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Everything posted by Conquest of Blocks
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1.14.5 [ABANDONED] More Variants v1.5 - chests removed
Conquest of Blocks replied to DArkHekRoMaNT's topic in Mod Releases
We are using this mod on our server right now, but i am a little concerned about what will happen if this mod breaks. All items stored inside the colored chests will probably be lost?- 90 replies
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- new blocks
- content-only
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no animals were harmed Primitive Survival
Conquest of Blocks replied to Spear and Fang's topic in Mod Releases
Looking good. But the thing is, that i dont know if i should use your mod now or wait for the official fishing feature, since fishing seems to be winning in the discord poll. Or will you work together with Tyron in some way? -
So, can we use the paper to write notes?
- 18 replies
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- survival
- multiplayer
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Could you provide some screenshots?
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Would it be possible to create an key item for that mod, so that only players with that key will be able to open the gates. And an option to set that item to "destroy after X times use"? This would be good for custom dungeon entrances in which players are supposed to get in one time only or so, to fetch rare items (like for paid quests, in in-game currency).
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
Conquest of Blocks replied to ZigTheHedge's topic in Mod Releases
Still featured on our medival rpg server "Conquest of Blocks" and we love it, BUT it crashes again like the last time. You need to update your mod more frequently. Please fix it. We like to continue to use it. -
In fact it has to be done pretty much exactly like in your mod. Only that you use "quantity" instead of "amount". A question: Does your mod reset after updating the game? Or do the entries stay and the start stacks work no matter what? Because if you do it via general.json, you have to enter the start stack items again after each update of the game.
- 69 replies
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- server
- singleplayer
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I believe it was the general.json inside the survival folder that you have to edit. I cant have a look right now, since i am at work. But this is how i did it on my server VSo: Conquest of Blocks.
- 69 replies
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- server
- singleplayer
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You can add starting items already via editing a file in the servers directory. No need for a mod. At least not in mp. Dont know about sp.
- 69 replies
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- server
- singleplayer
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I am looking for someone who can handle the Model Creator well and likes to create a couple of exclusive items for our server "Vintage Story Online: Conquest of Blocks". In return, i would grant that person an free "supporter membership" (in case he/she would like to join and play with us). If the items are complex and take some time, i would also pay for it. Right now, i am looking especially for a funny hat (e.g. propeller hat) and some sort of award that "supporters" may place on their walls with their names written on it (should behave like signs). If anyone is interested and likes to discuss further details, please contact me anytime via this forum or discord.io/vintagestoryonline
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Solange du dir die Regeln durchliest und diese dann auch beachtest, ist alles ganz ungezwungen. Einfach auf den Server kommen und los bauen, erkunden etc. Es gibt keine Whitelist, keinen Zwang irgendetwas bestimmtes zu tun. English: As long as you stick to our rules, everything is easy going. There is no whitelist, no need to do or work something particular. Just come and have fun.
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Why are lag spikes common these days?
Conquest of Blocks replied to Conquest of Blocks's topic in Multiplayer
The autosave interval was already set to 15 minutes, so i guess that wont be the cause. Regarding many items and creatures, i noticed the lag spikes are more common in areas that are populated with player structures, items and animals. I already suspected this as a cause. Still i find it strange that the spikes appear excactly every 8 seconds or so. Even if i remove lots of animals with /entity remove, we never get really rid of them for long. Ill run the debug command as soon as i have the time for it. -
Seems like most servers, including ours, got lots of lag spikes since some time. Not all the time, but often. Can get worse if more than 1 player is on the server, but even with only one player it happens. Tested it on certain servers. Wasn't like that some weeks ago. Maybe @Tyron can look into this. Sometimes they happen unregularly, sometimes theres 1 bigger spike every 8-10 seconds or so. Changing settings in servermagicnumbers or somewhere else doesn't seem to help as well as upgrading to better hardware.
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Dedi Server: Server overloaded. A tick took 620ms to complete.
Conquest of Blocks replied to Stew's topic in Multiplayer
I think that happens on every server sometimes. On our server as well. No matter if dedicated or not. -
There is a discord bridge already. But none for hosted shared servers. Only dedicated linux servers. Thats what i figured.
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This mod is now featured on our server "[EU] Conquest of Blocks" - www.vintagestory.online But maybe the author could tell me why the mod spams the console with /ce trade
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
Conquest of Blocks replied to ZigTheHedge's topic in Mod Releases
My players tried out the mailbox, but as soon as they send an item, the server will disconnect them with an "threw exception on the server" message. Not usable. -
1.16.0+ [Discontinued] CarryCapacity v0.6.5
Conquest of Blocks replied to copygirl's topic in Mod Releases
This mod is now featured on our server "[EU] Conquest of Blocks" - www.vintagestory.online -
This mod is now featured on our server "[EU] Conquest of Blocks" - www.vintagestory.online
- 33 replies
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- quality of life
- open source
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