintagestory.online -
This mod is now featured on our server "[EU] Conquest of Blocks" - www.vintagestory.online
- 33 replies
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- quality of life
- open source
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This mod is now featured on our server "[EU] Conquest of Blocks" - www.vintagestory.online
- 1430 replies
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
Conquest of Blocks replied to ZigTheHedge's topic in Mod Releases
This mod is now featured on our server "[EU] Conquest of Blocks" - www.vintagestory.online -
yeah, me too
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chalk or limestone everywhere is better...
Conquest of Blocks replied to Arsat's topic in Suggestions
Or you people just join our server "Conquest of Blocks". We got a grocery trader selling quicklime and goblins sometimes dropping chalk on death (besides other items). -
Can we change the brightness of nights on a server?
Conquest of Blocks replied to Conquest of Blocks's topic in Questions
You really can't do much at night, instead of staying inside home. This applies especially for the beginning, when people still have to figure out how to play this game, produce items like torches etc. It is really no fun to sit in the dark, not to know what is around you, maybe becoming hungry also, therefore beeing forced to leave your save spot and finally run into wolfes, falling down a mountain or whatever, because you can't see anything beyond 1.5 metres. Somewhat brighter nights would change a lot. And maybe also the option to shorten them. It's just a fact that many people just either wait the whole time doing nothing or just leave the server to come back later. I noticed that a lot of times. -
I recently was traveling at night and saw something at the night sky that reminded me of a tornado vortex and i was thinking "how cool and also frightening it would be, if this was actually a tornado coming right at me". Look at this picture: I know there are already temporal storms (which i turned off on my server, because i don't like the shifting effect, but that's just me). So i guess this won't happen. Just wanted to share the idea.
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@TyronCan we change the brightness of nights on a server? So that people will be able to see at least a little, even without a torch or something. Nights tend to scare away new players and even experienced ones..
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That's why the last line of the server rules reads "subject to change" Of course, things have to develop. And i can't think of everything right from the start. There are still save zones and restrictions. In real life, it could happen the same. This is just part of pvp, that you could get betrayed by anyone, anytime. Have a look at Rust. It's the same. And it's one of the things, why many people love it. I'll try to save some of your stuff, but next time, look twice who you gonna trust Server is PvE only And keep an eye on the rules, which may get modified once in a while, until they are finally set.
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Meta blocks/ randomizers - how to use, edit, remove
Conquest of Blocks replied to Conquest of Blocks's topic in Questions
OK. But for what are the pathway blocks for example? Do they tell npcs to stay on a path? Do i need to stack them up like 2 blocks for them to work? Or the underground blocks? And hitting CTRL+F1 reloads the game? Or what does it do exactly? Maybe you should put these infos into the wiki. -
Maybe someone could explain this a little. In creative mode, there's a filler, pathway, underground & spawner block. What exactly are they good for and how do i get rid of them, in case i put them somewhere accidentally? Because - i put a filler block somewhere, which obviously... fills the space of 1 block. But the filler block is invisible and i dont know how to remove it again. The same goes for the item/ loot randomizers. I "put" them on the ground, but there's nothing to be seen. And therefore cannot be edited, removed etc.