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Digitalr

Very Important Vintarian
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Everything posted by Digitalr

  1. Its strange, but when i create new world, i have all chunks generated. No empty chunks - all looks like just as in vanilla. Game version 1.14.7. No another world-generation-change mods. But there is error report in console: 29.1.2021 18:52:12 [Error] System.Exception: Invalid spawn coordinates found в Vintagestory.Server.ServerMain.EntityPosFromSpawnPos(PlayerSpawnPos playerSpawn) в Vintagestory.Server.ServerMain.GetSpawnPosition(String playerUID, Boolean onlyGlobalDefaultSpawn) в Vintagestory.Server.ServerMain.FinalizePlayerIdentification(_icpJQCjhVYa6ZAMDaGe5Bb2g5fd packet, ConnectedClient client, String entitlements) в Vintagestory.Server.ServerMain.HandlePlayerIdentification(_VOScRRtAYcHFvBUCVU8Q2cQeB3O p, ConnectedClient client) в Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) Mod seems loaded ok. Server-debug log contains info about it: 29.1.2021 18:58:10 [VerboseDebug] [skychunk] Check for mod systems in mod C:\Users\roman\AppData\Roaming\VintagestoryData\Cache\unpack\SkyChunk-VS1.14.7-v1.0.0.zip_e4d823662a99\SkyChunk.dll 29.1.2021 18:58:10 [VerboseDebug] [skychunk] Loaded assembly C:\Users\roman\AppData\Roaming\VintagestoryData\Cache\unpack\SkyChunk-VS1.14.7-v1.0.0.zip_e4d823662a99\SkyChunk.dll
  2. Happens again. May be triggered when travelled via translocator. UPD: No, translocating, teleporting, or just run far away just increase value of consumed durability when i set return point. UPD2: it is triggered definitely after i repair translocator and travel to other side. When i stay exact at point, where i use mirror to mark return point first time\ durability not consumed. Value of consumed durability exact as distance between first marked point and next marked point. Just as when i travel, using mirror to its destination. ------------------------------------------------------ В общем... Проблемы начинаются через некоторое время работы сервера. Любая попытка отметить точку возврата сжирает часть прочности, равную расстоянию между точкой возврата на момент возникновения проблемы и текущей точкой возврата, которую пытаемся маркировать. Возможно проблема вызвана ремонтом транслокатора/транслокацией. По крайней мере на данный момент, по изменению отжираемой прочки я вышел четко на место, которое маркировал перед проходом через транслокатор. В креативе, судя по всему, прочка не отжирается. Релог не спасает. Зеркало переключается непонятно куда. В моем случае на точку в 9000 кубов от текущей. Возможно второй конец транслокатора, где я маркировал другим зеркалом. Рестарт сервера вроде бы спасает. На время. Хотя теперь я не уверен, потому как в процессе теста запасся десятком зеркал, перейдя в креатив. Не помню вышел из него на момент первой проверки, или нет. Рестартану уже завтра, перепроверю. В сингле повторить не вышло. Но см.п.1.
  3. On VS 1.14.7 each shift+click (to set return point) consume too much durability of mirror. New steel mirror with 15000 durability have only 5508 durability left after set return point at 9217,125,17518. UPD: Server restart solve problem. But, IMHO, even in this case, durability consuming are bug.
  4. Can confirm healthbar flickering. But with class, which have more health, then default.
  5. Uhm... Where is download link for 1.4.9? There is only 1.4.7 and 1.4.8 versions for VS 1.14 in first message of this topic
  6. IMHO: 1-5 sec. cooldown, after last decrement of durability, can solve issue with two charges per use consuming? Also another suggestion: option to disable mirrors (or shift exit point randomly in 10-20 block radius), if temporal storm incoming or active. UPD: Additionaly: there is no smithing recipes for meteoric iron and steel mirror frames.
  7. Found little bug. I have pair of copper elevators inside my claim. If i throw away some junk over upper elevator (with full inventory, so this junk cannot be taken back), use elevator and travel down and up, then, while this junk still over the upper elevator, i can travel to lower part of this elevator pair just by crouching. _------------------- Так как мой английский "такой себе", продублирую: Дано: пара связанных лифтов внутри привата (в моем случае медных". Бросаем что угодно на верхний (в моем случае это был горшок). Инвентарь полон. Предмет не подбирается. Используя лифт переходим вниз, потом вверх. Все. Теперь, где бы я не присел, попадаю на нижнюю часть лифта. И так пока предмет не будет подобран, либо не исчезнет. Возможно работает и не в привате. Проверить не успел. Возможно работает и для предмета на нижней площадке и прыжка.
  8. We have death punishment (drop inventory) enabled since server start. But missed Soulbound bag ability is not a big issue. Its just feedback. Happy New Year to You
  9. Strange, but i cannot find this ability in survival branch Corresponding descriptions are present in language files, so i make translation "for future use". ru.zip
  10. Can confirm issue with consuming 2 charges. Is this a bug, or feature (while i travel relatively short distances e.g. 1000-1500, only one charge consumed, but atm i jump twice at 10000+, and both jumps consumes 2 charges)?
  11. Small suggestion for survival skills: Ability, allowing keep on death content of "strong back" inventory.
  12. It seems, there is a bug with "Mixed clay" ability - it cannot be taken. Skillpoint returned and ability rank resets when GUI closed.
  13. When player tries to use branchcutter, his client crashes and this exception are logged: [code].Version: v1.14.2 (Stable)Вс 13.12.20 20:35:11: Critical error occurred System.MissingMethodException: Метод не найден: "Void Vintagestory.API.Common.IWorldAccessor.SpawnItemEntity(Vintagestory.API.Common.ItemStack, Vintagestory.API.MathTools.Vec3d, Vintagestory.API.MathTools.Vec3d)". в necessaries.src.ItemBranchcutter.OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, Single dropQuantityMultiplier) в Vintagestory.Client.NoObf.ClientMain.OnPlayerTryDestroyBlock(BlockSelection blockSelection) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) в _uWwiuXC8cGTH1JnsWiUY9FUaXOo._X2niSFpb8ndF6zWsCcobp5QBcvO(Single ) в _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single ) в _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в OpenTK.GameWindow.DispatchRenderFrame() в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] ) в _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart ) ------------------------------- Version: v1.14.2 (Stable)Вс 13.12.20 20:36:10: Critical error occurred System.MissingMethodException: Метод не найден: "Void Vintagestory.API.Common.IWorldAccessor.SpawnItemEntity(Vintagestory.API.Common.ItemStack, Vintagestory.API.MathTools.Vec3d, Vintagestory.API.MathTools.Vec3d)". в necessaries.src.ItemBranchcutter.OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, Single dropQuantityMultiplier) в Vintagestory.Client.NoObf.ClientMain.OnPlayerTryDestroyBlock(BlockSelection blockSelection) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) в _uWwiuXC8cGTH1JnsWiUY9FUaXOo._X2niSFpb8ndF6zWsCcobp5QBcvO(Single ) в _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single ) в _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в OpenTK.GameWindow.DispatchRenderFrame() в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] ) в _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart ) ------------------------------- [/code]
  14. Unfortunately, there is no stack trace. Just this message. Nothing more
  15. Just for info (all works, but there is an errors in console): 11.12.2020 11:57:55 [Error] NullReferenceException on requesting claim info Object reference not set to an instance of an object Server version 1.14.2
  16. Not sure, but it seems like Temporal tinkerer problem| When worldgen create new chunks, sometime this error registered in console: 10.12.2020 17:01:12 [Error] An error was thrown when generating chunk column X=1599,Z=1622 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object at Vintagestory.GameContent.BlockEntityMicroBlock.GetLightAbsorption () [0x00019] in <a3ab14ef20ff4f96ae39f364001d4dd5>:0 at Vintagestory.GameContent.BlockMicroBlock.GetLightAbsorption (Vintagestory.API.Common.IWorldChunk chunk, Vintagestory.API.MathTools.BlockPos pos) [0x00017] in <a3ab14ef20ff4f96ae39f364001d4dd5>:0 at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks (Vintagestory.API.Common.IWorldChunk[] curChunks, System.Int32 chunkX, System.Int32 chunkY, System.Int32 chunkZ) [0x00308] in <6dd462367a7f48cda76709e020ce2d8e>:0 at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen (Vintagestory.API.Common.IWorldChunk[] chunks, System.Int32 chunkX, System.Int32 chunkZ) [0x000aa] in <6dd462367a7f48cda76709e020ce2d8e>:0 at Vintagestory.ServerMods.GenLightSurvival.OnChunkColumnGenerationFlood (Vintagestory.API.Server.IServerChunk[] chunks, System.Int32 chunkX, System.Int32 chunkZ, Vintagestory.API.Datastructures.ITreeAttribute chunkGenParams) [0x0000b] in <a3ab14ef20ff4f96ae39f364001d4dd5>:0 at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk (Vintagestory.Server.ChunkColumnGetRequest chunkRequest) [0x0010b] in <6dd462367a7f48cda76709e020ce2d8e>:0 I have only this mod, which modify world generation. If i remove it, all seems OK. Please, can you check structure generation, i believe, chiseled blocks, in some of them, can give this error during worldgen.
  17. Not sure, what caused problem, because there is no visual signs of it, in the world: 10.12.2020 17:01:12 [Error] An error was thrown when generating chunk column X=1599,Z=1622 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object at Vintagestory.GameContent.BlockEntityMicroBlock.GetLightAbsorption () [0x00019] in <a3ab14ef20ff4f96ae39f364001d4dd5>:0 at Vintagestory.GameContent.BlockMicroBlock.GetLightAbsorption (Vintagestory.API.Common.IWorldChunk chunk, Vintagestory.API.MathTools.BlockPos pos) [0x00017] in <a3ab14ef20ff4f96ae39f364001d4dd5>:0 at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks (Vintagestory.API.Common.IWorldChunk[] curChunks, System.Int32 chunkX, System.Int32 chunkY, System.Int32 chunkZ) [0x00308] in <6dd462367a7f48cda76709e020ce2d8e>:0 at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen (Vintagestory.API.Common.IWorldChunk[] chunks, System.Int32 chunkX, System.Int32 chunkZ) [0x000aa] in <6dd462367a7f48cda76709e020ce2d8e>:0 at Vintagestory.ServerMods.GenLightSurvival.OnChunkColumnGenerationFlood (Vintagestory.API.Server.IServerChunk[] chunks, System.Int32 chunkX, System.Int32 chunkZ, Vintagestory.API.Datastructures.ITreeAttribute chunkGenParams) [0x0000b] in <a3ab14ef20ff4f96ae39f364001d4dd5>:0 at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk (Vintagestory.Server.ChunkColumnGetRequest chunkRequest) [0x0010b] in <6dd462367a7f48cda76709e020ce2d8e>:0 VS server v1.14.2.
  18. Translation for xskills_v0.4.0-Pre4 (salvager ability added): ru.json
  19. I cannot seal barrel in redmeat-vintage recipe. Sorry. After clean reinstall all works as intended. My fault.
  20. Please, check barrel recipe (vintage meat). It seems, it broken in 1.14rc9
  21. Playing with mod little more, found small problem in translation. This version is more accurate. Also, IMHO, "exclusively with" skills option is more "red/negative" then "green/positive". May be it need some recoloring? ru.json
  22. Seems, there is a bug with digging, on latest XSkills 0.4.0 pre2 and XLib and VS 1.14 pre9. Blocks of sand or gravel, digged with shovel or bare hands, drops nothing.
  23. Russian translation for v0.4.0 pre2. xskills_ru.zip
  24. Smithing on anvil also crashed game.
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